blob: 2a001f76036b1dbb1a5c3d1c96e11e8c297d5c3c [file] [log] [blame]
/**
* Copyright (C) 2006, 2007, 2010 Apple Inc. All rights reserved.
* (C) 2008 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/)
* Copyright (C) 2010 Google Inc. All rights reserved.
* Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#include "config.h"
#include "RenderTextControlSingleLine.h"
#include "CSSFontSelector.h"
#include "CSSValueKeywords.h"
#include "Chrome.h"
#include "Frame.h"
#include "FrameSelection.h"
#include "FrameView.h"
#include "HTMLNames.h"
#include "HitTestResult.h"
#include "LocalizedStrings.h"
#include "Page.h"
#include "PlatformKeyboardEvent.h"
#include "RenderLayer.h"
#include "RenderScrollbar.h"
#include "RenderTheme.h"
#include "Settings.h"
#include "SimpleFontData.h"
#include "StyleResolver.h"
#include "TextControlInnerElements.h"
using namespace std;
namespace WebCore {
using namespace HTMLNames;
RenderTextControlSingleLine::RenderTextControlSingleLine(Element* element)
: RenderTextControl(element)
, m_shouldDrawCapsLockIndicator(false)
, m_desiredInnerTextHeight(-1)
{
ASSERT(element->isHTMLElement());
ASSERT(element->toInputElement());
}
RenderTextControlSingleLine::~RenderTextControlSingleLine()
{
}
inline HTMLElement* RenderTextControlSingleLine::innerSpinButtonElement() const
{
return inputElement()->innerSpinButtonElement();
}
RenderStyle* RenderTextControlSingleLine::textBaseStyle() const
{
HTMLElement* innerBlock = innerBlockElement();
return innerBlock ? innerBlock->renderer()->style() : style();
}
void RenderTextControlSingleLine::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
RenderTextControl::paint(paintInfo, paintOffset);
if (paintInfo.phase == PaintPhaseBlockBackground && m_shouldDrawCapsLockIndicator) {
LayoutRect contentsRect = contentBoxRect();
// Center vertically like the text.
contentsRect.setY((height() - contentsRect.height()) / 2);
// Convert the rect into the coords used for painting the content
contentsRect.moveBy(paintOffset + location());
theme()->paintCapsLockIndicator(this, paintInfo, pixelSnappedIntRect(contentsRect));
}
}
LayoutUnit RenderTextControlSingleLine::computeHeightLimit() const
{
return containerElement() ? contentHeight() : height();
}
void RenderTextControlSingleLine::layout()
{
StackStats::LayoutCheckPoint layoutCheckPoint;
// FIXME: We should remove the height-related hacks in layout() and
// styleDidChange(). We need them because
// - Center the inner elements vertically if the input height is taller than
// the intrinsic height of the inner elements.
// - Shrink the inner elment heights if the input height is samller than the
// intrinsic heights of the inner elements.
// We don't honor paddings and borders for textfields without decorations
// and type=search if the text height is taller than the contentHeight()
// because of compability.
RenderBox* innerTextRenderer = innerTextElement()->renderBox();
ASSERT(innerTextRenderer);
RenderBox* innerBlockRenderer = innerBlockElement() ? innerBlockElement()->renderBox() : 0;
// To ensure consistency between layouts, we need to reset any conditionally overriden height.
innerTextRenderer->style()->setHeight(Length(Auto));
if (innerBlockRenderer)
innerBlockRenderer->style()->setHeight(Length(Auto));
RenderBlock::layoutBlock(false);
HTMLElement* container = containerElement();
RenderBox* containerRenderer = container ? container->renderBox() : 0;
// Set the text block height
LayoutUnit desiredHeight = textBlockHeight();
LayoutUnit currentHeight = innerTextRenderer->height();
LayoutUnit heightLimit = computeHeightLimit();
if (currentHeight > heightLimit) {
if (desiredHeight != currentHeight)
setNeedsLayout(true, MarkOnlyThis);
innerTextRenderer->style()->setHeight(Length(desiredHeight, Fixed));
m_desiredInnerTextHeight = desiredHeight;
if (innerBlockRenderer)
innerBlockRenderer->style()->setHeight(Length(desiredHeight, Fixed));
}
// The container might be taller because of decoration elements.
