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/*
* Copyright (c) 2010, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#if ENABLE(ACCELERATED_2D_CANVAS)
#include "TilingData.h"
#include "FloatRect.h"
#include "IntRect.h"
#include <algorithm>
using namespace std;
namespace WebCore {
static int computeNumTiles(int maxTextureSize, int totalSize, int borderTexels)
{
return max(1, 1 + (totalSize - 1 - 2 * borderTexels) / (maxTextureSize - 2 * borderTexels));
}
TilingData::TilingData(int maxTextureSize, int totalSizeX, int totalSizeY, bool hasBorderTexels)
: m_maxTextureSize(maxTextureSize)
, m_totalSizeX(totalSizeX)
, m_totalSizeY(totalSizeY)
, m_borderTexels(hasBorderTexels ? 1 : 0)
{
m_numTilesX = computeNumTiles(maxTextureSize, m_totalSizeX, m_borderTexels);
m_numTilesY = computeNumTiles(maxTextureSize, m_totalSizeY, m_borderTexels);
}
int TilingData::tileXIndexFromSrcCoord(int srcPos) const
{
int x = (srcPos - m_borderTexels) / (m_maxTextureSize - 2 * m_borderTexels);
return min(max(x, 0), numTilesX() - 1);
}
int TilingData::tileYIndexFromSrcCoord(int srcPos) const
{
int y = (srcPos - m_borderTexels) / (m_maxTextureSize - 2 * m_borderTexels);
return min(max(y, 0), numTilesY() - 1);
}
IntRect TilingData::tileBounds(int tile) const
{
assertTile(tile);
int ix = tileXIndex(tile);
int iy = tileYIndex(tile);
int x = tilePositionX(ix);
int y = tilePositionY(iy);
int width = tileSizeX(ix);
int height = tileSizeY(iy);
ASSERT(x >= 0 && y >= 0 && width >= 0 && height >= 0);
ASSERT(x <= totalSizeX() && y <= totalSizeY());
return IntRect(x, y, width, height);
}
IntRect TilingData::tileBoundsWithBorder(int tile) const
{
IntRect bounds = tileBounds(tile);
if (m_borderTexels) {
int x1 = bounds.x();
int x2 = bounds.right();
int y1 = bounds.y();
int y2 = bounds.bottom();
if (tileXIndex(tile) > 0)
x1--;
if (tileXIndex(tile) < (numTilesX() - 1))
x2++;
if (tileYIndex(tile) > 0)
y1--;
if (tileYIndex(tile) < (numTilesY() - 1))
y2++;
bounds = IntRect(x1, y1, x2 - x1, y2 - y1);
}
return bounds;
}
FloatRect TilingData::tileBoundsNormalized(int tile) const
{
assertTile(tile);
FloatRect bounds(tileBounds(tile));
bounds.scale(1.0f / m_totalSizeX, 1.0f / m_totalSizeY);
return bounds;
}
int TilingData::tilePositionX(int xIndex) const
{
ASSERT(xIndex >= 0 && xIndex < numTilesX());
int pos = 0;
for (int i = 0; i < xIndex; i++)
pos += tileSizeX(i);
return pos;
}
int TilingData::tilePositionY(int yIndex) const
{
ASSERT(yIndex >= 0 && yIndex < numTilesY());
int pos = 0;
for (int i = 0; i < yIndex; i++)
pos += tileSizeY(i);
return pos;
}
int TilingData::tileSizeX(int xIndex) const
{
ASSERT(xIndex >= 0 && xIndex < numTilesX());
int size = maxTextureSize();
size = min(size, totalSizeX());
if (!xIndex && m_numTilesX == 1)
return m_totalSizeX;
if (!xIndex && m_numTilesX > 1)
return m_maxTextureSize - m_borderTexels;
if (xIndex < numTilesX() - 1)
return m_maxTextureSize - 2 * m_borderTexels;
if (xIndex == numTilesX() - 1)
return m_totalSizeX - tilePositionX(xIndex);
ASSERT_NOT_REACHED();
return 0;
}
int TilingData::tileSizeY(int yIndex) const
{
ASSERT(yIndex >= 0 && yIndex < numTilesY());
int size = maxTextureSize();
size = min(size, totalSizeY());
if (!yIndex && m_numTilesY == 1)
return m_totalSizeY;
if (!yIndex && m_numTilesY > 1)
return m_maxTextureSize - m_borderTexels;
if (yIndex < numTilesY() - 1)
return m_maxTextureSize - 2 * m_borderTexels;
if (yIndex == numTilesY() - 1)
return m_totalSizeY - tilePositionY(yIndex);
ASSERT_NOT_REACHED();
return 0;
}
IntRect TilingData::overlappedTileIndices(const WebCore::IntRect &srcRect) const
{
int x = tileXIndexFromSrcCoord(srcRect.x());
int y = tileYIndexFromSrcCoord(srcRect.y());
int r = tileXIndexFromSrcCoord(srcRect.right());
int b = tileYIndexFromSrcCoord(srcRect.bottom());
return IntRect(x, y, r - x, b - y);
}
IntRect TilingData::overlappedTileIndices(const WebCore::FloatRect &srcRect) const
{
return overlappedTileIndices(enclosingIntRect(srcRect));
}
void TilingData::intersectDrawQuad(const FloatRect& srcRect, const FloatRect& dstRect, int tile,
FloatRect* newSrc, FloatRect* newDst) const
{
// Intersect with tile
FloatRect tileBounds = this->tileBounds(tile);
FloatRect srcRectIntersected = srcRect;
srcRectIntersected.intersect(tileBounds);
if (srcRectIntersected.isEmpty()) {
*newSrc = *newDst = FloatRect(0, 0, 0, 0);
return;
}
float srcRectIntersectedNormX = (srcRectIntersected.x() - srcRect.x()) / srcRect.width();
float srcRectIntersectedNormY = (srcRectIntersected.y() - srcRect.y()) / srcRect.height();
float srcRectIntersectedNormW = srcRectIntersected.width() / srcRect.width();
float srcRectIntersectedNormH = srcRectIntersected.height() / srcRect.height();
*newSrc = srcRectIntersected;
newSrc->move(
-tileBounds.x() + ((tileXIndex(tile) > 0) ? m_borderTexels : 0),
-tileBounds.y() + ((tileYIndex(tile) > 0) ? m_borderTexels : 0));
*newDst = FloatRect(
srcRectIntersectedNormX * dstRect.width() + dstRect.x(),
srcRectIntersectedNormY * dstRect.height() + dstRect.y(),
srcRectIntersectedNormW * dstRect.width(),
srcRectIntersectedNormH * dstRect.height());
}
}
#endif