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/*
* Copyright (C) 2010 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#if ENABLE(WEB_AUDIO)
#include "Biquad.h"
#include <algorithm>
#include <stdio.h>
#include <wtf/MathExtras.h>
#if OS(DARWIN)
#include <Accelerate/Accelerate.h>
#endif
namespace WebCore {
const int kBufferSize = 1024;
Biquad::Biquad()
{
#if OS(DARWIN)
// Allocate two samples more for filter history
m_inputBuffer.resize(kBufferSize + 2);
m_outputBuffer.resize(kBufferSize + 2);
#endif
// Initialize as pass-thru (straight-wire, no filter effect)
m_a0 = 1.0;
m_a1 = 0.0;
m_a2 = 0.0;
m_b1 = 0.0;
m_b2 = 0.0;
m_g = 1.0;
reset(); // clear filter memory
}
void Biquad::process(const float* sourceP, float* destP, size_t framesToProcess)
{
#if OS(DARWIN)
// Use vecLib if available
processFast(sourceP, destP, framesToProcess);
#else
int n = framesToProcess;
// Create local copies of member variables
double x1 = m_x1;
double x2 = m_x2;
double y1 = m_y1;
double y2 = m_y2;
double a0 = m_a0;
double a1 = m_a1;
double a2 = m_a2;
double b1 = m_b1;
double b2 = m_b2;
while (n--) {
// FIXME: this can be optimized by pipelining the multiply adds...
float x = *sourceP++;
float y = a0*x + a1*x1 + a2*x2 - b1*y1 - b2*y2;
y *= m_g;
*destP++ = y;
// Update state variables
x2 = x1;
x1 = x;
y2 = y1;
y1 = y;
}
// Local variables back to member
m_x1 = x1;
m_x2 = x2;
m_y1 = y1;
m_y2 = y2;
m_a0 = a0;
m_a1 = a1;
m_a2 = a2;
m_b1 = b1;
m_b2 = b2;
#endif
}
#if OS(DARWIN)
// Here we have optimized version using Accelerate.framework
void Biquad::processFast(const float* sourceP, float* destP, size_t framesToProcess)
{
// Filter coefficients
double B[5];
B[0] = m_a0;
B[1] = m_a1;
B[2] = m_a2;
B[3] = m_b1;
B[4] = m_b2;
double* inputP = m_inputBuffer.data();
double* outputP = m_outputBuffer.data();
double* input2P = inputP + 2;
double* output2P = outputP + 2;
// Break up processing into smaller slices (kBufferSize) if necessary.
int n = framesToProcess;
while (n > 0) {
int framesThisTime = n < kBufferSize ? n : kBufferSize;
// Copy input to input buffer
for (int i = 0; i < framesThisTime; ++i)
input2P[i] = *sourceP++;
processSliceFast(inputP, outputP, B, framesThisTime);
// Copy output buffer to output (converts float -> double).
for (int i = 0; i < framesThisTime; ++i)
*destP++ = static_cast<float>(output2P[i]);
n -= framesThisTime;
}
}
void Biquad::processSliceFast(double* sourceP, double* destP, double* coefficientsP, size_t framesToProcess)
{
// Use double-precision for filter stability
vDSP_deq22D(sourceP, 1, coefficientsP, destP, 1, framesToProcess);
// Save history. Note that sourceP and destP reference m_inputBuffer and m_outputBuffer respectively.
// These buffers are allocated (in the constructor) with space for two extra samples so it's OK to access
// array values two beyond framesToProcess.
sourceP[0] = sourceP[framesToProcess - 2 + 2];
sourceP[1] = sourceP[framesToProcess - 1 + 2];
destP[0] = destP[framesToProcess - 2 + 2];
destP[1] = destP[framesToProcess - 1 + 2];
}
#endif // OS(DARWIN)
void Biquad::reset()
{
m_x1 = m_x2 = m_y1 = m_y2 = 0.0;
#if OS(DARWIN)
// Two extra samples for filter history
double* inputP = m_inputBuffer.data();
inputP[0] = 0.0;
inputP[1] = 0.0;
double* outputP = m_outputBuffer.data();
outputP[0] = 0.0;
outputP[1] = 0.0;
#endif
}
void Biquad::setLowpassParams(double cutoff, double resonance)
{
resonance = std::max(0.0, resonance); // can't go negative
double g = pow(10.0, 0.05 * resonance);
double d = sqrt((4.0 - sqrt(16.0 - 16.0 / (g * g))) / 2.0);
// Compute biquad coefficients for lopass filter
double theta = piDouble * cutoff;
double sn = 0.5 * d * sin(theta);
double beta = 0.5 * (1.0 - sn) / (1.0 + sn);
double gamma = (0.5 + beta) * cos(theta);
double alpha = 0.25 * (0.5 + beta - gamma);
m_a0 = 2.0 * alpha;
m_a1 = 2.0 * 2.0*alpha;
m_a2 = 2.0 * alpha;
m_b1 = 2.0 * -gamma;
m_b2 = 2.0 * beta;
}
void Biquad::setHighpassParams(double cutoff, double resonance)
{
resonance = std::max(0.0, resonance); // can't go negative
double g = pow(10.0, 0.05 * resonance);
double d = sqrt((4.0 - sqrt(16.0 - 16.0 / (g * g))) / 2.0);
// Compute biquad coefficients for highpass filter
double theta = piDouble * cutoff;
double sn = 0.5 * d * sin(theta);
double beta = 0.5 * (1.0 - sn) / (1.0 + sn);
double gamma = (0.5 + beta) * cos(theta);
double alpha = 0.25 * (0.5 + beta + gamma);
m_a0 = 2.0 * alpha;
m_a1 = 2.0 * -2.0*alpha;
m_a2 = 2.0 * alpha;
m_b1 = 2.0 * -gamma;
m_b2 = 2.0 * beta;
}
void Biquad::setLowShelfParams(double cutoff, double dbGain)
{
double theta = piDouble * cutoff;
double A = pow(10.0, dbGain / 40.0);
double S = 1.0; // filter slope (1.0 is max value)
double alpha = 0.5 * sin(theta) * sqrt((A + 1.0 / A) * (1.0 / S - 1.0) + 2.0);
double k = cos(theta);
double k2 = 2.0 * sqrt(A) * alpha;
double b0 = A * ((A + 1.0) - (A - 1.0) * k + k2);
double b1 = 2.0 * A * ((A - 1.0) - (A + 1.0) * k);
double b2 = A * ((A + 1.0) - (A - 1.0) * k - k2);
double a0 = (A + 1.0) + (A - 1.0) * k + k2;
double a1 = -2.0 * ((A - 1.0) + (A + 1.0) * k);
double a2 = (A + 1.0) + (A - 1.0) * k - k2;
double a0Inverse = 1.0 / a0;
m_a0 = b0 * a0Inverse;
m_a1 = b1 * a0Inverse;
m_a2 = b2 * a0Inverse;
m_b1 = a1 * a0Inverse;
m_b2 = a2 * a0Inverse;
}
void Biquad::setZeroPolePairs(const Complex &zero, const Complex &pole)
{
m_a0 = 1.0;
m_a1 = -2.0 * zero.real();
double zeroMag = abs(zero);
m_a2 = zeroMag * zeroMag;
m_b1 = -2.0 * pole.real();
double poleMag = abs(pole);
m_b2 = poleMag * poleMag;
}
void Biquad::setAllpassPole(const Complex &pole)
{
Complex zero = Complex(1.0, 0.0) / pole;
setZeroPolePairs(zero, pole);
}
} // namespace WebCore
#endif // ENABLE(WEB_AUDIO)