if (containerRenderer) {
containerRenderer->layoutIfNeeded();
LayoutUnit containerHeight = containerRenderer->height();
if (containerHeight > heightLimit) {
containerRenderer->style()->setHeight(Length(heightLimit, Fixed));
setNeedsLayout(true, MarkOnlyThis);
} else if (containerRenderer->height() < contentHeight()) {
containerRenderer->style()->setHeight(Length(contentHeight(), Fixed));
setNeedsLayout(true, MarkOnlyThis);
} else
containerRenderer->style()->setHeight(Length(containerHeight, Fixed));
}
// If we need another layout pass, we have changed one of children's height so we need to relayout them.
if (needsLayout())
RenderBlock::layoutBlock(true);
// Center the child block vertically
currentHeight = innerTextRenderer->height();
if (!container && currentHeight != contentHeight()) {
LayoutUnit heightDiff = currentHeight - contentHeight();
innerTextRenderer->setY(innerTextRenderer->y() - (heightDiff / 2 + layoutMod(heightDiff, 2)));
} else
centerContainerIfNeeded(containerRenderer);
// Ignores the paddings for the inner spin button.
if (RenderBox* innerSpinBox = innerSpinButtonElement() ? innerSpinButtonElement()->renderBox() : 0) {
RenderBox* parentBox = innerSpinBox->parentBox();
if (containerRenderer && !containerRenderer->style()->isLeftToRightDirection())
innerSpinBox->setLocation(LayoutPoint(-paddingLeft(), -paddingTop()));
else
innerSpinBox->setLocation(LayoutPoint(parentBox->width() - innerSpinBox->width() + paddingRight(), -paddingTop()));
innerSpinBox->setHeight(height() - borderTop() - borderBottom());
}
HTMLElement* placeholderElement = inputElement()->placeholderElement();
if (RenderBox* placeholderBox = placeholderElement ? placeholderElement->renderBox() : 0) {
placeholderBox->style()->setWidth(Length(innerTextRenderer->width() - placeholderBox->borderAndPaddingWidth(), Fixed));
placeholderBox->style()->setHeight(Length(innerTextRenderer->height() - placeholderBox->borderAndPaddingHeight(), Fixed));
bool placeholderBoxHadLayout = placeholderBox->everHadLayout();
placeholderBox->layoutIfNeeded();
LayoutPoint textOffset = innerTextRenderer->location();
if (innerBlockElement() && innerBlockElement()->renderBox())
textOffset += toLayoutSize(innerBlockElement()->renderBox()->location());
if (containerRenderer)
textOffset += toLayoutSize(containerRenderer->location());
placeholderBox->setLocation(textOffset);
if (!placeholderBoxHadLayout && placeholderBox->checkForRepaintDuringLayout()) {
// This assumes a shadow tree without floats. If floats are added, the
// logic should be shared with RenderBlock::layoutBlockChild.
placeholderBox->repaint();
}
}
}
bool RenderTextControlSingleLine::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction)
{
if (!RenderTextControl::nodeAtPoint(request, result, locationInContainer, accumulatedOffset, hitTestAction))
return false;
// Say that we hit the inner text element if
// - we hit a node inside the inner text element,
// - we hit the <input> element (e.g. we're over the border or padding), or
// - we hit regions not in any decoration buttons.
HTMLElement* container = containerElement();
if (result.innerNode()->isDescendantOf(innerTextElement()) || result.innerNode() == node() || (container && container == result.innerNode())) {
LayoutPoint pointInParent = locationInContainer.point();
if (container && innerBlockElement()) {
if (innerBlockElement()->renderBox())
pointInParent -= toLayoutSize(innerBlockElement()->renderBox()->location());
if (container->renderBox())
pointInParent -= toLayoutSize(container->renderBox()->location());
}
hitInnerTextElement(result, pointInParent, accumulatedOffset);
}
return true;
}
void RenderTextControlSingleLine::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
{
m_desiredInnerTextHeight = -1;
RenderTextControl::styleDidChange(diff, oldStyle);
// We may have set the width and the height in the old style in layout().
// Reset them now to avoid getting a spurious layout hint.
