| // |
| // Copyright 2012 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // RenderTarget11.cpp: Implements a DX11-specific wrapper for ID3D11View pointers |
| // retained by Renderbuffers. |
| |
| #include "libANGLE/renderer/d3d/d3d11/RenderTarget11.h" |
| |
| #include "libANGLE/Context.h" |
| #include "libANGLE/renderer/d3d/d3d11/Context11.h" |
| #include "libANGLE/renderer/d3d/d3d11/Renderer11.h" |
| #include "libANGLE/renderer/d3d/d3d11/SwapChain11.h" |
| #include "libANGLE/renderer/d3d/d3d11/formatutils11.h" |
| #include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h" |
| #include "libANGLE/renderer/d3d/d3d11/texture_format_table.h" |
| |
| namespace rx |
| { |
| |
| namespace |
| { |
| bool GetTextureProperties(ID3D11Resource *resource, unsigned int *mipLevels, unsigned int *samples) |
| { |
| ID3D11Texture1D *texture1D = d3d11::DynamicCastComObject<ID3D11Texture1D>(resource); |
| if (texture1D) |
| { |
| D3D11_TEXTURE1D_DESC texDesc; |
| texture1D->GetDesc(&texDesc); |
| SafeRelease(texture1D); |
| |
| *mipLevels = texDesc.MipLevels; |
| *samples = 0; |
| |
| return true; |
| } |
| |
| ID3D11Texture2D *texture2D = d3d11::DynamicCastComObject<ID3D11Texture2D>(resource); |
| if (texture2D) |
| { |
| D3D11_TEXTURE2D_DESC texDesc; |
| texture2D->GetDesc(&texDesc); |
| SafeRelease(texture2D); |
| |
| *mipLevels = texDesc.MipLevels; |
| *samples = texDesc.SampleDesc.Count > 1 ? texDesc.SampleDesc.Count : 0; |
| |
| return true; |
| } |
| |
| ID3D11Texture3D *texture3D = d3d11::DynamicCastComObject<ID3D11Texture3D>(resource); |
| if (texture3D) |
| { |
| D3D11_TEXTURE3D_DESC texDesc; |
| texture3D->GetDesc(&texDesc); |
| SafeRelease(texture3D); |
| |
| *mipLevels = texDesc.MipLevels; |
| *samples = 0; |
| |
| return true; |
| } |
| |
| return false; |
| } |
| |
| unsigned int GetRTVSubresourceIndex(ID3D11Resource *resource, ID3D11RenderTargetView *view) |
| { |
| D3D11_RENDER_TARGET_VIEW_DESC rtvDesc; |
| view->GetDesc(&rtvDesc); |
| |
| unsigned int mipSlice = 0; |
| unsigned int arraySlice = 0; |
| |
| switch (rtvDesc.ViewDimension) |
| { |
| case D3D11_RTV_DIMENSION_TEXTURE1D: |
| mipSlice = rtvDesc.Texture1D.MipSlice; |
| arraySlice = 0; |
| break; |
| |
| case D3D11_RTV_DIMENSION_TEXTURE1DARRAY: |
| mipSlice = rtvDesc.Texture1DArray.MipSlice; |
| arraySlice = rtvDesc.Texture1DArray.FirstArraySlice; |
| break; |
| |
| case D3D11_RTV_DIMENSION_TEXTURE2D: |
| mipSlice = rtvDesc.Texture2D.MipSlice; |
| arraySlice = 0; |
| break; |
| |
| case D3D11_RTV_DIMENSION_TEXTURE2DARRAY: |
| mipSlice = rtvDesc.Texture2DArray.MipSlice; |
| arraySlice = rtvDesc.Texture2DArray.FirstArraySlice; |
| break; |
| |
| case D3D11_RTV_DIMENSION_TEXTURE2DMS: |
| mipSlice = 0; |
| arraySlice = 0; |
| break; |
| |
| case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY: |
| mipSlice = 0; |
| arraySlice = rtvDesc.Texture2DMSArray.FirstArraySlice; |
| break; |
| |
| case D3D11_RTV_DIMENSION_TEXTURE3D: |
| mipSlice = rtvDesc.Texture3D.MipSlice; |
| arraySlice = 0; |
| break; |
| |
| case D3D11_RTV_DIMENSION_UNKNOWN: |
| case D3D11_RTV_DIMENSION_BUFFER: |
| UNIMPLEMENTED(); |
| break; |
| |
| default: |
| UNREACHABLE(); |
| break; |
| } |
| |
| unsigned int mipLevels, samples; |
| GetTextureProperties(resource, &mipLevels, &samples); |
| |
| return D3D11CalcSubresource(mipSlice, arraySlice, mipLevels); |
| } |
| |
| unsigned int GetDSVSubresourceIndex(ID3D11Resource *resource, ID3D11DepthStencilView *view) |
| { |
| D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc; |
