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/*
* Copyright (C) 2012 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(ASYNC_SCROLLING) || USE(COORDINATED_GRAPHICS)
#include "GraphicsLayer.h"
#include "ScrollingCoordinator.h"
#include <stdint.h>
#include <wtf/RefCounted.h>
#include <wtf/TypeCasts.h>
#include <wtf/Vector.h>
namespace WTF {
class TextStream;
}
namespace WebCore {
class GraphicsLayer;
class ScrollingStateTree;
// Used to allow ScrollingStateNodes to refer to layers in various contexts:
// a) Async scrolling, main thread: ScrollingStateNode holds onto a GraphicsLayer, and uses m_layerID
// to detect whether that GraphicsLayer's underlying PlatformLayer changed.
// b) Threaded scrolling, commit to scrolling thread: ScrollingStateNode wraps a PlatformLayer, which
// can be passed to the Scrolling Thread
// c) Remote scrolling UI process, where LayerRepresentation wraps just a PlatformLayerID.
class LayerRepresentation {
public:
enum Type {
EmptyRepresentation,
GraphicsLayerRepresentation,
PlatformLayerRepresentation,
PlatformLayerIDRepresentation
};
LayerRepresentation()
: m_graphicsLayer(nullptr)
, m_layerID(0)
, m_representation(EmptyRepresentation)
{ }
LayerRepresentation(GraphicsLayer* graphicsLayer)
: m_graphicsLayer(graphicsLayer)
, m_layerID(graphicsLayer ? graphicsLayer->primaryLayerID() : 0)
, m_representation(GraphicsLayerRepresentation)
{ }
LayerRepresentation(PlatformLayer* platformLayer)
: m_platformLayer(platformLayer)
, m_layerID(0)
, m_representation(PlatformLayerRepresentation)
{
retainPlatformLayer(platformLayer);
}
LayerRepresentation(GraphicsLayer::PlatformLayerID layerID)
: m_graphicsLayer(nullptr)
, m_layerID(layerID)
, m_representation(PlatformLayerIDRepresentation)
{
}
LayerRepresentation(const LayerRepresentation& other)
: m_platformLayer(other.m_platformLayer)
, m_layerID(other.m_layerID)
, m_representation(other.m_representation)
{
if (m_representation == PlatformLayerRepresentation)
retainPlatformLayer(m_platformLayer);
}
~LayerRepresentation()
{
if (m_representation == PlatformLayerRepresentation)
releasePlatformLayer(m_platformLayer);
}
operator GraphicsLayer*() const
{
ASSERT(m_representation == GraphicsLayerRepresentation);
return m_graphicsLayer;
}
operator PlatformLayer*() const
{
ASSERT(m_representation == PlatformLayerRepresentation);
return m_platformLayer;
}
GraphicsLayer::PlatformLayerID layerID() const
{
return m_layerID;
}
operator GraphicsLayer::PlatformLayerID() const
{
ASSERT(m_representation != PlatformLayerRepresentation);
return m_layerID;
}
LayerRepresentation& operator=(const LayerRepresentation& other)
{
m_platformLayer = other.m_platformLayer;
m_layerID = other.m_layerID;
m_representation = other.m_representation;
if (m_representation == PlatformLayerRepresentation)
retainPlatformLayer(m_platformLayer);
return *this;
}
bool operator==(const LayerRepresentation& other) const
{
if (m_representation != other.m_representation)
return false;
switch (m_representation) {
case EmptyRepresentation:
return true;
case GraphicsLayerRepresentation:
return m_graphicsLayer == other.m_graphicsLayer
&& m_layerID == other.m_layerID;
case PlatformLayerRepresentation:
return m_platformLayer == other.m_platformLayer;
case PlatformLayerIDRepresentation:
return m_layerID == other.m_layerID;
}
ASSERT_NOT_REACHED();
return true;
}
LayerRepresentation toRepresentation(Type representation) const
{
switch (representation) {
case EmptyRepresentation:
return LayerRepresentation();
case GraphicsLayerRepresentation:
ASSERT(m_representation == GraphicsLayerRepresentation);
return *this;
case PlatformLayerRepresentation:
return m_graphicsLayer ? m_graphicsLayer->platformLayer() : nullptr;
case PlatformLayerIDRepresentation:
return LayerRepresentation(m_layerID);
}
return LayerRepresentation();
}
bool representsGraphicsLayer() const { return m_representation == GraphicsLayerRepresentation; }
bool representsPlatformLayerID() const { return m_representation == PlatformLayerIDRepresentation; }
private:
WEBCORE_EXPORT void retainPlatformLayer(PlatformLayer*);
WEBCORE_EXPORT void releasePlatformLayer(PlatformLayer*);
union {
GraphicsLayer* m_graphicsLayer;
PlatformLayer *m_platformLayer;
};
GraphicsLayer::PlatformLayerID m_layerID;
Type m_representation;
};
class ScrollingStateNode : public RefCounted<ScrollingStateNode> {
WTF_MAKE_FAST_ALLOCATED;
public:
ScrollingStateNode(ScrollingNodeType, ScrollingStateTree&, ScrollingNodeID);
virtual ~ScrollingStateNode();
ScrollingNodeType nodeType() const { return m_nodeType; }
bool isFixedNode() const { return m_nodeType == FixedNode; }
bool isStickyNode() const { return m_nodeType == StickyNode; }
bool isScrollingNode() const { return isFrameScrollingNode() || isOverflowScrollingNode(); }
bool isFrameScrollingNode() const { return m_nodeType == MainFrameScrollingNode || m_nodeType == SubframeScrollingNode; }
bool isOverflowScrollingNode() const { return m_nodeType == OverflowScrollingNode; }
virtual Ref<ScrollingStateNode> clone(ScrollingStateTree& adoptiveTree) = 0;
Ref<ScrollingStateNode> cloneAndReset(ScrollingStateTree& adoptiveTree);
void cloneAndResetChildren(ScrollingStateNode&, ScrollingStateTree& adoptiveTree);
enum {
ScrollLayer = 0,
NumStateNodeBits // This must remain at the last position.
};
typedef uint64_t ChangedProperties;
bool hasChangedProperties() const { return m_changedProperties; }
bool hasChangedProperty(unsigned propertyBit) const { return m_changedProperties & (static_cast<ChangedProperties>(1) << propertyBit); }
void resetChangedProperties() { m_changedProperties = 0; }
void setPropertyChanged(unsigned propertyBit);
ChangedProperties changedProperties() const { return m_changedProperties; }
void setChangedProperties(ChangedProperties changedProperties) { m_changedProperties = changedProperties; }
virtual void reconcileLayerPositionForViewportRect(const LayoutRect& /*viewportRect*/, ScrollingLayerPositionAction);
const LayerRepresentation& layer() const { return m_layer; }
WEBCORE_EXPORT void setLayer(const LayerRepresentation&);
ScrollingStateTree& scrollingStateTree() const { return m_scrollingStateTree; }
ScrollingNodeID scrollingNodeID() const { return m_nodeID; }
ScrollingStateNode* parent() const { return m_parent; }
void setParent(ScrollingStateNode* parent) { m_parent = parent; }
ScrollingNodeID parentNodeID() const { return m_parent ? m_parent->scrollingNodeID() : 0; }
Vector<RefPtr<ScrollingStateNode>>* children() const { return m_children.get(); }
void appendChild(Ref<ScrollingStateNode>&&);
String scrollingStateTreeAsText(ScrollingStateTreeAsTextBehavior = ScrollingStateTreeAsTextBehaviorNormal) const;
protected:
ScrollingStateNode(const ScrollingStateNode&, ScrollingStateTree&);
virtual void dumpProperties(WTF::TextStream&, ScrollingStateTreeAsTextBehavior) const;
private:
void dump(WTF::TextStream&, ScrollingStateTreeAsTextBehavior) const;
const ScrollingNodeType m_nodeType;
ScrollingNodeID m_nodeID;
ChangedProperties m_changedProperties;
ScrollingStateTree& m_scrollingStateTree;
ScrollingStateNode* m_parent;
std::unique_ptr<Vector<RefPtr<ScrollingStateNode>>> m_children;
LayerRepresentation m_layer;
};
} // namespace WebCore
#define SPECIALIZE_TYPE_TRAITS_SCROLLING_STATE_NODE(ToValueTypeName, predicate) \
SPECIALIZE_TYPE_TRAITS_BEGIN(WebCore::ToValueTypeName) \
static bool isType(const WebCore::ScrollingStateNode& node) { return node.predicate; } \
SPECIALIZE_TYPE_TRAITS_END()
#endif // ENABLE(ASYNC_SCROLLING) || USE(COORDINATED_GRAPHICS)