| /* |
| * Copyright (C) 2012 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS IN..0TERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "RenderMultiColumnFlowThread.h" |
| |
| #include "RenderMultiColumnBlock.h" |
| #include "RenderMultiColumnSet.h" |
| |
| namespace WebCore { |
| |
| RenderMultiColumnFlowThread::RenderMultiColumnFlowThread(Document& document, PassRef<RenderStyle> style) |
| : RenderFlowThread(document, std::move(style)) |
| { |
| setFlowThreadState(InsideInFlowThread); |
| } |
| |
| RenderMultiColumnFlowThread::~RenderMultiColumnFlowThread() |
| { |
| } |
| |
| const char* RenderMultiColumnFlowThread::renderName() const |
| { |
| return "RenderMultiColumnFlowThread"; |
| } |
| |
| void RenderMultiColumnFlowThread::computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logicalTop, LogicalExtentComputedValues& computedValues) const |
| { |
| // We simply remain at our intrinsic height. |
| computedValues.m_extent = logicalHeight; |
| computedValues.m_position = logicalTop; |
| } |
| |
| LayoutUnit RenderMultiColumnFlowThread::initialLogicalWidth() const |
| { |
| RenderMultiColumnBlock* parentBlock = toRenderMultiColumnBlock(parent()); |
| return parentBlock->columnWidth(); |
| } |
| |
| void RenderMultiColumnFlowThread::autoGenerateRegionsToBlockOffset(LayoutUnit /*offset*/) |
| { |
| // This function ensures we have the correct column set information at all times. |
| // For a simple multi-column layout in continuous media, only one column set child is required. |
| // Once a column is nested inside an enclosing pagination context, the number of column sets |
| // required becomes 2n-1, where n is the total number of nested pagination contexts. For example: |
| // |
| // Column layout with no enclosing pagination model = 2 * 1 - 1 = 1 column set. |
| // Columns inside pages = 2 * 2 - 1 = 3 column sets (bottom of first page, all the subsequent pages, then the last page). |
| // Columns inside columns inside pages = 2 * 3 - 1 = 5 column sets. |
| // |
| // In addition, column spans will force a column set to "split" into before/after sets around the spanning element. |
| // |
| // Finally, we will need to deal with columns inside regions. If regions have variable widths, then there will need |
| // to be unique column sets created inside any region whose width is different from its surrounding regions. This is |
| // actually pretty similar to the spanning case, in that we break up the column sets whenever the width varies. |
| // |
| // FIXME: For now just make one column set. This matches the old multi-column code. |
| // Right now our goal is just feature parity with the old multi-column code so that we can switch over to the |
| // new code as soon as possible. |
| RenderMultiColumnSet* firstSet = toRenderMultiColumnSet(firstRegion()); |
| if (firstSet) |
| return; |
| |
| invalidateRegions(); |
| |
| RenderMultiColumnBlock* parentBlock = toRenderMultiColumnBlock(parent()); |
| firstSet = new RenderMultiColumnSet(*this, RenderStyle::createAnonymousStyleWithDisplay(&parentBlock->style(), BLOCK)); |
| firstSet->initializeStyle(); |
| parentBlock->RenderBlock::addChild(firstSet); |
| |
| // Even though we aren't placed yet, we can go ahead and set up our size. At this point we're |
| // typically in the middle of laying out the thread, attempting to paginate, and we need to do |
| // some rudimentary "layout" of the set now, so that pagination will work. |
| firstSet->prepareForLayout(); |
| |
| validateRegions(); |
| } |
| |
| void RenderMultiColumnFlowThread::setPageBreak(const RenderBlock* block, LayoutUnit offset, LayoutUnit spaceShortage) |
| { |
| if (RenderMultiColumnSet* multicolSet = toRenderMultiColumnSet(regionAtBlockOffset(block, offset))) |
| multicolSet->recordSpaceShortage(spaceShortage); |
| } |
| |
| void RenderMultiColumnFlowThread::updateMinimumPageHeight(const RenderBlock* block, LayoutUnit offset, LayoutUnit minHeight) |
| { |
| if (RenderMultiColumnSet* multicolSet = toRenderMultiColumnSet(regionAtBlockOffset(block, offset))) |
| multicolSet->updateMinimumColumnHeight(minHeight); |
| } |
| |
| bool RenderMultiColumnFlowThread::addForcedRegionBreak(const RenderBlock* block, LayoutUnit offset, RenderBox* /*breakChild*/, bool /*isBefore*/, LayoutUnit* offsetBreakAdjustment) |
| { |
| if (RenderMultiColumnSet* multicolSet = toRenderMultiColumnSet(regionAtBlockOffset(block, offset))) { |
| multicolSet->addForcedBreak(offset); |
| if (offsetBreakAdjustment) |
| *offsetBreakAdjustment = pageLogicalHeightForOffset(offset) ? pageRemainingLogicalHeightForOffset(offset, IncludePageBoundary) : LayoutUnit(0); |
| return true; |
| } |
| return false; |
| } |
| |
| } |