| /* |
| * Copyright (C) 1999 Lars Knoll (knoll@kde.org) |
| * (C) 1999 Antti Koivisto (koivisto@kde.org) |
| * (C) 2001 Dirk Mueller (mueller@kde.org) |
| * Copyright (C) 2004, 2005, 2006, 2007 Apple Inc. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 59 Temple Place - Suite 330, |
| * Boston, MA 02111-1307, USA. |
| * |
| */ |
| |
| #ifndef Node_h |
| #define Node_h |
| |
| #include "DocPtr.h" |
| #include "PlatformString.h" |
| #include "DeprecatedString.h" |
| #include <wtf/Assertions.h> |
| #include <wtf/HashSet.h> |
| #include <wtf/PassRefPtr.h> |
| |
| namespace WebCore { |
| |
| class AtomicString; |
| class ContainerNode; |
| class Document; |
| class Element; |
| class Event; |
| class EventListener; |
| class IntRect; |
| class KeyboardEvent; |
| class NamedAttrMap; |
| class NodeList; |
| struct NodeListsNodeData; |
| class PlatformKeyboardEvent; |
| class PlatformMouseEvent; |
| class PlatformWheelEvent; |
| class QualifiedName; |
| class RegisteredEventListener; |
| class RenderArena; |
| class RenderObject; |
| class RenderStyle; |
| class TextStream; |
| |
| typedef int ExceptionCode; |
| |
| enum StyleChangeType { NoStyleChange, InlineStyleChange, FullStyleChange }; |
| |
| // this class implements nodes, which can have a parent but no children: |
| class Node : public TreeShared<Node> { |
| friend class Document; |
| public: |
| enum NodeType { |
| ELEMENT_NODE = 1, |
| ATTRIBUTE_NODE = 2, |
| TEXT_NODE = 3, |
| CDATA_SECTION_NODE = 4, |
| ENTITY_REFERENCE_NODE = 5, |
| ENTITY_NODE = 6, |
| PROCESSING_INSTRUCTION_NODE = 7, |
| COMMENT_NODE = 8, |
| DOCUMENT_NODE = 9, |
| DOCUMENT_TYPE_NODE = 10, |
| DOCUMENT_FRAGMENT_NODE = 11, |
| NOTATION_NODE = 12, |
| XPATH_NAMESPACE_NODE = 13 |
| }; |
| |
| static bool isSupported(const String& feature, const String& version); |
| |
| static void startIgnoringLeaks(); |
| static void stopIgnoringLeaks(); |
| |
| Node(Document*); |
| virtual ~Node(); |
| |
| // DOM methods & attributes for Node |
| |
| virtual bool hasTagName(const QualifiedName&) const { return false; } |
| virtual String nodeName() const = 0; |
| virtual String nodeValue() const; |
| virtual void setNodeValue(const String&, ExceptionCode&); |
| virtual NodeType nodeType() const = 0; |
| Node* parentNode() const { return parent(); } |
| Node* parentElement() const { return parent(); } // IE extension |
| Node* previousSibling() const { return m_previous; } |
| Node* nextSibling() const { return m_next; } |
| virtual PassRefPtr<NodeList> childNodes(); |
| Node* firstChild() const { return virtualFirstChild(); } |
| Node* lastChild() const { return virtualLastChild(); } |
| virtual bool hasAttributes() const; |
| virtual NamedAttrMap* attributes() const; |
| |
| virtual String baseURI() const; |
| |
| // These should all actually return a node, but this is only important for language bindings, |
| // which will already know and hold a ref on the right node to return. Returning bool allows |
| // these methods to be more efficient since they don't need to return a ref |
| virtual bool insertBefore(PassRefPtr<Node> newChild, Node* refChild, ExceptionCode&); |
| virtual bool replaceChild(PassRefPtr<Node> newChild, Node* oldChild, ExceptionCode&); |
| virtual bool removeChild(Node* child, ExceptionCode&); |
| virtual bool appendChild(PassRefPtr<Node> newChild, ExceptionCode&); |
| |
| virtual void remove(ExceptionCode&); |
| virtual bool hasChildNodes() const; |
| virtual PassRefPtr<Node> cloneNode(bool deep) = 0; |
| virtual const AtomicString& localName() const; |
| virtual const AtomicString& namespaceURI() const; |
| virtual const AtomicString& prefix() const; |
| virtual void setPrefix(const AtomicString&, ExceptionCode&); |
| void normalize(); |
| |
| bool isSameNode(Node* other) const { return this == other; } |
| bool isEqualNode(Node*) const; |
| bool isDefaultNamespace(const String& namespaceURI) const; |
| String lookupPrefix(const String& namespaceURI) const; |