| view->GetDesc(&dsvDesc); |
| |
| unsigned int mipSlice = 0; |
| unsigned int arraySlice = 0; |
| |
| switch (dsvDesc.ViewDimension) |
| { |
| case D3D11_DSV_DIMENSION_TEXTURE1D: |
| mipSlice = dsvDesc.Texture1D.MipSlice; |
| arraySlice = 0; |
| break; |
| |
| case D3D11_DSV_DIMENSION_TEXTURE1DARRAY: |
| mipSlice = dsvDesc.Texture1DArray.MipSlice; |
| arraySlice = dsvDesc.Texture1DArray.FirstArraySlice; |
| break; |
| |
| case D3D11_DSV_DIMENSION_TEXTURE2D: |
| mipSlice = dsvDesc.Texture2D.MipSlice; |
| arraySlice = 0; |
| break; |
| |
| case D3D11_DSV_DIMENSION_TEXTURE2DARRAY: |
| mipSlice = dsvDesc.Texture2DArray.MipSlice; |
| arraySlice = dsvDesc.Texture2DArray.FirstArraySlice; |
| break; |
| |
| case D3D11_DSV_DIMENSION_TEXTURE2DMS: |
| mipSlice = 0; |
| arraySlice = 0; |
| break; |
| |
| case D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY: |
| mipSlice = 0; |
| arraySlice = dsvDesc.Texture2DMSArray.FirstArraySlice; |
| break; |
| |
| case D3D11_DSV_DIMENSION_UNKNOWN: |
| UNIMPLEMENTED(); |
| break; |
| |
| default: |
| UNREACHABLE(); |
| break; |
| } |
| |
| unsigned int mipLevels, samples; |
| GetTextureProperties(resource, &mipLevels, &samples); |
| |
| return D3D11CalcSubresource(mipSlice, arraySlice, mipLevels); |
| } |
| |
| GLenum GetSurfaceRTFormat(bool depth, SwapChain11 *swapChain) |
| { |
| return (depth ? swapChain->getDepthBufferInternalFormat() |
| : swapChain->getRenderTargetInternalFormat()); |
| } |
| |
| const d3d11::Format &GetSurfaceFormatSet(bool depth, SwapChain11 *swapChain, Renderer11 *renderer) |
| { |
| return d3d11::Format::Get(GetSurfaceRTFormat(depth, swapChain), |
| renderer->getRenderer11DeviceCaps()); |
| } |
| |
| } // anonymous namespace |
| |
| RenderTarget11::RenderTarget11(const d3d11::Format &formatSet) : mFormatSet(formatSet) {} |
| |
| RenderTarget11::~RenderTarget11() {} |
| |
| TextureRenderTarget11::TextureRenderTarget11(d3d11::RenderTargetView &&rtv, |
| const TextureHelper11 &resource, |
| const d3d11::SharedSRV &srv, |
| const d3d11::SharedSRV &blitSRV, |
| GLenum internalFormat, |
| const d3d11::Format &formatSet, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLsizei samples) |
| : RenderTarget11(formatSet), |
| mWidth(width), |
| mHeight(height), |
| mDepth(depth), |
| mInternalFormat(internalFormat), |
| mSamples(samples), |
| mSubresourceIndex(0), |
| mTexture(resource), |
| mRenderTarget(std::move(rtv)), |
| mDepthStencil(), |
| mShaderResource(srv.makeCopy()), |
| mBlitShaderResource(blitSRV.makeCopy()) |
| { |
| if (mRenderTarget.valid() && mTexture.valid()) |
| { |
| mSubresourceIndex = GetRTVSubresourceIndex(mTexture.get(), mRenderTarget.get()); |
| } |
| ASSERT(mFormatSet.formatID != angle::FormatID::NONE || mWidth == 0 || mHeight == 0); |
| } |
| |
| TextureRenderTarget11::TextureRenderTarget11(d3d11::DepthStencilView &&dsv, |
| const TextureHelper11 &resource, |
| const d3d11::SharedSRV &srv, |
| GLenum internalFormat, |
| const d3d11::Format &formatSet, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLsizei samples) |
| : RenderTarget11(formatSet), |
| mWidth(width), |
| mHeight(height), |
| mDepth(depth), |
| mInternalFormat(internalFormat), |
| mSamples(samples), |
| mSubresourceIndex(0), |
| mTexture(resource), |
| mRenderTarget(), |
| mDepthStencil(std::move(dsv)), |
| mShaderResource(srv.makeCopy()), |
| mBlitShaderResource() |
| { |
| if (mDepthStencil.valid() && mTexture.valid()) |
| { |
