| /* |
| * Copyright (C) 2014-2015 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "ThreadedScrollingTree.h" |
| |
| #if ENABLE(ASYNC_SCROLLING) && ENABLE(SCROLLING_THREAD) |
| |
| #include "AnimationFrameRate.h" |
| #include "AsyncScrollingCoordinator.h" |
| #include "Logging.h" |
| #include "PlatformWheelEvent.h" |
| #include "ScrollingThread.h" |
| #include "ScrollingTreeFrameScrollingNode.h" |
| #include "ScrollingTreeNode.h" |
| #include "ScrollingTreeOverflowScrollProxyNode.h" |
| #include "ScrollingTreeScrollingNode.h" |
| #include <wtf/RunLoop.h> |
| #include <wtf/SetForScope.h> |
| #include <wtf/SystemTracing.h> |
| #include <wtf/text/TextStream.h> |
| #include <wtf/threads/BinarySemaphore.h> |
| |
| namespace WebCore { |
| |
| ThreadedScrollingTree::ThreadedScrollingTree(AsyncScrollingCoordinator& scrollingCoordinator) |
| : m_scrollingCoordinator(&scrollingCoordinator) |
| , m_scrollAnimatorEnabled(scrollingCoordinator.scrollAnimatorEnabled()) |
| { |
| } |
| |
| ThreadedScrollingTree::~ThreadedScrollingTree() |
| { |
| // invalidate() should have cleared m_scrollingCoordinator. |
| ASSERT(!m_scrollingCoordinator); |
| } |
| |
| WheelEventHandlingResult ThreadedScrollingTree::handleWheelEvent(const PlatformWheelEvent& wheelEvent, OptionSet<WheelEventProcessingSteps> processingSteps) |
| { |
| ASSERT(ScrollingThread::isCurrentThread()); |
| return ScrollingTree::handleWheelEvent(wheelEvent, processingSteps); |
| } |
| |
| bool ThreadedScrollingTree::handleWheelEventAfterMainThread(const PlatformWheelEvent& wheelEvent, ScrollingNodeID targetNodeID, std::optional<WheelScrollGestureState> gestureState) |
| { |
| ASSERT(ScrollingThread::isCurrentThread()); |
| |
| LOG_WITH_STREAM(Scrolling, stream << "ThreadedScrollingTree::handleWheelEventAfterMainThread " << wheelEvent << " node " << targetNodeID << " gestureState " << gestureState); |
| |
| Locker locker { m_treeLock }; |
| |
| bool allowLatching = false; |
| OptionSet<WheelEventProcessingSteps> processingSteps; |
| if (gestureState.value_or(WheelScrollGestureState::Blocking) == WheelScrollGestureState::NonBlocking) { |
| allowLatching = true; |
| processingSteps = { WheelEventProcessingSteps::ScrollingThread, WheelEventProcessingSteps::MainThreadForNonBlockingDOMEventDispatch }; |
| } |
| |
| SetForScope<bool> disallowLatchingScope(m_allowLatching, allowLatching); |
| RefPtr<ScrollingTreeNode> targetNode = nodeForID(targetNodeID); |
| auto result = handleWheelEventWithNode(wheelEvent, processingSteps, targetNode.get(), EventTargeting::NodeOnly); |
| return result.wasHandled; |
| } |
| |
| void ThreadedScrollingTree::wheelEventWasProcessedByMainThread(const PlatformWheelEvent& wheelEvent, std::optional<WheelScrollGestureState> gestureState) |
| { |
| LOG_WITH_STREAM(Scrolling, stream << "ThreadedScrollingTree::wheelEventWasProcessedByMainThread - gestureState " << gestureState); |
| |
| ASSERT(isMainThread()); |
| |
| Locker locker { m_treeLock }; |
| if (m_receivedBeganEventFromMainThread || !wheelEvent.isGestureStart()) |
| return; |
| |
| setGestureState(gestureState); |
| |
| m_receivedBeganEventFromMainThread = true; |
| m_waitingForBeganEventCondition.notifyOne(); |
| } |
| |
| void ThreadedScrollingTree::willSendEventToMainThread(const PlatformWheelEvent&) |
