| /* |
| * Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org> |
| * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org> |
| * Copyright (C) 2005 Eric Seidel <eric@webkit.org> |
| * Copyright (C) 2006 Apple Computer, Inc |
| * Copyright (C) 2009 Google, Inc. |
| * Copyright (C) 2011 Renata Hodovan <reni@webkit.org> |
| * Copyright (C) 2011 University of Szeged |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #ifndef RenderSVGShape_h |
| #define RenderSVGShape_h |
| |
| #if ENABLE(SVG) |
| #include "AffineTransform.h" |
| #include "FloatRect.h" |
| #include "RenderSVGModelObject.h" |
| #include "SVGMarkerData.h" |
| #include "StrokeStyleApplier.h" |
| #include <wtf/OwnPtr.h> |
| #include <wtf/Vector.h> |
| |
| namespace WebCore { |
| |
| class FloatPoint; |
| class GraphicsContextStateSaver; |
| class RenderSVGContainer; |
| class RenderSVGPath; |
| class RenderSVGResource; |
| class SVGStyledTransformableElement; |
| |
| class BoundingRectStrokeStyleApplier : public StrokeStyleApplier { |
| public: |
| BoundingRectStrokeStyleApplier(const RenderObject* object, RenderStyle* style) |
| : m_object(object) |
| , m_style(style) |
| { |
| ASSERT(style); |
| ASSERT(object); |
| } |
| |
| void strokeStyle(GraphicsContext* context) |
| { |
| SVGRenderSupport::applyStrokeStyleToContext(context, m_style, m_object); |
| } |
| |
| private: |
| const RenderObject* m_object; |
| RenderStyle* m_style; |
| }; |
| |
| class RenderSVGShape : public RenderSVGModelObject { |
| public: |
| explicit RenderSVGShape(SVGStyledTransformableElement*); |
| RenderSVGShape(SVGStyledTransformableElement*, Path*, bool); |
| virtual ~RenderSVGShape(); |
| |
| void setNeedsShapeUpdate() { m_needsShapeUpdate = true; } |
| virtual void setNeedsBoundariesUpdate() { m_needsBoundariesUpdate = true; } |
| virtual bool needsBoundariesUpdate() OVERRIDE { return m_needsBoundariesUpdate; } |
| virtual void setNeedsTransformUpdate() { m_needsTransformUpdate = true; } |
| virtual void fillShape(GraphicsContext*) const; |
| virtual void strokeShape(GraphicsContext*) const; |
| |
| Path& path() const |
| { |
| ASSERT(m_path); |
| return *m_path; |
| } |
| |
| protected: |
| virtual void updateShapeFromElement(); |
| virtual bool isEmpty() const; |
| virtual bool shapeDependentStrokeContains(const FloatPoint&); |
| virtual bool shapeDependentFillContains(const FloatPoint&, const WindRule) const; |
| float strokeWidth() const; |
| bool hasPath() const { return m_path.get(); } |
| bool hasSmoothStroke() const; |
| |
| bool hasNonScalingStroke() const { return style()->svgStyle()->vectorEffect() == VE_NON_SCALING_STROKE; } |
| AffineTransform nonScalingStrokeTransform() const; |
| Path* nonScalingStrokePath(const Path*, const AffineTransform&) const; |
| |
| FloatRect m_fillBoundingBox; |
| FloatRect m_strokeBoundingBox; |
| |
| private: |
| // Hit-detection separated for the fill and the stroke |
| bool fillContains(const FloatPoint&, bool requiresFill = true, const WindRule fillRule = RULE_NONZERO); |
| bool strokeContains(const FloatPoint&, bool requiresStroke = true); |
| |
| virtual FloatRect repaintRectInLocalCoordinates() const { return m_repaintBoundingBox; } |
| virtual FloatRect repaintRectInLocalCoordinatesExcludingSVGShadow() const OVERRIDE { return m_repaintBoundingBoxExcludingShadow; } |
| virtual const AffineTransform& localToParentTransform() const { return m_localTransform; } |
| virtual AffineTransform localTransform() const { return m_localTransform; } |
| |
| virtual bool isSVGShape() const { return true; } |
| virtual const char* renderName() const { return "RenderSVGShape"; } |
| |
| virtual void layout(); |
| virtual void paint(PaintInfo&, const LayoutPoint&); |
| virtual void addFocusRingRects(Vector<IntRect>&, const LayoutPoint&); |
| |
| virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint& pointInParent, HitTestAction); |
| |
| virtual FloatRect objectBoundingBox() const { return m_fillBoundingBox; } |
| virtual FloatRect strokeBoundingBox() const { return m_strokeBoundingBox; } |
| FloatRect calculateObjectBoundingBox() const; |
| FloatRect calculateStrokeBoundingBox() const; |
| void updateRepaintBoundingBox(); |
| |
| bool setupNonScalingStrokeContext(AffineTransform&, GraphicsContextStateSaver&); |
| |
| bool shouldGenerateMarkerPositions() const; |
| FloatRect markerRect(float strokeWidth) const; |
| void processMarkerPositions(); |
| |
| void fillShape(RenderStyle*, GraphicsContext*); |
| void strokeShape(RenderStyle*, GraphicsContext*); |
| void fillAndStrokeShape(GraphicsContext*); |
| void drawMarkers(PaintInfo&); |
| |
| private: |
| FloatRect m_repaintBoundingBox; |
| FloatRect m_repaintBoundingBoxExcludingShadow; |
| AffineTransform m_localTransform; |
| OwnPtr<Path> m_path; |
| Vector<MarkerPosition> m_markerPositions; |
| |
| bool m_needsBoundariesUpdate : 1; |
| bool m_needsShapeUpdate : 1; |
| bool m_needsTransformUpdate : 1; |
| }; |
| |
| inline RenderSVGShape* toRenderSVGShape(RenderObject* object) |
| { |
| ASSERT_WITH_SECURITY_IMPLICATION(!object || object->isSVGShape()); |
| return static_cast<RenderSVGShape*>(object); |
| } |
| |
| inline const RenderSVGShape* toRenderSVGShape(const RenderObject* object) |
| { |
| ASSERT_WITH_SECURITY_IMPLICATION(!object || object->isSVGShape()); |
| return static_cast<const RenderSVGShape*>(object); |
| } |
| |
| // This will catch anyone doing an unnecessary cast. |
| void toRenderSVGShape(const RenderSVGShape*); |
| |
| } |
| |
| #endif // ENABLE(SVG) |
| #endif |