| /* |
| * Copyright (C) 2007, 2008 Rob Buis <buis@kde.org> |
| * Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org> |
| * Copyright (C) 2007 Eric Seidel <eric@webkit.org> |
| * Copyright (C) 2009 Google, Inc. All rights reserved. |
| * Copyright (C) 2009 Dirk Schulze <krit@webkit.org> |
| * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(SVG) |
| #include "SVGRenderSupport.h" |
| |
| #include "NodeRenderStyle.h" |
| #include "RenderGeometryMap.h" |
| #include "RenderLayer.h" |
| #include "RenderSVGResource.h" |
| #include "RenderSVGResourceClipper.h" |
| #include "RenderSVGResourceFilter.h" |
| #include "RenderSVGResourceMarker.h" |
| #include "RenderSVGResourceMasker.h" |
| #include "RenderSVGRoot.h" |
| #include "RenderSVGText.h" |
| #include "RenderSVGViewportContainer.h" |
| #include "SVGResources.h" |
| #include "SVGResourcesCache.h" |
| #include "SVGStyledElement.h" |
| #include "TransformState.h" |
| #include <wtf/UnusedParam.h> |
| |
| namespace WebCore { |
| |
| LayoutRect SVGRenderSupport::clippedOverflowRectForRepaint(const RenderObject* object, RenderBoxModelObject* repaintContainer) |
| { |
| // Return early for any cases where we don't actually paint |
| if (object->style()->visibility() != VISIBLE && !object->enclosingLayer()->hasVisibleContent()) |
| return LayoutRect(); |
| |
| // Pass our local paint rect to computeRectForRepaint() which will |
| // map to parent coords and recurse up the parent chain. |
| FloatRect repaintRect = object->repaintRectInLocalCoordinates(); |
| object->computeFloatRectForRepaint(repaintContainer, repaintRect); |
| return enclosingLayoutRect(repaintRect); |
| } |
| |
| void SVGRenderSupport::computeFloatRectForRepaint(const RenderObject* object, RenderBoxModelObject* repaintContainer, FloatRect& repaintRect, bool fixed) |
| { |
| const SVGRenderStyle* svgStyle = object->style()->svgStyle(); |
| if (const ShadowData* shadow = svgStyle->shadow()) |
| shadow->adjustRectForShadow(repaintRect); |
| repaintRect.inflate(object->style()->outlineWidth()); |
| |
| // Translate to coords in our parent renderer, and then call computeFloatRectForRepaint() on our parent. |
| repaintRect = object->localToParentTransform().mapRect(repaintRect); |
| object->parent()->computeFloatRectForRepaint(repaintContainer, repaintRect, fixed); |
| } |
| |
| void SVGRenderSupport::mapLocalToContainer(const RenderObject* object, RenderBoxModelObject* repaintContainer, TransformState& transformState, bool snapOffsetForTransforms, bool* wasFixed) |
| { |
| transformState.applyTransform(object->localToParentTransform()); |
| |
| RenderObject* parent = object->parent(); |
| |
| // At the SVG/HTML boundary (aka RenderSVGRoot), we apply the localToBorderBoxTransform |
| // to map an element from SVG viewport coordinates to CSS box coordinates. |
| // RenderSVGRoot's mapLocalToContainer method expects CSS box coordinates. |
| if (parent->isSVGRoot()) |
| transformState.applyTransform(toRenderSVGRoot(parent)->localToBorderBoxTransform()); |
| |
| MapLocalToContainerFlags mode = UseTransforms; |
| if (snapOffsetForTransforms) |
| mode |= SnapOffsetForTransforms; |
| parent->mapLocalToContainer(repaintContainer, transformState, mode, wasFixed); |
| } |
| |
| const RenderObject* SVGRenderSupport::pushMappingToContainer(const RenderObject* object, const RenderBoxModelObject* ancestorToStopAt, RenderGeometryMap& geometryMap) |
| { |
| ASSERT_UNUSED(ancestorToStopAt, ancestorToStopAt != object); |
| |
| RenderObject* parent = object->parent(); |
| |
| // At the SVG/HTML boundary (aka RenderSVGRoot), we apply the localToBorderBoxTransform |