| { |
| ASSERT(ScrollingThread::isCurrentThread()); |
| |
| Locker locker { m_treeLock }; |
| m_receivedBeganEventFromMainThread = false; |
| } |
| |
| void ThreadedScrollingTree::waitForEventToBeProcessedByMainThread(const PlatformWheelEvent& wheelEvent) |
| { |
| ASSERT(ScrollingThread::isCurrentThread()); |
| |
| if (!wheelEvent.isGestureStart()) |
| return; |
| |
| Locker locker { m_treeLock }; |
| |
| static constexpr auto maxAllowableMainThreadDelay = 50_ms; |
| auto startTime = MonotonicTime::now(); |
| auto timeoutTime = startTime + maxAllowableMainThreadDelay; |
| |
| bool receivedEvent = m_waitingForBeganEventCondition.waitUntil(m_treeLock, timeoutTime, [&] { |
| assertIsHeld(m_treeLock); |
| return m_receivedBeganEventFromMainThread; |
| }); |
| |
| if (!receivedEvent) { |
| // Timed out, go asynchronous. |
| setGestureState(WheelScrollGestureState::NonBlocking); |
| } |
| |
| LOG_WITH_STREAM(Scrolling, stream << "ThreadedScrollingTree::waitForBeganEventFromMainThread done - timed out " << !receivedEvent << " gesture state is " << gestureState()); |
| } |
| |
| void ThreadedScrollingTree::invalidate() |
| { |
| // Invalidate is dispatched by the ScrollingCoordinator class on the ScrollingThread |
| // to break the reference cycle between ScrollingTree and ScrollingCoordinator when the |
| // ScrollingCoordinator's page is destroyed. |
| ASSERT(ScrollingThread::isCurrentThread()); |
| |
| Locker locker { m_treeLock }; |
| |
| removeAllNodes(); |
| m_delayedRenderingUpdateDetectionTimer = nullptr; |
| |
| // Since this can potentially be the last reference to the scrolling coordinator, |
| // we need to release it on the main thread since it has member variables (such as timers) |
| // that expect to be destroyed from the main thread. |
| RunLoop::main().dispatch([scrollingCoordinator = WTFMove(m_scrollingCoordinator)] { |
| }); |
| } |
| |
| void ThreadedScrollingTree::didCommitTree() |
| { |
| ScrollingThread::dispatch([protectedThis = Ref { *this }]() { |
| Locker treeLocker { protectedThis->m_treeLock }; |
| protectedThis->didCommitTreeOnScrollingThread(); |
| }); |
| } |
| |
| void ThreadedScrollingTree::didCommitTreeOnScrollingThread() |
| { |
| ASSERT(ScrollingThread::isCurrentThread()); |
| |
| auto nodesWithPendingScrollAnimations = std::exchange(m_nodesWithPendingScrollAnimations, { }); |
| for (const auto& it : nodesWithPendingScrollAnimations) { |
| RefPtr targetNode = nodeForID(it.key); |
| if (!is<ScrollingTreeScrollingNode>(targetNode)) |
| continue; |
| |
| downcast<ScrollingTreeScrollingNode>(*targetNode).startAnimatedScrollToPosition(it.value.scrollPosition); |
| } |
| |
| m_nodesWithPendingScrollAnimations.clear(); |
| } |
| |
| bool ThreadedScrollingTree::scrollingTreeNodeRequestsScroll(ScrollingNodeID nodeID, const RequestedScrollData& request) |
| { |
| if (request.animated == ScrollIsAnimated::Yes) { |
| m_nodesWithPendingScrollAnimations.set(nodeID, request); |
| return true; |
| } |
| return false; |
| } |
| |
| void ThreadedScrollingTree::propagateSynchronousScrollingReasons(const HashSet<ScrollingNodeID>& synchronousScrollingNodes) |
| { |
| auto propagateStateToAncestors = [&](ScrollingTreeNode& node) { |
