| /* |
| * Copyright (C) 2021 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "WebGPUOrigin3D.h" |
| |
| #if ENABLE(GPU_PROCESS) |
| |
| #include "WebGPUConvertFromBackingContext.h" |
| #include "WebGPUConvertToBackingContext.h" |
| #include <pal/graphics/WebGPU/WebGPUOrigin3D.h> |
| |
| namespace WebKit::WebGPU { |
| |
| std::optional<Origin3DDict> ConvertToBackingContext::convertToBacking(const PAL::WebGPU::Origin3DDict& origin3DDict) |
| { |
| return { { origin3DDict.x, origin3DDict.y, origin3DDict.z } }; |
| } |
| |
| std::optional<Origin3D> ConvertToBackingContext::convertToBacking(const PAL::WebGPU::Origin3D& origin3D) |
| { |
| return WTF::switchOn(origin3D, [] (const Vector<PAL::WebGPU::IntegerCoordinate>& vector) -> std::optional<Origin3D> { |
| return { { vector } }; |
| }, [this] (const PAL::WebGPU::Origin3DDict& origin3DDict) -> std::optional<Origin3D> { |
| auto origin3D = convertToBacking(origin3DDict); |
| if (!origin3D) |
| return std::nullopt; |
| return { { WTFMove(*origin3D) } }; |
| }); |
| } |
| |
| std::optional<PAL::WebGPU::Origin3DDict> ConvertFromBackingContext::convertFromBacking(const Origin3DDict& origin3DDict) |
| { |
| return { { origin3DDict.x, origin3DDict.y, origin3DDict.z } }; |
| } |
| |
| std::optional<PAL::WebGPU::Origin3D> ConvertFromBackingContext::convertFromBacking(const Origin3D& origin3D) |
| { |
| return WTF::switchOn(origin3D, [] (const Vector<PAL::WebGPU::IntegerCoordinate>& vector) -> std::optional<PAL::WebGPU::Origin3D> { |
| return { { vector } }; |
| }, [this] (const Origin3DDict& origin3DDict) -> std::optional<PAL::WebGPU::Origin3D> { |
| auto origin3D = convertFromBacking(origin3DDict); |
| if (!origin3D) |
| return std::nullopt; |
| return { { WTFMove(*origin3D) } }; |
| }); |
| } |
| |
| } // namespace WebKit |
| |
| #endif // ENABLE(GPU_PROCESS) |