| String lookupNamespaceURI(const String& prefix) const; |
| String lookupNamespacePrefix(const String& namespaceURI, const Element* originalElement) const; |
| |
| String textContent(bool convertBRsToNewlines = false) const; |
| void setTextContent(const String&, ExceptionCode&); |
| |
| Node* lastDescendant() const; |
| Node* firstDescendant() const; |
| |
| // Other methods (not part of DOM) |
| |
| virtual bool isElementNode() const { return false; } |
| virtual bool isHTMLElement() const { return false; } |
| #if ENABLE(SVG) |
| virtual bool isSVGElement() const { return false; } |
| #endif |
| virtual bool isStyledElement() const { return false; } |
| virtual bool isFrameOwnerElement() const { return false; } |
| virtual bool isAttributeNode() const { return false; } |
| virtual bool isTextNode() const { return false; } |
| virtual bool isCommentNode() const { return false; } |
| virtual bool isCharacterDataNode() const { return false; } |
| virtual bool isDocumentNode() const { return false; } |
| virtual bool isEventTargetNode() const { return false; } |
| virtual bool isShadowNode() const { return false; } |
| virtual Node* shadowParentNode() { return 0; } |
| Node* shadowAncestorNode(); |
| |
| // The node's parent for the purpose of event capture and bubbling. |
| virtual Node* eventParentNode() { return parentNode(); } |
| |
| bool isBlockFlow() const; |
| bool isBlockFlowOrBlockTable() const; |
| |
| // Used by <form> elements to indicate a malformed state of some kind, typically |
| // used to keep from applying the bottom margin of the form. |
| virtual bool isMalformed() { return false; } |
| virtual void setMalformed(bool malformed) { } |
| |
| // These low-level calls give the caller responsibility for maintaining the integrity of the tree. |
| void setPreviousSibling(Node* previous) { m_previous = previous; } |
| void setNextSibling(Node* next) { m_next = next; } |
| |
| // FIXME: These two functions belong in editing -- "atomic node" is an editing concept. |
| Node* previousNodeConsideringAtomicNodes() const; |
| Node* nextNodeConsideringAtomicNodes() const; |
| |
| /** (Not part of the official DOM) |
| * Returns the next leaf node. |
| * |
| * Using this function delivers leaf nodes as if the whole DOM tree were a linear chain of its leaf nodes. |
| * @return next leaf node or 0 if there are no more. |
| */ |
| Node* nextLeafNode() const; |
| |
| /** (Not part of the official DOM) |
| * Returns the previous leaf node. |
| * |
| * Using this function delivers leaf nodes as if the whole DOM tree were a linear chain of its leaf nodes. |
| * @return previous leaf node or 0 if there are no more. |
| */ |
| Node* previousLeafNode() const; |
| |
| bool isEditableBlock() const; |
| Element* enclosingBlockFlowElement() const; |
| Element* enclosingBlockFlowOrTableElement() const; |
| Element* enclosingInlineElement() const; |
| Element* rootEditableElement() const; |
| |
| bool inSameContainingBlockFlowElement(Node*); |
| |
| // Used by the parser. Checks against the DTD, unlike DOM operations like appendChild(). |
| // Also does not dispatch DOM mutation events. |
| // Returns the appropriate container node for future insertions as you parse, or 0 for failure. |
| virtual ContainerNode* addChild(PassRefPtr<Node>); |
| |
| // Called by the parser when this element's close tag is reached, |
| // signalling that all child tags have been parsed and added. |
| // This is needed for <applet> and <object> elements, which can't lay themselves out |
| // until they know all of their nested <param>s. [Radar 3603191, 4040848]. |
| // Also used for script elements and some SVG elements for similar purposes, |
| // but making parsing a special case in this respect should be avoided if possible. |
| virtual void finishedParsing() { } |
| |
| // Called by the frame right before dispatching an unloadEvent. [Radar 4532113] |
| // This is needed for HTMLInputElements to tell the frame that it is done editing |
