blob: 28e6830b99ded2d368cd49481f3322f8ff6e939d [file] [log] [blame]
function mathRoundOnIntegers(value)
{
return Math.round(value);
}
noInline(mathRoundOnIntegers);
function mathRoundOnDoubles(value)
{
return Math.round(value);
}
noInline(mathRoundOnDoubles);
function mathRoundOnBooleans(value)
{
return Math.round(value);
}
noInline(mathRoundOnBooleans);
// The trivial cases first.
for (var i = 1; i < 1e4; ++i) {
var roundedValue = mathRoundOnIntegers(i);
if (roundedValue !== i)
throw "mathRoundOnIntegers(" + i + ") = " + roundedValue;
var roundedValue = mathRoundOnIntegers(-i);
if (roundedValue !== -i)
throw "mathRoundOnIntegers(" + -i + ") = " + roundedValue;
var doubleLow = i + 0.4;
var roundedValue = mathRoundOnDoubles(doubleLow);
if (roundedValue !== i)
throw "mathRoundOnDoubles(" + doubleLow + ") = " + roundedValue;
var doubleHigh = i + 0.6;
var roundedValue = mathRoundOnDoubles(doubleHigh);
if (roundedValue !== i + 1)
throw "mathRoundOnDoubles(" + doubleHigh + ") = " + roundedValue;
var doubleMid = i + 0.5;
var roundedValue = mathRoundOnDoubles(doubleMid);
if (roundedValue !== i + 1)
throw "mathRoundOnDoubles(" + doubleMid + ") = " + roundedValue;
var roundedValue = mathRoundOnDoubles(-0.6);
if (roundedValue !== -1)
throw "mathRoundOnDoubles(-0.6) = " + roundedValue;
}
// Some more interesting cases, some of them well OSR exit when the return value is zero.
for (var i = 0; i < 1e4; ++i) {
var roundedValue = mathRoundOnIntegers(i);
if (roundedValue !== i)
throw "mathRoundOnIntegers(" + i + ") = " + roundedValue;
var roundedValue = mathRoundOnIntegers(-i);
if (roundedValue !== -i)
throw "mathRoundOnIntegers(-" + i + ") = " + roundedValue;
var roundedValue = mathRoundOnDoubles(-0.4);
if (roundedValue !== 0)
throw "mathRoundOnDoubles(-0.4) = " + roundedValue;
var roundedValue = mathRoundOnDoubles(-0.5);
if (roundedValue !== 0)
throw "mathRoundOnDoubles(-0.5) = " + roundedValue;
var roundedValue = mathRoundOnDoubles(-0);
if (!(roundedValue === 0 && (1/roundedValue) === -Infinity))
throw "mathRoundOnDoubles(-0) = " + roundedValue;
var roundedValue = mathRoundOnDoubles(NaN);
if (roundedValue === roundedValue)
throw "mathRoundOnDoubles(NaN) = " + roundedValue;
var roundedValue = mathRoundOnDoubles(Number.POSITIVE_INFINITY);
if (roundedValue !== Number.POSITIVE_INFINITY)
throw "mathRoundOnDoubles(Number.POSITIVE_INFINITY) = " + roundedValue;
var roundedValue = mathRoundOnDoubles(Number.NEGATIVE_INFINITY);
if (roundedValue !== Number.NEGATIVE_INFINITY)
throw "mathRoundOnDoubles(Number.NEGATIVE_INFINITY) = " + roundedValue;
var roundedValue = mathRoundOnDoubles(0.5 - Number.EPSILON / 4);
if (roundedValue !== 0 || (1 / roundedValue) !== Infinity)
throw "mathRoundOnDoubles(0.5 - Number.EPSILON / 4) = " + roundedValue;
var roundedValue = mathRoundOnDoubles(-0.5 + Number.EPSILON / 4);
if (roundedValue !== 0 || (1 / roundedValue) !== -Infinity)
throw "mathRoundOnDoubles(-0.5 + Number.EPSILON / 4) = " + roundedValue;
var boolean = !!(i % 2);
var roundedBoolean = mathRoundOnBooleans(boolean);
if (roundedBoolean != boolean)
throw "mathRoundOnDoubles(" + boolean + ") = " + roundedBoolean;
}
function uselessMathRound(value)
{
return Math.round(value|0);
}
noInline(uselessMathRound);
for (var i = 0; i < 1e4; ++i) {
var roundedValue = uselessMathRound(i);
if (roundedValue !== i)
throw "uselessMathRound(" + i + ") = " + roundedValue;
var doubleLow = i + 0.4;
var roundedValue = uselessMathRound(doubleLow);
if (roundedValue !== i)
throw "uselessMathRound(" + doubleLow + ") = " + roundedValue;
var doubleHigh = i + 0.6;
var roundedValue = uselessMathRound(doubleHigh);
if (roundedValue !== i)
throw "uselessMathRound(" + doubleHigh + ") = " + roundedValue;
var doubleMid = i + 0.5;
var roundedValue = uselessMathRound(doubleMid);
