blob: dced276f23a6d1d4d2e0c00e884d2c2096b90493 [file] [log] [blame]
/*
* Copyright (C) 2017 Apple Inc. All rights reserved.
* Copyright (C) 2017 Yuichiro Kikura (y.kikura@gmail.com)
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(WEBGPU)
#include "DOMPromiseProxy.h"
#include <wtf/RefCounted.h>
#include <wtf/RefPtr.h>
#include <wtf/RetainPtr.h>
#if PLATFORM(COCOA)
OBJC_CLASS MTLCommandBuffer;
#endif
namespace WebCore {
class GPUCommandQueue;
class GPUComputeCommandEncoder;
class GPUDrawable;
class GPURenderCommandEncoder;
class GPURenderPassDescriptor;
class GPUCommandBuffer : public RefCounted<GPUCommandBuffer> {
public:
static RefPtr<GPUCommandBuffer> create(GPUCommandQueue*);
WEBCORE_EXPORT ~GPUCommandBuffer();
WEBCORE_EXPORT void commit();
WEBCORE_EXPORT void presentDrawable(GPUDrawable*);
WEBCORE_EXPORT RefPtr<GPURenderCommandEncoder> createRenderCommandEncoder(GPURenderPassDescriptor*);
WEBCORE_EXPORT RefPtr<GPUComputeCommandEncoder> createComputeCommandEncoder();
WEBCORE_EXPORT DOMPromiseProxy<IDLVoid>& completed();
#if PLATFORM(COCOA)
WEBCORE_EXPORT MTLCommandBuffer *platformCommandBuffer();
#endif
private:
GPUCommandBuffer(GPUCommandQueue*);
#if PLATFORM(COCOA)
RetainPtr<MTLCommandBuffer> m_commandBuffer;
#endif
DOMPromiseProxy<IDLVoid> m_completedPromise;
};
} // namespace WebCore
#endif