| ASSERT(is<ScrollingTreeScrollingNode>(node) && !downcast<ScrollingTreeScrollingNode>(node).synchronousScrollingReasons().isEmpty()); |
| |
| if (is<ScrollingTreeFrameScrollingNode>(node)) |
| return; |
| |
| auto currNode = node.parent(); |
| |
| while (currNode) { |
| if (is<ScrollingTreeScrollingNode>(currNode)) |
| downcast<ScrollingTreeScrollingNode>(*currNode).addSynchronousScrollingReason(SynchronousScrollingReason::DescendantScrollersHaveSynchronousScrolling); |
| |
| if (is<ScrollingTreeOverflowScrollProxyNode>(currNode)) { |
| currNode = nodeForID(downcast<ScrollingTreeOverflowScrollProxyNode>(*currNode).overflowScrollingNodeID()); |
| continue; |
| } |
| |
| if (is<ScrollingTreeFrameScrollingNode>(currNode)) |
| break; |
| |
| currNode = currNode->parent(); |
| } |
| }; |
| |
| m_hasNodesWithSynchronousScrollingReasons = !synchronousScrollingNodes.isEmpty(); |
| |
| for (auto nodeID : synchronousScrollingNodes) { |
| if (auto node = nodeForID(nodeID)) |
| propagateStateToAncestors(*node); |
| } |
| } |
| |
| bool ThreadedScrollingTree::canUpdateLayersOnScrollingThread() const |
| { |
| return !m_hasNodesWithSynchronousScrollingReasons; |
| } |
| |
| void ThreadedScrollingTree::scrollingTreeNodeDidScroll(ScrollingTreeScrollingNode& node, ScrollingLayerPositionAction scrollingLayerPositionAction) |
| { |
| if (!m_scrollingCoordinator) |
| return; |
| |
| auto scrollPosition = node.currentScrollPosition(); |
| if (node.isRootNode()) |
| setMainFrameScrollPosition(scrollPosition); |
| |
| if (isHandlingProgrammaticScroll()) |
| return; |
| |
| std::optional<FloatPoint> layoutViewportOrigin; |
| if (is<ScrollingTreeFrameScrollingNode>(node)) |
| layoutViewportOrigin = downcast<ScrollingTreeFrameScrollingNode>(node).layoutViewport().location(); |
| |
| auto scrollUpdate = ScrollUpdate { node.scrollingNodeID(), scrollPosition, layoutViewportOrigin, ScrollUpdateType::PositionUpdate, scrollingLayerPositionAction }; |
| |
| if (RunLoop::isMain()) { |
| m_scrollingCoordinator->applyScrollUpdate(WTFMove(scrollUpdate)); |
| return; |
| } |
| |
| LOG_WITH_STREAM(Scrolling, stream << "ThreadedScrollingTree::scrollingTreeNodeDidScroll " << node.scrollingNodeID() << " to " << scrollPosition << " triggering main thread rendering update"); |
| |
| addPendingScrollUpdate(WTFMove(scrollUpdate)); |
| |
| auto deferrer = WheelEventTestMonitorCompletionDeferrer { wheelEventTestMonitor(), reinterpret_cast<WheelEventTestMonitor::ScrollableAreaIdentifier>(node.scrollingNodeID()), WheelEventTestMonitor::ScrollingThreadSyncNeeded }; |
| RunLoop::main().dispatch([strongThis = Ref { *this }, deferrer = WTFMove(deferrer)] { |
| if (auto* scrollingCoordinator = strongThis->m_scrollingCoordinator.get()) |
| scrollingCoordinator->scrollingThreadAddedPendingUpdate(); |
| }); |
| } |
| |
| void ThreadedScrollingTree::scrollingTreeNodeDidStopAnimatedScroll(ScrollingTreeScrollingNode& node) |
| { |
| if (!m_scrollingCoordinator) |
| return; |
| |
| LOG_WITH_STREAM(Scrolling, stream << "ThreadedScrollingTree::scrollingTreeNodeDidStopAnimatedScroll " << node.scrollingNodeID()); |
| |
| auto scrollUpdate = ScrollUpdate { node.scrollingNodeID(), { }, { }, ScrollUpdateType::AnimatedScrollDidEnd }; |
| |
| if (RunLoop::isMain()) { |