| // to map an element from SVG viewport coordinates to CSS box coordinates. |
| // RenderSVGRoot's mapLocalToContainer method expects CSS box coordinates. |
| if (parent->isSVGRoot()) |
| geometryMap.push(object, TransformationMatrix(toRenderSVGRoot(parent)->localToBorderBoxTransform())); |
| else |
| geometryMap.push(object, LayoutSize()); |
| |
| return parent; |
| } |
| |
| // Update a bounding box taking into account the validity of the other bounding box. |
| static inline void updateObjectBoundingBox(FloatRect& objectBoundingBox, bool& objectBoundingBoxValid, RenderObject* other, FloatRect otherBoundingBox) |
| { |
| bool otherValid = other->isSVGContainer() ? toRenderSVGContainer(other)->isObjectBoundingBoxValid() : true; |
| if (!otherValid) |
| return; |
| |
| if (!objectBoundingBoxValid) { |
| objectBoundingBox = otherBoundingBox; |
| objectBoundingBoxValid = true; |
| return; |
| } |
| |
| objectBoundingBox.uniteEvenIfEmpty(otherBoundingBox); |
| } |
| |
| void SVGRenderSupport::computeContainerBoundingBoxes(const RenderObject* container, FloatRect& objectBoundingBox, bool& objectBoundingBoxValid, FloatRect& strokeBoundingBox, FloatRect& repaintBoundingBox) |
| { |
| objectBoundingBox = FloatRect(); |
| objectBoundingBoxValid = false; |
| strokeBoundingBox = FloatRect(); |
| |
| // When computing the strokeBoundingBox, we use the repaintRects of the container's children so that the container's stroke includes |
| // the resources applied to the children (such as clips and filters). This allows filters applied to containers to correctly bound |
| // the children, and also improves inlining of SVG content, as the stroke bound is used in that situation also. |
| for (RenderObject* current = container->firstChild(); current; current = current->nextSibling()) { |
| if (current->isSVGHiddenContainer()) |
| continue; |
| |
| const AffineTransform& transform = current->localToParentTransform(); |
| if (transform.isIdentity()) { |
| updateObjectBoundingBox(objectBoundingBox, objectBoundingBoxValid, current, current->objectBoundingBox()); |
| strokeBoundingBox.unite(current->repaintRectInLocalCoordinates()); |
| } else { |
| updateObjectBoundingBox(objectBoundingBox, objectBoundingBoxValid, current, transform.mapRect(current->objectBoundingBox())); |
| strokeBoundingBox.unite(transform.mapRect(current->repaintRectInLocalCoordinates())); |
| } |
| } |
| |
| repaintBoundingBox = strokeBoundingBox; |
| } |
| |
| bool SVGRenderSupport::paintInfoIntersectsRepaintRect(const FloatRect& localRepaintRect, const AffineTransform& localTransform, const PaintInfo& paintInfo) |
| { |
| if (localTransform.isIdentity()) |
| return localRepaintRect.intersects(paintInfo.rect); |
| |
| return localTransform.mapRect(localRepaintRect).intersects(paintInfo.rect); |
| } |
| |
| const RenderSVGRoot* SVGRenderSupport::findTreeRootObject(const RenderObject* start) |
| { |
| while (start && !start->isSVGRoot()) |
| start = start->parent(); |
| |
| ASSERT(start); |
| ASSERT(start->isSVGRoot()); |
| return toRenderSVGRoot(start); |
| } |
| |
| static inline void invalidateResourcesOfChildren(RenderObject* start) |
| { |
| ASSERT(!start->needsLayout()); |
| if (SVGResources* resources = SVGResourcesCache::cachedResourcesForRenderObject(start)) |
| resources->removeClientFromCache(start, false); |
| |
| for (RenderObject* child = start->firstChild(); child; child = child->nextSibling()) |
| invalidateResourcesOfChildren(child); |
| } |
| |
| static inline bool layoutSizeOfNearestViewportChanged(const RenderObject* start) |
| { |
| while (start && !start->isSVGRoot() && !start->isSVGViewportContainer()) |
