| /* |
| * Copyright (c) 2010, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * * Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following disclaimer |
| * in the documentation and/or other materials provided with the |
| * distribution. |
| * * Neither the name of Google Inc. nor the names of its |
| * contributors may be used to endorse or promote products derived from |
| * this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(ACCELERATED_2D_CANVAS) |
| |
| #include "Shader.h" |
| |
| #include "AffineTransform.h" |
| #include "GraphicsContext3D.h" |
| |
| #include <wtf/text/CString.h> |
| |
| namespace WebCore { |
| |
| // static |
| void Shader::affineTo3x3(const AffineTransform& transform, float mat[9]) |
| { |
| mat[0] = transform.a(); |
| mat[1] = transform.b(); |
| mat[2] = 0.0f; |
| mat[3] = transform.c(); |
| mat[4] = transform.d(); |
| mat[5] = 0.0f; |
| mat[6] = transform.e(); |
| mat[7] = transform.f(); |
| mat[8] = 1.0f; |
| } |
| |
| // static |
| unsigned Shader::loadShader(GraphicsContext3D* context, unsigned type, const char* shaderSource) |
| { |
| unsigned shader = context->createShader(type); |
| if (!shader) |
| return 0; |
| |
| String shaderSourceStr(shaderSource); |
| context->shaderSource(shader, shaderSourceStr); |
| context->compileShader(shader); |
| int compileStatus = 0; |
| context->getShaderiv(shader, GraphicsContext3D::COMPILE_STATUS, &compileStatus); |
| if (!compileStatus) { |
| String infoLog = context->getShaderInfoLog(shader); |
| LOG_ERROR("%s", infoLog.utf8().data()); |
| context->deleteShader(shader); |
| return 0; |
| } |
| return shader; |
| } |
| |
| // static |
| unsigned Shader::loadProgram(GraphicsContext3D* context, const char* vertexShaderSource, const char* fragmentShaderSource) |
| { |
| unsigned vertexShader = loadShader(context, GraphicsContext3D::VERTEX_SHADER, vertexShaderSource); |
| if (!vertexShader) |
| return 0; |
| unsigned fragmentShader = loadShader(context, GraphicsContext3D::FRAGMENT_SHADER, fragmentShaderSource); |
| if (!fragmentShader) |
| return 0; |
| unsigned program = context->createProgram(); |
| if (!program) |
| return 0; |
| context->attachShader(program, vertexShader); |
| context->attachShader(program, fragmentShader); |
| context->linkProgram(program); |
| int linkStatus = 0; |
| context->getProgramiv(program, GraphicsContext3D::LINK_STATUS, &linkStatus); |
| if (!linkStatus) |
| context->deleteProgram(program); |
| context->deleteShader(vertexShader); |
| context->deleteShader(fragmentShader); |
| return program; |
| } |
| |
| Shader::Shader(GraphicsContext3D* context, unsigned program) |
| : m_context(context) |
| , m_program(program) |
| { |
| } |
| |
| Shader::~Shader() |
| { |
| m_context->deleteProgram(m_program); |
| } |
| |
| } |
| |
| #endif |