| /* |
| * Copyright (C) 2010 Alex Milowski (alex@milowski.com). All rights reserved. |
| * Copyright (C) 2012 David Barton (dbarton@mathscribe.com). All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef RenderMathMLBlock_h |
| #define RenderMathMLBlock_h |
| |
| #if ENABLE(MATHML) |
| |
| #include "RenderFlexibleBox.h" |
| #include "RenderTable.h" |
| #include "StyleInheritedData.h" |
| |
| #define ENABLE_DEBUG_MATH_LAYOUT 0 |
| |
| namespace WebCore { |
| |
| class RenderMathMLOperator; |
| |
| class RenderMathMLBlock : public RenderFlexibleBox { |
| public: |
| RenderMathMLBlock(Element* container); |
| |
| virtual bool isChildAllowed(RenderObject*, RenderStyle*) const; |
| |
| virtual bool isRenderMathMLBlock() const { return true; } |
| virtual bool isRenderMathMLOperator() const { return false; } |
| virtual bool isRenderMathMLRow() const { return false; } |
| virtual bool isRenderMathMLMath() const { return false; } |
| virtual bool isRenderMathMLFenced() const { return false; } |
| virtual bool isRenderMathMLFraction() const { return false; } |
| virtual bool isRenderMathMLRoot() const { return false; } |
| virtual bool isRenderMathMLSquareRoot() const { return false; } |
| virtual bool isRenderMathMLSubSup() const { return false; } |
| virtual bool isRenderMathMLUnderOver() const { return false; } |
| |
| // MathML defines an "embellished operator" as roughly an <mo> that may have subscripts, |
| // superscripts, underscripts, overscripts, or a denominator (as in d/dx, where "d" is some |
| // differential operator). The padding, precedence, and stretchiness of the base <mo> should |
| // apply to the embellished operator as a whole. unembellishedOperator() checks for being an |
| // embellished operator, and omits any embellishments. |
| // FIXME: We don't yet handle all the cases in the MathML spec. See |
| // https://bugs.webkit.org/show_bug.cgi?id=78617. |
| virtual RenderMathMLOperator* unembellishedOperator() { return 0; } |
| |
| // A MathML element's preferred logical widths often depend on its children's preferred heights, not just their widths. |
| // This is due to operator stretching and other layout fine tuning. We define an element's preferred height to be its |
| // actual height after layout inside a very wide parent. |
| bool isPreferredLogicalHeightDirty() const { return preferredLogicalWidthsDirty() || m_preferredLogicalHeight < 0; } |
| // The caller must ensure !isPreferredLogicalHeightDirty(). |
| LayoutUnit preferredLogicalHeight() const { ASSERT(!isPreferredLogicalHeightDirty()); return m_preferredLogicalHeight; } |
| static const int preferredLogicalHeightUnset = -1; |
| void setPreferredLogicalHeight(LayoutUnit logicalHeight) { m_preferredLogicalHeight = logicalHeight; } |
| // computePreferredLogicalWidths() in derived classes must ensure m_preferredLogicalHeight is set to < 0 or its correct value. |
| virtual void computePreferredLogicalWidths() OVERRIDE; |
| |
| virtual int baselinePosition(FontBaseline, bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const OVERRIDE; |
| |
| #if ENABLE(DEBUG_MATH_LAYOUT) |
| virtual void paint(PaintInfo&, const LayoutPoint&); |
| #endif |
| |
| // Create a new RenderMathMLBlock, with a new style inheriting from this->style(). |
| RenderMathMLBlock* createAnonymousMathMLBlock(EDisplay = FLEX); |
| |
| void setIgnoreInAccessibilityTree(bool flag) { m_ignoreInAccessibilityTree = flag; } |
| bool ignoreInAccessibilityTree() const { return m_ignoreInAccessibilityTree; } |
| |
| private: |
| virtual const char* renderName() const OVERRIDE; |
| bool m_ignoreInAccessibilityTree; |
| |
| protected: |
| // Set our logical width to a large value, and compute our children's preferred logical heights. |
| void computeChildrenPreferredLogicalHeights(); |
| // This can only be called after children have been sized by computeChildrenPreferredLogicalHeights(). |
| static LayoutUnit preferredLogicalHeightAfterSizing(RenderObject* child); |
| |
| // m_preferredLogicalHeight is dirty if it's < 0 or preferredLogicalWidthsDirty(). |
| LayoutUnit m_preferredLogicalHeight; |
| }; |
| |
| inline RenderMathMLBlock* toRenderMathMLBlock(RenderObject* object) |
| { |
| ASSERT_WITH_SECURITY_IMPLICATION(!object || object->isRenderMathMLBlock()); |
| return static_cast<RenderMathMLBlock*>(object); |
| } |
| |
| inline const RenderMathMLBlock* toRenderMathMLBlock(const RenderObject* object) |
| { |
| ASSERT_WITH_SECURITY_IMPLICATION(!object || object->isRenderMathMLBlock()); |
| return static_cast<const RenderMathMLBlock*>(object); |
| } |
| |
| // This will catch anyone doing an unnecessary cast. |
| void toRenderMathMLBlock(const RenderMathMLBlock*); |
| |
| class RenderMathMLTable : public RenderTable { |
| public: |
| explicit RenderMathMLTable(Element* element) : RenderTable(element) { } |
| |
| virtual int firstLineBoxBaseline() const OVERRIDE; |
| |
| private: |
| virtual const char* renderName() const OVERRIDE { return "RenderMathMLTable"; } |
| }; |
| |
| } |
| |
| #endif // ENABLE(MATHML) |
| #endif // RenderMathMLBlock_h |