| m_scrollingCoordinator->applyScrollUpdate(WTFMove(scrollUpdate)); |
| return; |
| } |
| |
| addPendingScrollUpdate(WTFMove(scrollUpdate)); |
| |
| RunLoop::main().dispatch([strongThis = Ref { *this }] { |
| if (auto* scrollingCoordinator = strongThis->m_scrollingCoordinator.get()) |
| scrollingCoordinator->scrollingThreadAddedPendingUpdate(); |
| }); |
| } |
| |
| void ThreadedScrollingTree::reportSynchronousScrollingReasonsChanged(MonotonicTime timestamp, OptionSet<SynchronousScrollingReason> reasons) |
| { |
| RunLoop::main().dispatch([scrollingCoordinator = m_scrollingCoordinator, timestamp, reasons] { |
| scrollingCoordinator->reportSynchronousScrollingReasonsChanged(timestamp, reasons); |
| }); |
| } |
| |
| void ThreadedScrollingTree::reportExposedUnfilledArea(MonotonicTime timestamp, unsigned unfilledArea) |
| { |
| RunLoop::main().dispatch([scrollingCoordinator = m_scrollingCoordinator, timestamp, unfilledArea] { |
| scrollingCoordinator->reportExposedUnfilledArea(timestamp, unfilledArea); |
| }); |
| } |
| |
| #if PLATFORM(COCOA) |
| void ThreadedScrollingTree::currentSnapPointIndicesDidChange(ScrollingNodeID nodeID, std::optional<unsigned> horizontal, std::optional<unsigned> vertical) |
| { |
| if (!m_scrollingCoordinator) |
| return; |
| |
| RunLoop::main().dispatch([scrollingCoordinator = m_scrollingCoordinator, nodeID, horizontal, vertical] { |
| scrollingCoordinator->setActiveScrollSnapIndices(nodeID, horizontal, vertical); |
| }); |
| } |
| #endif |
| |
| #if PLATFORM(MAC) |
| void ThreadedScrollingTree::handleWheelEventPhase(ScrollingNodeID nodeID, PlatformWheelEventPhase phase) |
| { |
| if (!m_scrollingCoordinator) |
| return; |
| |
| RunLoop::main().dispatch([scrollingCoordinator = m_scrollingCoordinator, nodeID, phase] { |
| scrollingCoordinator->handleWheelEventPhase(nodeID, phase); |
| }); |
| } |
| |
| void ThreadedScrollingTree::setActiveScrollSnapIndices(ScrollingNodeID nodeID, std::optional<unsigned> horizontalIndex, std::optional<unsigned> verticalIndex) |
| { |
| if (!m_scrollingCoordinator) |
| return; |
| |
| RunLoop::main().dispatch([scrollingCoordinator = m_scrollingCoordinator, nodeID, horizontalIndex, verticalIndex] { |
| scrollingCoordinator->setActiveScrollSnapIndices(nodeID, horizontalIndex, verticalIndex); |
| }); |
| } |
| #endif |
| |
| bool ThreadedScrollingTree::scrollingThreadIsActive() |
| { |
| return hasProcessedWheelEventsRecently() || hasNodeWithActiveScrollAnimations(); |
| } |
| |
| void ThreadedScrollingTree::didScheduleRenderingUpdate() |
| { |
| m_renderingUpdateWasScheduled = true; |
| } |
| |
| void ThreadedScrollingTree::willStartRenderingUpdate() |
| { |
| ASSERT(isMainThread()); |
| |
| m_renderingUpdateWasScheduled = false; |
| |
| if (!scrollingThreadIsActive()) |
| return; |
| |
| tracePoint(ScrollingThreadRenderUpdateSyncStart); |
| |
| // Wait for the scrolling thread to acquire m_treeLock. This ensures that any pending wheel events are processed. |
| BinarySemaphore semaphore; |
| ScrollingThread::dispatch([protectedThis = Ref { *this }, &semaphore]() { |
| Locker treeLocker { protectedThis->m_treeLock }; |
| semaphore.signal(); |
| protectedThis->waitForRenderingUpdateCompletionOrTimeout(); |
| }); |
| semaphore.wait(); |
| |
