blob: a1565227ec06c17affa2969ac4c667a8b27b5be0 [file] [log] [blame]
/*
* Copyright (C) 2017 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "GPUDevice.h"
#if ENABLE(WEBGPU)
#include "GPUBuffer.h"
#include "GPUCommandQueue.h"
#include "GPUDrawable.h"
#include "GPULibrary.h"
#include "GPUTexture.h"
#include "GPUTextureDescriptor.h"
#include "Logging.h"
namespace WebCore {
RefPtr<GPUDevice> GPUDevice::create()
{
RefPtr<GPUDevice> device = adoptRef(new GPUDevice());
#if PLATFORM(COCOA)
if (!device->platformDevice()) {
LOG(WebGPU, "GPUDevice::create() was unable to create the low-level device");
return nullptr;
}
#endif
LOG(WebGPU, "GPUDevice::create() device is %p", device.get());
return device;
}
GPUDevice::~GPUDevice()
{
LOG(WebGPU, "GPUDevice::~GPUDevice()");
}
RefPtr<GPUCommandQueue> GPUDevice::createCommandQueue()
{
return GPUCommandQueue::create(this);
}
RefPtr<GPULibrary> GPUDevice::createLibrary(const String& sourceCode)
{
return GPULibrary::create(this, sourceCode);
}
RefPtr<GPUBuffer> GPUDevice::createBufferFromData(ArrayBufferView* data)
{
return GPUBuffer::create(this, data);
}
RefPtr<GPUTexture> GPUDevice::createTexture(GPUTextureDescriptor* descriptor)
{
return GPUTexture::create(this, descriptor);
}
RefPtr<GPUDrawable> GPUDevice::getFramebuffer()
{
return GPUDrawable::create(this);
}
#if !PLATFORM(COCOA)
GPUDevice::GPUDevice()
{
}
void GPUDevice::reshape(int, int)
{
}
#endif
} // namespace WebCore
#endif