| // (sends textFieldDidEndEditing notification) |
| virtual void aboutToUnload() { } |
| |
| // For <link> and <style> elements. |
| virtual bool sheetLoaded() { return true; } |
| |
| bool hasID() const { return m_hasId; } |
| bool hasClass() const { return m_hasClass; } |
| bool active() const { return m_active; } |
| bool inActiveChain() const { return m_inActiveChain; } |
| bool inDetach() const { return m_inDetach; } |
| bool hovered() const { return m_hovered; } |
| bool focused() const { return m_focused; } |
| bool attached() const { return m_attached; } |
| void setAttached(bool b = true) { m_attached = b; } |
| bool changed() const { return m_styleChange != NoStyleChange; } |
| StyleChangeType styleChangeType() const { return m_styleChange; } |
| bool hasChangedChild() const { return m_hasChangedChild; } |
| bool isLink() const { return m_isLink; } |
| void setHasID(bool b = true) { m_hasId = b; } |
| void setHasClass(bool b = true) { m_hasClass = b; } |
| void setHasChangedChild( bool b = true ) { m_hasChangedChild = b; } |
| void setInDocument(bool b = true) { m_inDocument = b; } |
| void setInActiveChain(bool b = true) { m_inActiveChain = b; } |
| void setChanged(StyleChangeType changeType = FullStyleChange); |
| |
| virtual void setFocus(bool b = true) { m_focused = b; } |
| virtual void setActive(bool b = true, bool pause=false) { m_active = b; } |
| virtual void setHovered(bool b = true) { m_hovered = b; } |
| |
| short tabIndex() const { return m_tabIndex; } |
| void setTabIndex(short i) { m_tabIndex = i; } |
| |
| /** |
| * Whether this node can receive the keyboard focus. |
| */ |
| virtual bool supportsFocus() const { return isFocusable(); } |
| virtual bool isFocusable() const; |
| virtual bool isKeyboardFocusable(KeyboardEvent*) const; |
| virtual bool isMouseFocusable() const; |
| |
| virtual bool isControl() const { return false; } // Eventually the notion of what is a control will be extensible. |
| virtual bool isEnabled() const { return true; } |
| virtual bool isChecked() const { return false; } |
| virtual bool isIndeterminate() const { return false; } |
| virtual bool isReadOnlyControl() const { return false; } |
| |
| virtual bool isContentEditable() const; |
| virtual bool isContentRichlyEditable() const; |
| virtual IntRect getRect() const; |
| |
| enum StyleChange { NoChange, NoInherit, Inherit, Detach, Force }; |
| virtual void recalcStyle(StyleChange = NoChange) { } |
| StyleChange diff(RenderStyle*, RenderStyle*) const; |
| |
| unsigned nodeIndex() const; |
| |
| // Returns the DOM ownerDocument attribute. This method never returns NULL, except in the case |
| // of (1) a Document node or (2) a DocumentType node that is not used with any Document yet. |
| virtual Document* ownerDocument() const; |
| |
| // Returns the document associated with this node. This method never returns NULL, except in the case |
| // of a DocumentType node that is not used with any Document yet. A Document node returns itself. |
| Document* document() const |
| { |
| ASSERT(this); |
| ASSERT(m_document || nodeType() == DOCUMENT_TYPE_NODE && !inDocument()); |
| return m_document.get(); |
| } |
| void setDocument(Document*); |
| |
| // Returns true if this node is associated with a document and is in its associated document's |
| // node tree, false otherwise. |
| bool inDocument() const |
| { |
| ASSERT(m_document || !m_inDocument); |
| return m_inDocument; |
| } |
| |
| virtual bool isReadOnlyNode(); |
| virtual bool childTypeAllowed(NodeType) { return false; } |
| virtual unsigned childNodeCount() const; |
| virtual Node* childNode(unsigned index) const; |
| |
| /** |
| * Does a pre-order traversal of the tree to find the node next node after this one. This uses the same order that |
| * the tags appear in the source file. |
| * |
| * @param stayWithin If not null, the traversal will stop once the specified node is reached. This can be used to |