| Locker locker { m_treeLock }; |
| m_state = SynchronizationState::InRenderingUpdate; |
| } |
| |
| Seconds ThreadedScrollingTree::frameDuration() |
| { |
| auto displayFPS = nominalFramesPerSecond().value_or(FullSpeedFramesPerSecond); |
| return 1_s / (double)displayFPS; |
| } |
| |
| Seconds ThreadedScrollingTree::maxAllowableRenderingUpdateDurationForSynchronization() |
| { |
| constexpr double allowableFrameFraction = 0.5; |
| return allowableFrameFraction * frameDuration(); |
| } |
| |
| void ThreadedScrollingTree::hasNodeWithAnimatedScrollChanged(bool hasNodeWithAnimatedScroll) |
| { |
| RunLoop::main().dispatch([scrollingCoordinator = m_scrollingCoordinator, hasNodeWithAnimatedScroll] { |
| scrollingCoordinator->hasNodeWithAnimatedScrollChanged(hasNodeWithAnimatedScroll); |
| }); |
| } |
| |
| void ThreadedScrollingTree::serviceScrollAnimations(MonotonicTime currentTime) |
| { |
| ASSERT(ScrollingThread::isCurrentThread()); |
| |
| for (auto nodeID : nodesWithActiveScrollAnimations()) { |
| RefPtr targetNode = nodeForID(nodeID); |
| if (!is<ScrollingTreeScrollingNode>(targetNode)) |
| continue; |
| |
| downcast<ScrollingTreeScrollingNode>(*targetNode).serviceScrollAnimation(currentTime); |
| } |
| } |
| |
| // This code allows the main thread about half a frame to complete its rendering udpate. If the main thread |
| // is responsive (i.e. managing to render every frame), then we expect to get a didCompletePlatformRenderingUpdate() |
| // within 8ms of willStartRenderingUpdate(). We time this via m_stateCondition, which blocks the scrolling |
| // thread (with m_treeLock locked at the start and end) so that we don't handle wheel events while waiting. |
| // If the condition times out, we know the main thread is being slow, and allow the scrolling thread to |
| // commit layer positions. |
| void ThreadedScrollingTree::waitForRenderingUpdateCompletionOrTimeout() |
| { |
| ASSERT(ScrollingThread::isCurrentThread()); |
| ASSERT(m_treeLock.isLocked()); |
| |
| if (m_delayedRenderingUpdateDetectionTimer) |
| m_delayedRenderingUpdateDetectionTimer->stop(); |
| |
| auto currentTime = MonotonicTime::now(); |
| auto estimatedNextDisplayRefreshTime = std::max(m_lastDisplayDidRefreshTime + frameDuration(), currentTime); |
| auto timeoutTime = std::min(currentTime + maxAllowableRenderingUpdateDurationForSynchronization(), estimatedNextDisplayRefreshTime); |
| |
| bool becameIdle = m_stateCondition.waitUntil(m_treeLock, timeoutTime, [&] { |
| assertIsHeld(m_treeLock); |
| return m_state == SynchronizationState::Idle; |
| }); |
| |
| ASSERT(m_treeLock.isLocked()); |
| |
| if (!becameIdle) { |
| m_state = SynchronizationState::Desynchronized; |
| // At this point we know the main thread is taking too long in the rendering update, |
| // so we give up trying to sync with the main thread and update layers here on the scrolling thread. |
| if (canUpdateLayersOnScrollingThread()) { |
| // Dispatch to allow for the scrolling thread to handle any outstanding wheel events before we commit layers. |
| ScrollingThread::dispatch([protectedThis = Ref { *this }]() { |
| protectedThis->applyLayerPositions(); |
| }); |
| } |
| tracePoint(ScrollingThreadRenderUpdateSyncEnd, 1); |
| } else |
