| /* |
| * Copyright (C) 2021 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #if ENABLE(GPU_PROCESS) |
| |
| #include "WebGPUStencilFaceState.h" |
| #include <optional> |
| #include <pal/graphics/WebGPU/WebGPUCompareFunction.h> |
| #include <pal/graphics/WebGPU/WebGPUIntegralTypes.h> |
| #include <pal/graphics/WebGPU/WebGPUTextureFormat.h> |
| |
| namespace WebKit::WebGPU { |
| |
| struct DepthStencilState { |
| PAL::WebGPU::TextureFormat format { PAL::WebGPU::TextureFormat::R8unorm }; |
| |
| bool depthWriteEnabled { false }; |
| PAL::WebGPU::CompareFunction depthCompare { PAL::WebGPU::CompareFunction::Always }; |
| |
| StencilFaceState stencilFront; |
| StencilFaceState stencilBack; |
| |
| std::optional<PAL::WebGPU::StencilValue> stencilReadMask; |
| std::optional<PAL::WebGPU::StencilValue> stencilWriteMask; |
| |
| PAL::WebGPU::DepthBias depthBias { 0 }; |
| float depthBiasSlopeScale { 0 }; |
| float depthBiasClamp { 0 }; |
| |
| template<class Encoder> void encode(Encoder& encoder) const |
| { |
| encoder << format; |
| encoder << depthWriteEnabled; |
| encoder << depthCompare; |
| encoder << stencilFront; |
| encoder << stencilBack; |
| encoder << stencilReadMask; |
| encoder << stencilWriteMask; |
| encoder << depthBias; |
| encoder << depthBiasSlopeScale; |
| encoder << depthBiasClamp; |
| } |
| |
| template<class Decoder> static std::optional<DepthStencilState> decode(Decoder& decoder) |
| { |
| std::optional<PAL::WebGPU::TextureFormat> format; |
| decoder >> format; |
| if (!format) |
| return std::nullopt; |
| |
| std::optional<bool> depthWriteEnabled; |
| decoder >> depthWriteEnabled; |
| if (!depthWriteEnabled) |
| return std::nullopt; |
| |
| std::optional<PAL::WebGPU::CompareFunction> depthCompare; |
| decoder >> depthCompare; |
| if (!depthCompare) |
| return std::nullopt; |
| |
| std::optional<StencilFaceState> stencilFront; |
| decoder >> stencilFront; |
| if (!stencilFront) |
| return std::nullopt; |
| |
| std::optional<StencilFaceState> stencilBack; |
| decoder >> stencilBack; |
| if (!stencilBack) |
| return std::nullopt; |
| |
| std::optional<std::optional<PAL::WebGPU::StencilValue>> stencilReadMask; |
| decoder >> stencilReadMask; |
| if (!stencilReadMask) |
| return std::nullopt; |
| |
| std::optional<std::optional<PAL::WebGPU::StencilValue>> stencilWriteMask; |
| decoder >> stencilWriteMask; |
| if (!stencilWriteMask) |
| return std::nullopt; |
| |
| std::optional<PAL::WebGPU::DepthBias> depthBias; |
| decoder >> depthBias; |
| if (!depthBias) |
| return std::nullopt; |
| |
| std::optional<float> depthBiasSlopeScale; |
| decoder >> depthBiasSlopeScale; |
| if (!depthBiasSlopeScale) |
| return std::nullopt; |
| |
| std::optional<float> depthBiasClamp; |
| decoder >> depthBiasClamp; |
| if (!depthBiasClamp) |
| return std::nullopt; |
| |
| return { { WTFMove(*format), WTFMove(*depthWriteEnabled), WTFMove(*depthCompare), WTFMove(*stencilFront), WTFMove(*stencilBack), WTFMove(*stencilReadMask), WTFMove(*stencilWriteMask), WTFMove(*depthBias), WTFMove(*depthBiasSlopeScale), WTFMove(*depthBiasClamp) } }; |
| } |
| }; |
| |
| } // namespace WebKit::WebGPU |
| |
| #endif // ENABLE(GPU_PROCESS) |