| * restrict traversal to a particular sub-tree. |
| * |
| * @return The next node, in document order |
| * |
| * see @ref traversePreviousNode() |
| */ |
| Node* traverseNextNode(const Node* stayWithin = 0) const; |
| |
| /* Like traverseNextNode, but skips children and starts with the next sibling. */ |
| Node* traverseNextSibling(const Node* stayWithin = 0) const; |
| |
| /** |
| * Does a reverse pre-order traversal to find the node that comes before the current one in document order |
| * |
| * see @ref traverseNextNode() |
| */ |
| Node* traversePreviousNode(const Node * stayWithin = 0) const; |
| |
| /* Like traversePreviousNode, but visits nodes before their children. */ |
| Node* traversePreviousNodePostOrder(const Node *stayWithin = 0) const; |
| |
| /** |
| * Finds previous or next editable leaf node. |
| */ |
| Node* previousEditable() const; |
| Node* nextEditable() const; |
| Node* nextEditable(int offset) const; |
| |
| RenderObject* renderer() const { return m_renderer; } |
| RenderObject* nextRenderer(); |
| RenderObject* previousRenderer(); |
| void setRenderer(RenderObject* renderer) { m_renderer = renderer; } |
| |
| void checkSetPrefix(const AtomicString& prefix, ExceptionCode&); |
| bool isDescendantOf(const Node*) const; |
| |
| // These two methods are mutually exclusive. The former is used to do strict error-checking |
| // when adding children via the public DOM API (e.g., appendChild()). The latter is called only when parsing, |
| // to sanity-check against the DTD for error recovery. |
| void checkAddChild(Node* newChild, ExceptionCode&); // Error-checking when adding via the DOM API |
| virtual bool childAllowed(Node* newChild); // Error-checking during parsing that checks the DTD |
| |
| void checkReplaceChild(Node* newChild, Node* oldChild, ExceptionCode&); |
| virtual bool canReplaceChild(Node* newChild, Node* oldChild); |
| |
| // Used to determine whether range offsets use characters or node indices. |
| virtual bool offsetInCharacters() const; |
| |
| // FIXME: These next 7 functions are mostly editing-specific and should be moved out. |
| virtual int maxOffset() const; |
| virtual int caretMinOffset() const; |
| virtual int caretMaxOffset() const; |
| virtual unsigned caretMaxRenderedOffset() const; |
| virtual int previousOffset(int current) const; |
| virtual int nextOffset(int current) const; |
| |
| // FIXME: We should try to find a better location for these methods. |
| virtual bool canSelectAll() const { return false; } |
| virtual void selectAll() { } |
| |
| #ifndef NDEBUG |
| virtual void dump(TextStream*, DeprecatedString indent = "") const; |
| #endif |
| |
| // ----------------------------------------------------------------------------- |
| // Integration with rendering tree |
| |
| /** |
| * Attaches this node to the rendering tree. This calculates the style to be applied to the node and creates an |
| * appropriate RenderObject which will be inserted into the tree (except when the style has display: none). This |
| * makes the node visible in the FrameView. |
| */ |
| virtual void attach(); |
| |
| /** |
| * Detaches the node from the rendering tree, making it invisible in the rendered view. This method will remove |
| * the node's rendering object from the rendering tree and delete it. |
| */ |
| virtual void detach(); |
| |
| virtual void willRemove(); |
| void createRendererIfNeeded(); |
| virtual RenderStyle* styleForRenderer(RenderObject* parent); |
| virtual bool rendererIsNeeded(RenderStyle*); |
| #if ENABLE(SVG) |
| virtual bool childShouldCreateRenderer(Node*) const { return true; } |
| #endif |
| virtual RenderObject* createRenderer(RenderArena*, RenderStyle*); |
| |
| // Wrapper for nodes that don't have a renderer, but still cache the style (like HTMLOptionElement). |
| virtual RenderStyle* renderStyle() const; |
| virtual void setRenderStyle(RenderStyle*); |
| |
| virtual RenderStyle* computedStyle(); |
| |