| start = start->parent(); |
| |
| ASSERT(start); |
| ASSERT(start->isSVGRoot() || start->isSVGViewportContainer()); |
| if (start->isSVGViewportContainer()) |
| return toRenderSVGViewportContainer(start)->isLayoutSizeChanged(); |
| |
| return toRenderSVGRoot(start)->isLayoutSizeChanged(); |
| } |
| |
| bool SVGRenderSupport::transformToRootChanged(RenderObject* ancestor) |
| { |
| while (ancestor && !ancestor->isSVGRoot()) { |
| if (ancestor->isSVGTransformableContainer()) |
| return toRenderSVGContainer(ancestor)->didTransformToRootUpdate(); |
| if (ancestor->isSVGViewportContainer()) |
| return toRenderSVGViewportContainer(ancestor)->didTransformToRootUpdate(); |
| ancestor = ancestor->parent(); |
| } |
| |
| return false; |
| } |
| |
| void SVGRenderSupport::layoutChildren(RenderObject* start, bool selfNeedsLayout) |
| { |
| bool layoutSizeChanged = layoutSizeOfNearestViewportChanged(start); |
| bool transformChanged = transformToRootChanged(start); |
| HashSet<RenderObject*> notlayoutedObjects; |
| |
| for (RenderObject* child = start->firstChild(); child; child = child->nextSibling()) { |
| bool needsLayout = selfNeedsLayout; |
| bool childEverHadLayout = child->everHadLayout(); |
| |
| if (transformChanged) { |
| // If the transform changed we need to update the text metrics (note: this also happens for layoutSizeChanged=true). |
| if (child->isSVGText()) |
| toRenderSVGText(child)->setNeedsTextMetricsUpdate(); |
| needsLayout = true; |
| } |
| |
| if (layoutSizeChanged) { |
| // When selfNeedsLayout is false and the layout size changed, we have to check whether this child uses relative lengths |
| if (SVGElement* element = child->node()->isSVGElement() ? static_cast<SVGElement*>(child->node()) : 0) { |
| if (element->isStyled() && static_cast<SVGStyledElement*>(element)->hasRelativeLengths()) { |
| // When the layout size changed and when using relative values tell the RenderSVGShape to update its shape object |
| if (child->isSVGShape()) |
| toRenderSVGShape(child)->setNeedsShapeUpdate(); |
| else if (child->isSVGText()) { |
| toRenderSVGText(child)->setNeedsTextMetricsUpdate(); |
| toRenderSVGText(child)->setNeedsPositioningValuesUpdate(); |
| } |
| |
| needsLayout = true; |
| } |
| } |
| } |
| |
| if (needsLayout) |
| child->setNeedsLayout(true, MarkOnlyThis); |
| |
| if (child->needsLayout()) { |
| child->layout(); |
| // Renderers are responsible for repainting themselves when changing, except |
| // for the initial paint to avoid potential double-painting caused by non-sensical "old" bounds. |
| // We could handle this in the individual objects, but for now it's easier to have |
| // parent containers call repaint(). (RenderBlock::layout* has similar logic.) |
| if (!childEverHadLayout) |
| child->repaint(); |
| } else if (layoutSizeChanged) |
| notlayoutedObjects.add(child); |
| |
| ASSERT(!child->needsLayout()); |
| } |
| |
| if (!layoutSizeChanged) { |
| ASSERT(notlayoutedObjects.isEmpty()); |
| return; |
| } |
| |
| // If the layout size changed, invalidate all resources of all children that didn't go through the layout() code path. |
| HashSet<RenderObject*>::iterator end = notlayoutedObjects.end(); |
| for (HashSet<RenderObject*>::iterator it = notlayoutedObjects.begin(); it != end; ++it) |
| invalidateResourcesOfChildren(*it); |
| } |
| |
| bool SVGRenderSupport::isOverflowHidden(const RenderObject* object) |
| { |
| // SVG doesn't support independent x/y overflow |
| ASSERT(object->style()->overflowX() == object->style()->overflowY()); |
| |
| // OSCROLL is never set for SVG - see StyleResolver::adjustRenderStyle |
| ASSERT(object->style()->overflowX() != OSCROLL); |