HTMLElement* innerBlock = innerBlockElement();
if (RenderObject* innerBlockRenderer = innerBlock ? innerBlock->renderer() : 0) {
innerBlockRenderer->style()->setHeight(Length());
innerBlockRenderer->style()->setWidth(Length());
}
HTMLElement* container = containerElement();
if (RenderObject* containerRenderer = container ? container->renderer() : 0) {
containerRenderer->style()->setHeight(Length());
containerRenderer->style()->setWidth(Length());
}
if (HTMLElement* placeholder = inputElement()->placeholderElement())
placeholder->setInlineStyleProperty(CSSPropertyTextOverflow, textShouldBeTruncated() ? CSSValueEllipsis : CSSValueClip);
setHasOverflowClip(false);
}
void RenderTextControlSingleLine::capsLockStateMayHaveChanged()
{
if (!node() || !document())
return;
// Only draw the caps lock indicator if these things are true:
// 1) The field is a password field
// 2) The frame is active
// 3) The element is focused
// 4) The caps lock is on
bool shouldDrawCapsLockIndicator = false;
if (Frame* frame = document()->frame())
shouldDrawCapsLockIndicator = inputElement()->isPasswordField()
&& frame->selection()->isFocusedAndActive()
&& document()->focusedNode() == node()
&& PlatformKeyboardEvent::currentCapsLockState();
if (shouldDrawCapsLockIndicator != m_shouldDrawCapsLockIndicator) {
m_shouldDrawCapsLockIndicator = shouldDrawCapsLockIndicator;
repaint();
}
}
bool RenderTextControlSingleLine::hasControlClip() const
{
// Apply control clip for text fields with decorations.
return !!containerElement();
}
LayoutRect RenderTextControlSingleLine::controlClipRect(const LayoutPoint& additionalOffset) const
{
ASSERT(hasControlClip());
LayoutRect clipRect = unionRect(contentBoxRect(), containerElement()->renderBox()->frameRect());
clipRect.moveBy(additionalOffset);
return clipRect;
}
float RenderTextControlSingleLine::getAvgCharWidth(AtomicString family)
{
// Since Lucida Grande is the default font, we want this to match the width
// of MS Shell Dlg, the default font for textareas in Firefox, Safari Win and
// IE for some encodings (in IE, the default font is encoding specific).
// 901 is the avgCharWidth value in the OS/2 table for MS Shell Dlg.
if (family == "Lucida Grande")
return scaleEmToUnits(901);
return RenderTextControl::getAvgCharWidth(family);
}
LayoutUnit RenderTextControlSingleLine::preferredContentWidth(float charWidth) const
{
int factor;
bool includesDecoration = inputElement()->sizeShouldIncludeDecoration(factor);
if (factor <= 0)
factor = 20;
LayoutUnit result = static_cast<LayoutUnit>(ceiledLayoutUnit(charWidth * factor));
float maxCharWidth = 0.f;
AtomicString family = style()->font().family().family();
// Since Lucida Grande is the default font, we want this to match the width
// of MS Shell Dlg, the default font for textareas in Firefox, Safari Win and
// IE for some encodings (in IE, the default font is encoding specific).
// 4027 is the (xMax - xMin) value in the "head" font table for MS Shell Dlg.
if (family == "Lucida Grande")
maxCharWidth = scaleEmToUnits(4027);
else if (hasValidAvgCharWidth(family))
maxCharWidth = roundf(style()->font().primaryFont()->maxCharWidth());
// For text inputs, IE adds some extra width.
if (maxCharWidth > 0.f)
result += maxCharWidth - charWidth;
if (includesDecoration) {
HTMLElement* spinButton = innerSpinButtonElement();
if (RenderBox* spinRenderer = spinButton ? spinButton->renderBox() : 0) {
result += spinRenderer->borderLeft() + spinRenderer->borderRight() +
spinRenderer->paddingLeft() + spinRenderer->paddingRight();
// Since the width of spinRenderer is not calculated yet, spinRenderer->width() returns 0.