if (roundedValue !== i)
throw "uselessMathRound(" + doubleMid + ") = " + roundedValue;
var roundedValue = uselessMathRound(-0.4);
if (roundedValue !== 0)
throw "uselessMathRound(-0.4) = " + roundedValue;
var roundedValue = uselessMathRound(-0.5);
if (roundedValue !== 0)
throw "uselessMathRound(-0.5) = " + roundedValue;
var roundedValue = uselessMathRound(-0.6);
if (roundedValue !== 0)
throw "uselessMathRound(-0.6) = " + roundedValue;
}
function mathRoundWithOverflow(value)
{
return Math.round(value);
}
noInline(mathRoundWithOverflow);
for (var i = 0; i < 1e4; ++i) {
var bigValue = 1000000000000;
var roundedValue = mathRoundWithOverflow(bigValue);
if (roundedValue !== bigValue)
throw "mathRoundWithOverflow(" + bigValue + ") = " + roundedValue;
}
function mathRoundConsumedAsDouble(value)
{
return Math.round(value) * 0.5;
}
noInline(mathRoundConsumedAsDouble);
for (var i = 0; i < 1e4; ++i) {
var doubleValue = i + 0.1;
var roundedValue = mathRoundConsumedAsDouble(doubleValue);
if (roundedValue !== (i * 0.5))
throw "mathRoundConsumedAsDouble(" + doubleValue + ") = " + roundedValue;
var doubleValue = i + 0.6;
var roundedValue = mathRoundConsumedAsDouble(doubleValue);
if (roundedValue !== ((i + 1) * 0.5))
throw "mathRoundConsumedAsDouble(" + doubleValue + ") = " + roundedValue;
}
function mathRoundDoesNotCareAboutMinusZero(value)
{
return Math.round(value)|0;
}
noInline(mathRoundDoesNotCareAboutMinusZero);
for (var i = 0; i < 1e4; ++i) {
var doubleMid = i + 0.5;
var roundedValue = mathRoundDoesNotCareAboutMinusZero(doubleMid);
if (roundedValue !== i + 1)
throw "mathRoundDoesNotCareAboutMinusZero(" + doubleMid + ") = " + roundedValue;
}
// *** Function arguments. ***
function mathRoundNoArguments()
{
return Math.round();
}
noInline(mathRoundNoArguments);
function mathRoundTooManyArguments(a, b, c)
{
return Math.round(a, b, c);
}
noInline(mathRoundTooManyArguments);
for (var i = 0; i < 1e4; ++i) {
var value = mathRoundNoArguments();
if (value === value)
throw "mathRoundNoArguments() = " + value;
var value = mathRoundTooManyArguments(2.1, 3, 5);
if (value !== 2)
throw "mathRoundTooManyArguments() = " + value;
}
// *** Constant as arguments. ***
function testMathRoundOnConstants()
{
var value = Math.round(0);
if (value !== 0)
throw "Math.round(0) = " + value;
var value = Math.round(-0);
if (!(value === 0 && (1/value) === -Infinity))
throw "Math.round(-0) = " + value;
var value = Math.round(1);
if (value !== 1)
throw "Math.round(1) = " + value;
var value = Math.round(-1);
if (value !== -1)
throw "Math.round(-1) = " + value;
var value = Math.round(42);
if (value !== 42)
throw "Math.round(42) = " + value;
var value = Math.round(-42.2);
if (value !== -42)
throw "Math.round(-42.2) = " + value;
var value = Math.round(NaN);
if (value === value)
throw "Math.round(NaN) = " + value;
var value = Math.round(Number.POSITIVE_INFINITY);
if (value !== Infinity)
throw "Math.round(Number.POSITIVE_INFINITY) = " + value;
var value = Math.round(Number.NEGATIVE_INFINITY);
if (value !== -Infinity)
throw "Math.round(Number.NEGATIVE_INFINITY) = " + value;
var value = Math.round(Math.E);
if (value !== 3)
throw "Math.round(Math.E) = " + value;
}
noInline(testMathRoundOnConstants);
for (var i = 0; i < 1e4; ++i) {
testMathRoundOnConstants();
}
// *** Struct transition. ***
function mathRoundStructTransition(value)
{
return Math.round(value);
}
noInline(mathRoundStructTransition);
for (var i = 0; i < 1e4; ++i) {
var value = mathRoundStructTransition(42.5);
if (value !== 43)
throw "mathRoundStructTransition(42.5) = " + value;
}
Math.round = function() { return arguments[0] + 5; }
var value = mathRoundStructTransition(42);
if (value !== 47)
throw "mathRoundStructTransition(42) after transition = " + value;