| // |
| // Copyright 2002 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // VertexBuffer9.h: Defines the D3D9 VertexBuffer implementation. |
| |
| #ifndef LIBANGLE_RENDERER_D3D_D3D9_VERTEXBUFFER9_H_ |
| #define LIBANGLE_RENDERER_D3D_D3D9_VERTEXBUFFER9_H_ |
| |
| #include "libANGLE/renderer/d3d/VertexBuffer.h" |
| |
| namespace rx |
| { |
| class Renderer9; |
| |
| class VertexBuffer9 : public VertexBuffer |
| { |
| public: |
| explicit VertexBuffer9(Renderer9 *renderer); |
| |
| angle::Result initialize(const gl::Context *context, |
| unsigned int size, |
| bool dynamicUsage) override; |
| |
| // Warning: you should ensure binding really matches attrib.bindingIndex before using this |
| // function. |
| angle::Result storeVertexAttributes(const gl::Context *context, |
| const gl::VertexAttribute &attrib, |
| const gl::VertexBinding &binding, |
| gl::VertexAttribType currentValueType, |
| GLint start, |
| size_t count, |
| GLsizei instances, |
| unsigned int offset, |
| const uint8_t *sourceData) override; |
| |
| unsigned int getBufferSize() const override; |
| angle::Result setBufferSize(const gl::Context *context, unsigned int size) override; |
| angle::Result discard(const gl::Context *context) override; |
| |
| IDirect3DVertexBuffer9 *getBuffer() const; |
| |
| private: |
| ~VertexBuffer9() override; |
| Renderer9 *mRenderer; |
| |
| IDirect3DVertexBuffer9 *mVertexBuffer; |
| unsigned int mBufferSize; |
| bool mDynamicUsage; |
| }; |
| |
| } // namespace rx |
| |
| #endif // LIBANGLE_RENDERER_D3D_D3D9_VERTEXBUFFER9_H_ |