// So computedStyle()->width() is used instead.
result += spinButton->computedStyle()->width().value();
}
}
return result;
}
LayoutUnit RenderTextControlSingleLine::computeControlHeight(LayoutUnit lineHeight, LayoutUnit nonContentHeight) const
{
return lineHeight + nonContentHeight;
}
void RenderTextControlSingleLine::updateFromElement()
{
RenderTextControl::updateFromElement();
}
PassRefPtr<RenderStyle> RenderTextControlSingleLine::createInnerTextStyle(const RenderStyle* startStyle) const
{
RefPtr<RenderStyle> textBlockStyle = RenderStyle::create();
textBlockStyle->inheritFrom(startStyle);
adjustInnerTextStyle(startStyle, textBlockStyle.get());
textBlockStyle->setWhiteSpace(PRE);
textBlockStyle->setOverflowWrap(NormalOverflowWrap);
textBlockStyle->setOverflowX(OHIDDEN);
textBlockStyle->setOverflowY(OHIDDEN);
textBlockStyle->setTextOverflow(textShouldBeTruncated() ? TextOverflowEllipsis : TextOverflowClip);
if (m_desiredInnerTextHeight >= 0)
textBlockStyle->setHeight(Length(m_desiredInnerTextHeight, Fixed));
// Do not allow line-height to be smaller than our default.
if (textBlockStyle->fontMetrics().lineSpacing() > lineHeight(true, HorizontalLine, PositionOfInteriorLineBoxes))
textBlockStyle->setLineHeight(RenderStyle::initialLineHeight());
textBlockStyle->setDisplay(BLOCK);
return textBlockStyle.release();
}
PassRefPtr<RenderStyle> RenderTextControlSingleLine::createInnerBlockStyle(const RenderStyle* startStyle) const
{
RefPtr<RenderStyle> innerBlockStyle = RenderStyle::create();
innerBlockStyle->inheritFrom(startStyle);
innerBlockStyle->setBoxFlex(1);
innerBlockStyle->setDisplay(BLOCK);
innerBlockStyle->setDirection(LTR);
// We don't want the shadow dom to be editable, so we set this block to read-only in case the input itself is editable.
innerBlockStyle->setUserModify(READ_ONLY);
return innerBlockStyle.release();
}
bool RenderTextControlSingleLine::textShouldBeTruncated() const
{
return document()->focusedNode() != node()
&& style()->textOverflow() == TextOverflowEllipsis;
}
void RenderTextControlSingleLine::autoscroll(const IntPoint& position)
{
RenderLayer* layer = innerTextElement()->renderBox()->layer();
if (layer)
layer->autoscroll(position);
}
int RenderTextControlSingleLine::scrollWidth() const
{
if (innerTextElement())
return innerTextElement()->scrollWidth();
return RenderBlock::scrollWidth();
}
int RenderTextControlSingleLine::scrollHeight() const
{
if (innerTextElement())
return innerTextElement()->scrollHeight();
return RenderBlock::scrollHeight();
}
int RenderTextControlSingleLine::scrollLeft() const
{
if (innerTextElement())
return innerTextElement()->scrollLeft();
return RenderBlock::scrollLeft();
}
int RenderTextControlSingleLine::scrollTop() const
{
if (innerTextElement())
return innerTextElement()->scrollTop();
return RenderBlock::scrollTop();
}
void RenderTextControlSingleLine::setScrollLeft(int newLeft)
{
if (innerTextElement())
innerTextElement()->setScrollLeft(newLeft);
}
void RenderTextControlSingleLine::setScrollTop(int newTop)
{
if (innerTextElement())
innerTextElement()->setScrollTop(newTop);
}
bool RenderTextControlSingleLine::scroll(ScrollDirection direction, ScrollGranularity granularity, float multiplier, Node** stopNode)
{
RenderLayer* layer = innerTextElement()->renderBox()->layer();
if (layer && layer->scroll(direction, granularity, multiplier))
return true;
return RenderBlock::scroll(direction, granularity, multiplier, stopNode);
}
bool RenderTextControlSingleLine::logicalScroll(ScrollLogicalDirection direction, ScrollGranularity granularity, float multiplier, Node** stopNode)
{
RenderLayer* layer = innerTextElement()->renderBox()->layer();
if (layer && layer->scroll(logicalToPhysical(direction, style()->isHorizontalWritingMode(), style()->isFlippedBlocksWritingMode()), granularity, multiplier))
return true;
return RenderBlock::logicalScroll(direction, granularity, multiplier, stopNode);
}
HTMLInputElement* RenderTextControlSingleLine::inputElement() const
{
return node()->toInputElement();
}
}