| /* |
| * Copyright (C) 2004, 2005 Nikolas Zimmermann <zimmermann@kde.org> |
| * Copyright (C) 2004, 2005, 2006 Rob Buis <buis@kde.org> |
| * Copyright (C) 2005 Oliver Hunt <oliver@nerget.com> |
| * Copyright (C) 2018-2019 Apple Inc. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #pragma once |
| |
| #include "LightSource.h" |
| #include "SVGElement.h" |
| |
| namespace WebCore { |
| |
| class SVGFilterBuilder; |
| |
| class SVGFELightElement : public SVGElement { |
| WTF_MAKE_ISO_ALLOCATED(SVGFELightElement); |
| public: |
| virtual Ref<LightSource> lightSource(const SVGFilterBuilder&) const = 0; |
| static SVGFELightElement* findLightElement(const SVGElement*); |
| |
| float azimuth() const { return m_azimuth->currentValue(); } |
| float elevation() const { return m_elevation->currentValue(); } |
| float x() const { return m_x->currentValue(); } |
| float y() const { return m_y->currentValue(); } |
| float z() const { return m_z->currentValue(); } |
| float pointsAtX() const { return m_pointsAtX->currentValue(); } |
| float pointsAtY() const { return m_pointsAtY->currentValue(); } |
| float pointsAtZ() const { return m_pointsAtZ->currentValue(); } |
| float specularExponent() const { return m_specularExponent->currentValue(); } |
| float limitingConeAngle() const { return m_limitingConeAngle->currentValue(); } |
| |
| SVGAnimatedNumber& azimuthAnimated() { return m_azimuth; } |
| SVGAnimatedNumber& elevationAnimated() { return m_elevation; } |
| SVGAnimatedNumber& xAnimated() { return m_x; } |
| SVGAnimatedNumber& yAnimated() { return m_y; } |
| SVGAnimatedNumber& zAnimated() { return m_z; } |
| SVGAnimatedNumber& pointsAtXAnimated() { return m_pointsAtX; } |
| SVGAnimatedNumber& pointsAtYAnimated() { return m_pointsAtY; } |
| SVGAnimatedNumber& pointsAtZAnimated() { return m_pointsAtZ; } |
| SVGAnimatedNumber& specularExponentAnimated() { return m_specularExponent; } |
| SVGAnimatedNumber& limitingConeAngleAnimated() { return m_limitingConeAngle; } |
| |
| protected: |
| SVGFELightElement(const QualifiedName&, Document&); |
| |
| bool rendererIsNeeded(const RenderStyle&) override { return false; } |
| |
| private: |
| using PropertyRegistry = SVGPropertyOwnerRegistry<SVGFELightElement, SVGElement>; |
| const SVGPropertyRegistry& propertyRegistry() const final { return m_propertyRegistry; } |
| |
| void parseAttribute(const QualifiedName&, const AtomString&) override; |
| void svgAttributeChanged(const QualifiedName&) override; |
| void childrenChanged(const ChildChange&) override; |
| |
| PropertyRegistry m_propertyRegistry { *this }; |
| Ref<SVGAnimatedNumber> m_azimuth { SVGAnimatedNumber::create(this) }; |
| Ref<SVGAnimatedNumber> m_elevation { SVGAnimatedNumber::create(this) }; |
| Ref<SVGAnimatedNumber> m_x { SVGAnimatedNumber::create(this) }; |
| Ref<SVGAnimatedNumber> m_y { SVGAnimatedNumber::create(this) }; |
| Ref<SVGAnimatedNumber> m_z { SVGAnimatedNumber::create(this) }; |
| Ref<SVGAnimatedNumber> m_pointsAtX { SVGAnimatedNumber::create(this) }; |
| Ref<SVGAnimatedNumber> m_pointsAtY { SVGAnimatedNumber::create(this) }; |
| Ref<SVGAnimatedNumber> m_pointsAtZ { SVGAnimatedNumber::create(this) }; |
| Ref<SVGAnimatedNumber> m_specularExponent { SVGAnimatedNumber::create(this, 1) }; |
| Ref<SVGAnimatedNumber> m_limitingConeAngle { SVGAnimatedNumber::create(this) }; |
| }; |
| |
| } // namespace WebCore |