| mSubresourceIndex = GetDSVSubresourceIndex(mTexture.get(), mDepthStencil.get()); |
| } |
| ASSERT(mFormatSet.formatID != angle::FormatID::NONE || mWidth == 0 || mHeight == 0); |
| } |
| |
| TextureRenderTarget11::~TextureRenderTarget11() {} |
| |
| const TextureHelper11 &TextureRenderTarget11::getTexture() const |
| { |
| return mTexture; |
| } |
| |
| const d3d11::RenderTargetView &TextureRenderTarget11::getRenderTargetView() const |
| { |
| return mRenderTarget; |
| } |
| |
| const d3d11::DepthStencilView &TextureRenderTarget11::getDepthStencilView() const |
| { |
| return mDepthStencil; |
| } |
| |
| const d3d11::SharedSRV &TextureRenderTarget11::getShaderResourceView( |
| const gl::Context *context) const |
| { |
| return mShaderResource; |
| } |
| |
| const d3d11::SharedSRV &TextureRenderTarget11::getBlitShaderResourceView( |
| const gl::Context *context) const |
| { |
| return mBlitShaderResource; |
| } |
| |
| GLsizei TextureRenderTarget11::getWidth() const |
| { |
| return mWidth; |
| } |
| |
| GLsizei TextureRenderTarget11::getHeight() const |
| { |
| return mHeight; |
| } |
| |
| GLsizei TextureRenderTarget11::getDepth() const |
| { |
| return mDepth; |
| } |
| |
| GLenum TextureRenderTarget11::getInternalFormat() const |
| { |
| return mInternalFormat; |
| } |
| |
| GLsizei TextureRenderTarget11::getSamples() const |
| { |
| return mSamples; |
| } |
| |
| unsigned int TextureRenderTarget11::getSubresourceIndex() const |
| { |
| return mSubresourceIndex; |
| } |
| |
| SurfaceRenderTarget11::SurfaceRenderTarget11(SwapChain11 *swapChain, |
| Renderer11 *renderer, |
| bool depth) |
| : RenderTarget11(GetSurfaceFormatSet(depth, swapChain, renderer)), |
| mSwapChain(swapChain), |
| mDepth(depth) |
| { |
| ASSERT(mSwapChain); |
| } |
| |
| SurfaceRenderTarget11::~SurfaceRenderTarget11() {} |
| |
| GLsizei SurfaceRenderTarget11::getWidth() const |
| { |
| return mSwapChain->getWidth(); |
| } |
| |
| GLsizei SurfaceRenderTarget11::getHeight() const |
| { |
| return mSwapChain->getHeight(); |
| } |
| |
| GLsizei SurfaceRenderTarget11::getDepth() const |
| { |
| return 1; |
| } |
| |
| GLenum SurfaceRenderTarget11::getInternalFormat() const |
| { |
| return GetSurfaceRTFormat(mDepth, mSwapChain); |
| } |
| |
| GLsizei SurfaceRenderTarget11::getSamples() const |
| { |
| return mSwapChain->getSamples(); |
| } |
| |
| const TextureHelper11 &SurfaceRenderTarget11::getTexture() const |
| { |
| return (mDepth ? mSwapChain->getDepthStencilTexture() : mSwapChain->getOffscreenTexture()); |
| } |
| |
| const d3d11::RenderTargetView &SurfaceRenderTarget11::getRenderTargetView() const |
| { |
| ASSERT(!mDepth); |
| return mSwapChain->getRenderTarget(); |
| } |
| |
| const d3d11::DepthStencilView &SurfaceRenderTarget11::getDepthStencilView() const |
| { |
| ASSERT(mDepth); |
| return mSwapChain->getDepthStencil(); |
| } |
| |
| const d3d11::SharedSRV &SurfaceRenderTarget11::getShaderResourceView( |
| const gl::Context *context) const |
| { |
| return (mDepth ? mSwapChain->getDepthStencilShaderResource() |
| : mSwapChain->getRenderTargetShaderResource(GetImplAs<Context11>(context))); |
| } |
| |
| const d3d11::SharedSRV &SurfaceRenderTarget11::getBlitShaderResourceView( |
| const gl::Context *context) const |
| { |
| // The SurfaceRenderTargetView format should always be such that the normal SRV works for blits. |
| return getShaderResourceView(context); |
| } |
| |
| unsigned int SurfaceRenderTarget11::getSubresourceIndex() const |
| { |
| return 0; |
| } |
| |
| } // namespace rx |