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| PASS play() overrides animation-play-state |
| FAIL pause() overrides animation-play-state undefined is not an object (evaluating 'animation.pause') |
| FAIL play() is overridden by later setting "animation-play-state: paused" undefined is not an object (evaluating 'animation.play') |
| FAIL play() flushes pending changes to animation-play-state first assert_greater_than: Playing value of margin-left is increasing expected a number greater than 0 but got 0 |
| FAIL pause() applies pending changes to animation-play-state first undefined is not an object (evaluating 'animation.pause') |
| FAIL Setting the current time completes a pending pause assert_true: Animation is pause-pending expected true got false |
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