| // ----------------------------------------------------------------------------- |
| // Notification of document structure changes |
| |
| /** |
| * Notifies the node that it has been inserted into the document. This is called during document parsing, and also |
| * when a node is added through the DOM methods insertBefore(), appendChild() or replaceChild(). Note that this only |
| * happens when the node becomes part of the document tree, i.e. only when the document is actually an ancestor of |
| * the node. The call happens _after_ the node has been added to the tree. |
| * |
| * This is similar to the DOMNodeInsertedIntoDocument DOM event, but does not require the overhead of event |
| * dispatching. |
| */ |
| virtual void insertedIntoDocument(); |
| |
| /** |
| * Notifies the node that it is no longer part of the document tree, i.e. when the document is no longer an ancestor |
| * node. |
| * |
| * This is similar to the DOMNodeRemovedFromDocument DOM event, but does not require the overhead of event |
| * dispatching, and is called _after_ the node is removed from the tree. |
| */ |
| virtual void removedFromDocument(); |
| |
| // These functions are called whenever you are connected or disconnected from a tree. That tree may be the main |
| // document tree, or it could be another disconnected tree. Override these functions to do any work that depends |
| // on connectedness to some ancestor (e.g., an ancestor <form> for example). |
| virtual void insertedIntoTree(bool deep) { } |
| virtual void removedFromTree(bool deep) { } |
| |
| /** |
| * Notifies the node that it's list of children have changed (either by adding or removing child nodes), or a child |
| * node that is of the type CDATA_SECTION_NODE, TEXT_NODE or COMMENT_NODE has changed its value. |
| */ |
| virtual void childrenChanged(); |
| |
| virtual String toString() const = 0; |
| |
| #ifndef NDEBUG |
| virtual void formatForDebugger(char* buffer, unsigned length) const; |
| |
| void showNode(const char* prefix = "") const; |
| void showTreeForThis() const; |
| void showTreeAndMark(const Node* markedNode1, const char* markedLabel1, const Node* markedNode2 = 0, const char* markedLabel2 = 0) const; |
| #endif |
| |
| void registerNodeList(NodeList*); |
| void unregisterNodeList(NodeList*); |
| void notifyNodeListsChildrenChanged(); |
| void notifyLocalNodeListsChildrenChanged(); |
| void notifyNodeListsAttributeChanged(); |
| void notifyLocalNodeListsAttributeChanged(); |
| |
| PassRefPtr<NodeList> getElementsByTagName(const String&); |
| PassRefPtr<NodeList> getElementsByTagNameNS(const String& namespaceURI, const String& localName); |
| |
| private: // members |
| DocPtr<Document> m_document; |
| Node* m_previous; |
| Node* m_next; |
| RenderObject* m_renderer; |
| |
| protected: |
| virtual void willMoveToNewOwnerDocument() { } |
| virtual void didMoveToNewOwnerDocument() { } |
| |
| NodeListsNodeData* m_nodeLists; |
| |
| short m_tabIndex; |
| |
| // make sure we don't use more than 16 bits here -- adding more would increase the size of all Nodes |
| |
| bool m_hasId : 1; |
| bool m_hasClass : 1; |
| bool m_attached : 1; |
| StyleChangeType m_styleChange : 2; |
| bool m_hasChangedChild : 1; |
| bool m_inDocument : 1; |
| |
| bool m_isLink : 1; |
| bool m_attrWasSpecifiedOrElementHasRareData : 1; // used in Attr for one thing and Element for another |
| bool m_focused : 1; |
| bool m_active : 1; |
| bool m_hovered : 1; |
| bool m_inActiveChain : 1; |
| |
| bool m_inDetach : 1; |
| bool m_dispatchingSimulatedEvent : 1; |
| |
| public: |
| bool m_inSubtreeMark : 1; |
| // 0 bits left |
| |
| private: |
| Element* ancestorElement() const; |
| |
| virtual Node* virtualFirstChild() const; |
| virtual Node* virtualLastChild() const; |
| }; |
| |
| } //namespace |
| |
| #ifndef NDEBUG |
| // Outside the WebCore namespace for ease of invocation from gdb. |
| void showTree(const WebCore::Node*); |
| #endif |
| |
| #endif |