| /* |
| * Copyright (C) 2010, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON |
| * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| |
| #if USE(ACCELERATED_COMPOSITING) |
| |
| #include "TextureManager.h" |
| |
| #include "LayerRendererChromium.h" |
| |
| namespace WebCore { |
| |
| static size_t memoryUseBytes(IntSize size, unsigned textureFormat) |
| { |
| // FIXME: This assumes all textures are 4 bytes/pixel, like RGBA. |
| return size.width() * size.height() * 4; |
| } |
| |
| TextureManager::TextureManager(GraphicsContext3D* context, size_t memoryLimitBytes, int maxTextureSize) |
| : m_context(context) |
| , m_memoryLimitBytes(memoryLimitBytes) |
| , m_memoryUseBytes(0) |
| , m_maxTextureSize(maxTextureSize) |
| , m_nextToken(1) |
| { |
| } |
| |
| TextureToken TextureManager::getToken() |
| { |
| return m_nextToken++; |
| } |
| |
| void TextureManager::releaseToken(TextureToken token) |
| { |
| TextureMap::iterator it = m_textures.find(token); |
| if (it != m_textures.end()) |
| removeTexture(token, it->second); |
| } |
| |
| bool TextureManager::hasTexture(TextureToken token) |
| { |
| if (m_textures.contains(token)) { |
| // If someone asks about a texture put it at the end of the LRU list. |
| m_textureLRUSet.remove(token); |
| m_textureLRUSet.add(token); |
| return true; |
| } |
| return false; |
| } |
| |
| void TextureManager::protectTexture(TextureToken token) |
| { |
| ASSERT(hasTexture(token)); |
| ASSERT(!m_textures.get(token).isProtected); |
| TextureInfo info = m_textures.take(token); |
| info.isProtected = true; |
| m_textures.add(token, info); |
| } |
| |
| void TextureManager::unprotectTexture(TextureToken token) |
| { |
| TextureMap::iterator it = m_textures.find(token); |
| if (it != m_textures.end()) { |
| TextureInfo info = it->second; |
| if (info.isProtected) { |
| info.isProtected = false; |
| m_textures.remove(it); |
| m_textures.add(token, info); |
| } |
| } |
| } |
| |
| bool TextureManager::reduceMemoryToLimit(size_t limit) |
| { |
| while (m_memoryUseBytes > limit) { |
| ASSERT(!m_textureLRUSet.isEmpty()); |
| bool foundCandidate = false; |
| for (ListHashSet<TextureToken>::iterator lruIt = m_textureLRUSet.begin(); lruIt != m_textureLRUSet.end(); ++lruIt) { |
| TextureToken token = *lruIt; |
| TextureInfo info = m_textures.get(token); |
| if (info.isProtected) |
| continue; |
| removeTexture(token, info); |
| foundCandidate = true; |
| break; |
| } |
| if (!foundCandidate) |
| return false; |
| } |
| return true; |
| } |
| |
| void TextureManager::addTexture(TextureToken token, TextureInfo info) |
| { |
| ASSERT(!m_textureLRUSet.contains(token)); |
| ASSERT(!m_textures.contains(token)); |
| m_memoryUseBytes += memoryUseBytes(info.size, info.format); |
| m_textures.set(token, info); |
| m_textureLRUSet.add(token); |
| } |
| |
| void TextureManager::removeTexture(TextureToken token, TextureInfo info) |
| { |
| ASSERT(m_textureLRUSet.contains(token)); |
| ASSERT(m_textures.contains(token)); |
| m_memoryUseBytes -= memoryUseBytes(info.size, info.format); |
| m_textures.remove(token); |
| ASSERT(m_textureLRUSet.contains(token)); |
| m_textureLRUSet.remove(token); |
| GLC(m_context.get(), m_context->deleteTexture(info.textureId)); |
| } |
| |
| unsigned TextureManager::requestTexture(TextureToken token, IntSize size, unsigned format, bool* newTexture) |
| { |
| if (size.width() > m_maxTextureSize || size.height() > m_maxTextureSize) |
| return 0; |
| |
| TextureMap::iterator it = m_textures.find(token); |
| if (it != m_textures.end()) { |
| ASSERT(it->second.size != size || it->second.format != format); |
| removeTexture(token, it->second); |
| } |
| |
| size_t memoryRequiredBytes = memoryUseBytes(size, format); |
| if (memoryRequiredBytes > m_memoryLimitBytes || !reduceMemoryToLimit(m_memoryLimitBytes - memoryRequiredBytes)) |
| return 0; |
| |
| unsigned textureId = m_context->createTexture(); |
| GLC(m_context.get(), textureId = m_context->createTexture()); |
| GLC(m_context.get(), m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, textureId)); |
| // Do basic linear filtering on resize. |
| GLC(m_context.get(), m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR)); |
| GLC(m_context.get(), m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR)); |
| // NPOT textures in GL ES only work when the wrap mode is set to GraphicsContext3D::CLAMP_TO_EDGE. |
| GLC(m_context.get(), m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_S, GraphicsContext3D::CLAMP_TO_EDGE)); |
| GLC(m_context.get(), m_context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_T, GraphicsContext3D::CLAMP_TO_EDGE)); |
| GLC(m_context.get(), m_context->texImage2DResourceSafe(GraphicsContext3D::TEXTURE_2D, 0, format, size.width(), size.height(), 0, format, GraphicsContext3D::UNSIGNED_BYTE)); |
| TextureInfo info; |
| info.size = size; |
| info.format = format; |
| info.textureId = textureId; |
| info.isProtected = true; |
| addTexture(token, info); |
| return textureId; |
| } |
| |
| } |
| |
| #endif // USE(ACCELERATED_COMPOSITING) |