blob: 9fea17736773fe2e0ba4fdd895a9aa81b27a3c67 [file] [log] [blame]
/*
* Copyright (C) 2021 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "WebGPUBlendState.h"
#if ENABLE(GPU_PROCESS)
#include "WebGPUConvertFromBackingContext.h"
#include "WebGPUConvertToBackingContext.h"
#include <pal/graphics/WebGPU/WebGPUBlendState.h>
namespace WebKit::WebGPU {
std::optional<BlendState> ConvertToBackingContext::convertToBacking(const PAL::WebGPU::BlendState& blendState)
{
auto color = convertToBacking(blendState.color);
if (!color)
return std::nullopt;
auto alpha = convertToBacking(blendState.alpha);
if (!alpha)
return std::nullopt;
return { { WTFMove(*color), WTFMove(*alpha) } };
}
std::optional<PAL::WebGPU::BlendState> ConvertFromBackingContext::convertFromBacking(const BlendState& blendState)
{
auto color = convertFromBacking(blendState.color);
if (!color)
return std::nullopt;
auto alpha = convertFromBacking(blendState.alpha);
if (!alpha)
return std::nullopt;
return { { WTFMove(*color), WTFMove(*alpha) } };
}
} // namespace WebKit
#endif // ENABLE(GPU_PROCESS)