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/*
* Copyright (C) 2020-2022 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "ScrollLatchingController.h"
#if ENABLE(WHEEL_EVENT_LATCHING)
#include "Element.h"
#include "Frame.h"
#include "FrameView.h"
#include "Logging.h"
#include "PlatformWheelEvent.h"
#include "ScrollableArea.h"
#include <wtf/text/TextStream.h>
namespace WebCore {
// See also ScrollTreeLatchingController.cpp
static const Seconds resetLatchedStateTimeout { 100_ms };
ScrollLatchingController::ScrollLatchingController()
: m_clearLatchingStateTimer(*this, &ScrollLatchingController::clearTimerFired)
{
}
ScrollLatchingController::~ScrollLatchingController() = default;
void ScrollLatchingController::clear()
{
LOG_WITH_STREAM(ScrollLatching, stream << "ScrollLatchingController::clear()");
m_cumulativeEventDelta = { };
m_frameStateStack.clear();
}
// FIXME: This logic is different from ScrollingTreeLatchingController, which simply lets the latching state elapse after 100ms.
void ScrollLatchingController::clearOrScheduleClearIfNeeded(const PlatformWheelEvent& wheelEvent)
{
if (wheelEvent.shouldResetLatching() || wheelEvent.isNonGestureEvent()) {
clear();
LOG_WITH_STREAM(ScrollLatching, stream << "ScrollLatchingController::clearOrScheduleClearingLatchedStateIfNeeded() - event" << wheelEvent << ", resetting latching");
return;
}
if (m_clearLatchingStateTimer.isActive()) {
// If another wheel event scrolling starts, stop the timer manually, and reset the latched state immediately.
if (wheelEvent.isGestureStart()) {
LOG_WITH_STREAM(ScrollLatching, stream << "ScrollLatchingController::clearOrScheduleClearingLatchedStateIfNeeded() - event" << wheelEvent << ", timer pending, another scroll starting");
clear();
m_clearLatchingStateTimer.stop();
} else if (wheelEvent.isTransitioningToMomentumScroll()) {
// Wheel events machinery is transitioning to momentum scrolling, so no need to reset latched state. Stop the timer.
m_clearLatchingStateTimer.stop();
}
return;
}
if (wheelEvent.isEndOfNonMomentumScroll()) {
LOG_WITH_STREAM(ScrollLatching, stream << "ScrollLatchingController::clearOrScheduleClearingLatchedStateIfNeeded() - event" << wheelEvent << ", scheduling clear timer");
m_clearLatchingStateTimer.startOneShot(resetLatchedStateTimeout);
}
}
void ScrollLatchingController::clearTimerFired()
{
LOG_WITH_STREAM(ScrollLatching, stream << "ScrollLatchingController::clearTimerFired() - clearing state");
clear();
}
void ScrollLatchingController::receivedWheelEvent(const PlatformWheelEvent& wheelEvent)
{
clearOrScheduleClearIfNeeded(wheelEvent);
if (wheelEvent.isGestureStart() || wheelEvent.isNonGestureEvent())
m_cumulativeEventDelta = wheelEvent.delta();
else
m_cumulativeEventDelta += wheelEvent.delta();
}
bool ScrollLatchingController::latchingAllowsScrollingInFrame(const Frame& frame, WeakPtr<ScrollableArea>& latchedScroller) const
{
if (m_frameStateStack.isEmpty())
return true;
if (auto* frameState = stateForFrame(frame)) {
latchedScroller = frameState->scrollableArea;
return !!frameState->scrollableArea;
}
return false;
}
void ScrollLatchingController::updateAndFetchLatchingStateForFrame(Frame& frame, const PlatformWheelEvent& wheelEvent, RefPtr<Element>& latchedElement, WeakPtr<ScrollableArea>& scrollableArea, bool& isOverWidget)
{
if (wheelEvent.isGestureStart()) {
// We can have existing state here because state is cleared on a timer.
if (!hasStateForFrame(frame)) {
FrameState state;
state.frame = &frame;
state.wheelEventElement = latchedElement;
if (shouldLatchToScrollableArea(frame, scrollableArea.get(), m_cumulativeEventDelta))
state.scrollableArea = scrollableArea;
state.isOverWidget = isOverWidget;
LOG_WITH_STREAM(ScrollLatching, stream << "ScrollLatchingController::updateAndFetchLatchingStateForFrame() - pushing state for Frame " << &frame << " element " << state.wheelEventElement.get() << " scrollableArea " << state.scrollableArea);
m_frameStateStack.append(WTFMove(state));
return;
}
}
if (wheelEvent.isGestureContinuation()) {
auto* state = stateForFrame(frame);
if (!state)
return;
// We may not have latched at gesture start because of small deltas. Re-evaluate latching based on accumulated delta.