| |
| // RenderSVGRoot should never query for overflow state - it should always clip itself to the initial viewport size. |
| ASSERT(!object->isRoot()); |
| |
| return object->style()->overflowX() == OHIDDEN; |
| } |
| |
| void SVGRenderSupport::intersectRepaintRectWithResources(const RenderObject* object, FloatRect& repaintRect) |
| { |
| ASSERT(object); |
| |
| RenderStyle* style = object->style(); |
| ASSERT(style); |
| |
| const SVGRenderStyle* svgStyle = style->svgStyle(); |
| ASSERT(svgStyle); |
| |
| RenderObject* renderer = const_cast<RenderObject*>(object); |
| SVGResources* resources = SVGResourcesCache::cachedResourcesForRenderObject(renderer); |
| if (!resources) { |
| if (const ShadowData* shadow = svgStyle->shadow()) |
| shadow->adjustRectForShadow(repaintRect); |
| return; |
| } |
| |
| #if ENABLE(FILTERS) |
| if (RenderSVGResourceFilter* filter = resources->filter()) |
| repaintRect = filter->resourceBoundingBox(renderer); |
| #endif |
| |
| if (RenderSVGResourceClipper* clipper = resources->clipper()) |
| repaintRect.intersect(clipper->resourceBoundingBox(renderer)); |
| |
| if (RenderSVGResourceMasker* masker = resources->masker()) |
| repaintRect.intersect(masker->resourceBoundingBox(renderer)); |
| |
| if (const ShadowData* shadow = svgStyle->shadow()) |
| shadow->adjustRectForShadow(repaintRect); |
| } |
| |
| bool SVGRenderSupport::filtersForceContainerLayout(RenderObject* object) |
| { |
| // If any of this container's children need to be laid out, and a filter is applied |
| // to the container, we need to repaint the entire container. |
| if (!object->normalChildNeedsLayout()) |
| return false; |
| |
| SVGResources* resources = SVGResourcesCache::cachedResourcesForRenderObject(object); |
| if (!resources || !resources->filter()) |
| return false; |
| |
| return true; |
| } |
| |
| bool SVGRenderSupport::pointInClippingArea(RenderObject* object, const FloatPoint& point) |
| { |
| ASSERT(object); |
| |
| // We just take clippers into account to determine if a point is on the node. The Specification may |
| // change later and we also need to check maskers. |
| SVGResources* resources = SVGResourcesCache::cachedResourcesForRenderObject(object); |
| if (!resources) |
| return true; |
| |
| if (RenderSVGResourceClipper* clipper = resources->clipper()) |
| return clipper->hitTestClipContent(object->objectBoundingBox(), point); |
| |
| return true; |
| } |
| |
| void SVGRenderSupport::applyStrokeStyleToContext(GraphicsContext* context, const RenderStyle* style, const RenderObject* object) |
| { |
| ASSERT(context); |
| ASSERT(style); |
| ASSERT(object); |
| ASSERT(object->node()); |
| ASSERT(object->node()->isSVGElement()); |
| |
| const SVGRenderStyle* svgStyle = style->svgStyle(); |
| ASSERT(svgStyle); |
| |
| SVGLengthContext lengthContext(static_cast<SVGElement*>(object->node())); |
| context->setStrokeThickness(svgStyle->strokeWidth().value(lengthContext)); |
| context->setLineCap(svgStyle->capStyle()); |
| context->setLineJoin(svgStyle->joinStyle()); |
| if (svgStyle->joinStyle() == MiterJoin) |
| context->setMiterLimit(svgStyle->strokeMiterLimit()); |
| |
| const Vector<SVGLength>& dashes = svgStyle->strokeDashArray(); |
| if (dashes.isEmpty()) |
| context->setStrokeStyle(SolidStroke); |
| else { |
| DashArray dashArray; |
| const Vector<SVGLength>::const_iterator end = dashes.end(); |
| for (Vector<SVGLength>::const_iterator it = dashes.begin(); it != end; ++it) |
| dashArray.append((*it).value(lengthContext)); |
| |
| context->setLineDash(dashArray, svgStyle->strokeDashOffset().value(lengthContext)); |
| } |
| } |
| |
| } |
| |
| #endif |