blob: af0b1f67efd5cba33886c380eca31e6d50866574 [file] [log] [blame]
PASS Sanity test to check round-tripping assigning to new animation's currentTime
PASS Skipping forward through animation
PASS Skipping backwards through animation
PASS Redundant change, before -> active, then back
PASS Redundant change, before -> after, then back
PASS Redundant change, active -> before, then back
PASS Redundant change, active -> after, then back
PASS Redundant change, after -> before, then back
PASS Redundant change, after -> active, then back
PASS Seeking finished -> paused dispatches animationstart
PASS Setting currentTime to null
PASS Animation.currentTime after pausing
FAIL Animation.currentTime clamping assert_equals: Animation.currentTime should not continue to increase after the animation has finished expected 100000 but got 100026
FAIL Animation.currentTime clamping for reversed animation assert_equals: Animation.currentTime should not continue to decrease after an animation running in reverse has finished and currentTime is zero expected 0 but got -22
PASS Animation.currentTime after cancelling
PASS After aborting a pause when finished, the call to play() should rewind the current time