| tracePoint(ScrollingThreadRenderUpdateSyncEnd); |
| } |
| |
| void ThreadedScrollingTree::didCompleteRenderingUpdate() |
| { |
| renderingUpdateComplete(); |
| } |
| |
| void ThreadedScrollingTree::renderingUpdateComplete() |
| { |
| ASSERT(isMainThread()); |
| |
| Locker locker { m_treeLock }; |
| |
| if (m_state == SynchronizationState::InRenderingUpdate) |
| m_stateCondition.notifyOne(); |
| |
| m_state = SynchronizationState::Idle; |
| } |
| |
| void ThreadedScrollingTree::scheduleDelayedRenderingUpdateDetectionTimer(Seconds delay) |
| { |
| ASSERT(ScrollingThread::isCurrentThread()); |
| ASSERT(m_treeLock.isLocked()); |
| |
| if (!m_delayedRenderingUpdateDetectionTimer) |
| m_delayedRenderingUpdateDetectionTimer = makeUnique<RunLoop::Timer<ThreadedScrollingTree>>(RunLoop::current(), this, &ThreadedScrollingTree::delayedRenderingUpdateDetectionTimerFired); |
| |
| m_delayedRenderingUpdateDetectionTimer->startOneShot(delay); |
| } |
| |
| void ThreadedScrollingTree::delayedRenderingUpdateDetectionTimerFired() |
| { |
| ASSERT(ScrollingThread::isCurrentThread()); |
| |
| Locker locker { m_treeLock }; |
| if (canUpdateLayersOnScrollingThread()) |
| applyLayerPositionsInternal(); |
| m_state = SynchronizationState::Desynchronized; |
| } |
| |
| void ThreadedScrollingTree::displayDidRefreshOnScrollingThread() |
| { |
| TraceScope tracingScope(ScrollingThreadDisplayDidRefreshStart, ScrollingThreadDisplayDidRefreshEnd, displayID()); |
| ASSERT(ScrollingThread::isCurrentThread()); |
| |
| Locker locker { m_treeLock }; |
| |
| auto now = MonotonicTime::now(); |
| m_lastDisplayDidRefreshTime = now; |
| serviceScrollAnimations(now); |
| |
| if (m_state != SynchronizationState::Idle && canUpdateLayersOnScrollingThread()) |
| applyLayerPositionsInternal(); |
| |
| switch (m_state) { |
| case SynchronizationState::Idle: { |
| if (m_renderingUpdateWasScheduled) { |
| m_state = SynchronizationState::WaitingForRenderingUpdate; |
| constexpr auto maxStartRenderingUpdateDelay = 1_ms; |
| scheduleDelayedRenderingUpdateDetectionTimer(maxStartRenderingUpdateDelay); |
| } |
| break; |
| } |
| case SynchronizationState::WaitingForRenderingUpdate: |
| case SynchronizationState::InRenderingUpdate: |
| case SynchronizationState::Desynchronized: |
| break; |
| } |
| } |
| |
| void ThreadedScrollingTree::displayDidRefresh(PlatformDisplayID displayID) |
| { |
| bool scrollingThreadIsActive = this->scrollingThreadIsActive(); |
| |
| // We're on the EventDispatcher thread or in the ThreadedCompositor thread here. |
| tracePoint(ScrollingTreeDisplayDidRefresh, displayID, scrollingThreadIsActive); |
| |
| if (displayID != this->displayID()) |
| return; |
| |
| if (!scrollingThreadIsActive) |
| return; |
| |
| ScrollingThread::dispatch([protectedThis = Ref { *this }]() { |
| protectedThis->displayDidRefreshOnScrollingThread(); |
| }); |
| } |
| |
| void ThreadedScrollingTree::removePendingScrollAnimationForNode(ScrollingNodeID nodeID) |
| { |
| m_nodesWithPendingScrollAnimations.remove(nodeID); |
| } |
| |
| bool ThreadedScrollingTree::isScrollingSynchronizedWithMainThread() |
| { |
| return m_state != SynchronizationState::Desynchronized; |
| } |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(ASYNC_SCROLLING) && ENABLE(SCROLLING_THREAD) |