| /* |
| * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * |
| * 1. Redistributions of source code must retain the above |
| * copyright notice, this list of conditions and the following |
| * disclaimer. |
| * 2. Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following |
| * disclaimer in the documentation and/or other materials |
| * provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS |
| * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE |
| * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, |
| * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) |
| * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, |
| * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED |
| * OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef ExclusionShape_h |
| #define ExclusionShape_h |
| |
| #include "BasicShapes.h" |
| #include "FloatRect.h" |
| #include "WritingMode.h" |
| #include <wtf/PassOwnPtr.h> |
| #include <wtf/Vector.h> |
| |
| namespace WebCore { |
| |
| struct LineSegment { |
| LineSegment(float logicalLeft, float logicalRight) |
| : logicalLeft(logicalLeft) |
| , logicalRight(logicalRight) |
| { |
| } |
| |
| float logicalLeft; |
| float logicalRight; |
| }; |
| |
| typedef Vector<LineSegment> SegmentList; |
| |
| |
| // A representation of a BasicShape that enables layout code to determine how to break a line up into segments |
| // that will fit within or around a shape. The line is defined by a pair of logical Y coordinates and the |
| // computed segments are returned as pairs of logical X coordinates. The BasicShape itself is defined in |
| // physical coordinates. |
| |
| class ExclusionShape { |
| public: |
| static PassOwnPtr<ExclusionShape> createExclusionShape(const BasicShape*, float logicalBoxWidth, float logicalBoxHeight, WritingMode); |
| |
| virtual ~ExclusionShape() { } |
| |
| virtual FloatRect shapeLogicalBoundingBox() const = 0; |
| virtual bool isEmpty() const = 0; |
| virtual void getIncludedIntervals(float logicalTop, float logicalHeight, SegmentList&) const = 0; |
| virtual void getExcludedIntervals(float logicalTop, float logicalHeight, SegmentList&) const = 0; |
| virtual bool firstIncludedIntervalLogicalTop(float minLogicalIntervalTop, const FloatSize& minLogicalIntervalSize, float& result) const = 0; |
| |
| private: |
| WritingMode m_writingMode; |
| float m_logicalBoxWidth; |
| float m_logicalBoxHeight; |
| FloatRect m_boundingBox; |
| }; |
| |
| } // namespace WebCore |
| |
| #endif // ExclusionShape_h |