if (!state->scrollableArea && shouldLatchToScrollableArea(frame, scrollableArea.get(), m_cumulativeEventDelta))
state->scrollableArea = scrollableArea;
}
if (!wheelEvent.useLatchedEventElement())
return;
for (const auto& state : m_frameStateStack) {
if (state.frame == &frame) {
latchedElement = state.wheelEventElement.get();
scrollableArea = state.scrollableArea;
isOverWidget = state.isOverWidget;
LOG_WITH_STREAM(ScrollLatching, stream << "ScrollLatchingController::updateAndFetchLatchingStateForFrame() - using state for Frame " << &frame << " element " << latchedElement.get() << " scrollableArea " << scrollableArea);
}
}
}
void ScrollLatchingController::removeLatchingStateForTarget(const Element& element)
{
if (m_frameStateStack.isEmpty())
return;
auto findResult = m_frameStateStack.findIf([&element] (const auto& state) {
auto* wheelElement = state.wheelEventElement.get();
return wheelElement && element.isEqualNode(wheelElement);
});
// If this element is found in the latching stack, just clear the whole stack. We can't just remove one entry,
// since the stack has to match the frame hierarchy.
if (findResult != notFound)
m_frameStateStack.clear();
}
void ScrollLatchingController::removeLatchingStateForFrame(const Frame& frame)
{
if (m_frameStateStack.isEmpty())
return;
// If the frame was in the latching stack, just clear state.
if (auto* frameState = stateForFrame(frame))
clear();
}
static bool deltaIsPredominantlyVertical(FloatSize delta)
{
return std::abs(delta.height()) > std::abs(delta.width());
}
bool ScrollLatchingController::shouldLatchToScrollableArea(const Frame& frame, ScrollableArea* scrollableArea, FloatSize scrollDelta) const
{
if (!scrollableArea)
return false;
// We always allow the main frame to receive wheel events to permit rubber-banding.
if (frame.isMainFrame() && scrollableArea == frame.view())
return true;
if (!scrollableArea->canHaveScrollbars())
return false;
if (scrollDelta.isZero())
return false;
if (!deltaIsPredominantlyVertical(scrollDelta) && scrollDelta.width()) {
if (!scrollableArea->horizontalScrollbar())
return false;
if (scrollDelta.width() < 0)
return !scrollableArea->scrolledToRight();
return !scrollableArea->scrolledToLeft();
}
if (!scrollableArea->verticalScrollbar())
return false;
if (scrollDelta.height() < 0)
return !scrollableArea->scrolledToBottom();
return !scrollableArea->scrolledToTop();
}
bool ScrollLatchingController::hasStateForFrame(const Frame& frame) const
{
for (const auto& state : m_frameStateStack) {
if (state.frame == &frame)
return true;
}
return false;
}
ScrollLatchingController::FrameState* ScrollLatchingController::stateForFrame(const Frame& frame)
{
for (auto& state : m_frameStateStack) {
if (state.frame == &frame)
return &state;
}
return nullptr;
}
const ScrollLatchingController::FrameState* ScrollLatchingController::stateForFrame(const Frame& frame) const
{
for (const auto& state : m_frameStateStack) {
if (state.frame == &frame)
return &state;
}
return nullptr;
}
void ScrollLatchingController::dump(WTF::TextStream& ts) const
{
TextStream multilineStream;
multilineStream.setIndent(ts.indent() + 2);
for (const auto& state : m_frameStateStack) {
TextStream::GroupScope groupScope(multilineStream);
multilineStream.dumpProperty("frame", ValueOrNull(state.frame));
multilineStream.dumpProperty("element", ValueOrNull(state.wheelEventElement.get()));
multilineStream.dumpProperty("scrollable area", ValueOrNull(state.scrollableArea.get()));
multilineStream.dumpProperty("is over widget", state.isOverWidget);
}
ts << "ScrollLatchingController state " << multilineStream.release();
}
TextStream& operator<<(TextStream& ts, const ScrollLatchingController& controller)
{
controller.dump(ts);
return ts;
}
} // namespace WebCore
#endif // ENABLE(WHEEL_EVENT_LATCHING)