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/*
* Copyright (C) 2011, 2014-2015 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(RUBBER_BANDING) || ENABLE(CSS_SCROLL_SNAP)
#include "FloatPoint.h"
#include "FloatSize.h"
#include "ScrollTypes.h"
#include "WheelEventTestMonitor.h"
#include <wtf/Noncopyable.h>
#include <wtf/RunLoop.h>
#if ENABLE(CSS_SCROLL_SNAP)
#include "ScrollSnapAnimatorState.h"
#include "ScrollSnapOffsetsInfo.h"
#endif
namespace WebCore {
class LayoutSize;
class PlatformWheelEvent;
class ScrollableArea;
class WheelEventTestMonitor;
class ScrollControllerClient {
protected:
virtual ~ScrollControllerClient() = default;
public:
#if ENABLE(RUBBER_BANDING)
virtual bool allowsHorizontalStretching(const PlatformWheelEvent&) const = 0;
virtual bool allowsVerticalStretching(const PlatformWheelEvent&) const = 0;
virtual IntSize stretchAmount() const = 0;
virtual bool pinnedInDirection(const FloatSize&) const = 0;
virtual bool canScrollHorizontally() const = 0;
virtual bool canScrollVertically() const = 0;
virtual bool shouldRubberBandInDirection(ScrollDirection) const = 0;
// FIXME: use ScrollClamping to collapse these to one.
virtual void immediateScrollBy(const FloatSize&) = 0;
virtual void immediateScrollByWithoutContentEdgeConstraints(const FloatSize&) = 0;
virtual void startSnapRubberbandTimer()
{
// Override to perform client-specific snap start logic
}
virtual void stopSnapRubberbandTimer()
{
// Override to perform client-specific snap end logic
}
// If the current scroll position is within the overhang area, this function will cause
// the page to scroll to the nearest boundary point.
virtual void adjustScrollPositionToBoundsIfNecessary() = 0;
#endif
virtual void deferWheelEventTestCompletionForReason(WheelEventTestMonitor::ScrollableAreaIdentifier, WheelEventTestMonitor::DeferReason) const { /* Do nothing */ }
virtual void removeWheelEventTestCompletionDeferralForReason(WheelEventTestMonitor::ScrollableAreaIdentifier, WheelEventTestMonitor::DeferReason) const { /* Do nothing */ }
#if ENABLE(CSS_SCROLL_SNAP)
virtual FloatPoint scrollOffset() const = 0;
virtual void immediateScrollOnAxis(ScrollEventAxis, float delta) = 0;
virtual void startScrollSnapTimer()
{
// Override to perform client-specific scroll snap point start logic
}
virtual void stopScrollSnapTimer()
{
// Override to perform client-specific scroll snap point end logic
}
virtual float pageScaleFactor() const
{
return 1.0f;
}
virtual unsigned activeScrollOffsetIndex(ScrollEventAxis) const
{
return 0;
}
virtual LayoutSize scrollExtent() const = 0;
virtual FloatSize viewportSize() const = 0;
#endif
};
enum class WheelEventStatus {
UserScrollBegin,
UserScrolling,
UserScrollEnd,
InertialScrollBegin,
InertialScrolling,
InertialScrollEnd,
StatelessScrollEvent,
Unknown
};
class ScrollController {
WTF_MAKE_NONCOPYABLE(ScrollController);
public:
explicit ScrollController(ScrollControllerClient&);
#if PLATFORM(MAC)
bool handleWheelEvent(const PlatformWheelEvent&);
#endif
bool isRubberBandInProgress() const;
bool isScrollSnapInProgress() const;
#if ENABLE(CSS_SCROLL_SNAP)
void updateScrollSnapPoints(ScrollEventAxis, const Vector<LayoutUnit>&, const Vector<ScrollOffsetRange<LayoutUnit>>&);
void setActiveScrollSnapIndexForAxis(ScrollEventAxis, unsigned);
void setActiveScrollSnapIndicesForOffset(int x, int y);
bool activeScrollSnapIndexDidChange() const { return m_activeScrollSnapIndexDidChange; }
void setScrollSnapIndexDidChange(bool state) { m_activeScrollSnapIndexDidChange = state; }
unsigned activeScrollSnapIndexForAxis(ScrollEventAxis) const;
void updateScrollSnapState(const ScrollableArea&);
#if PLATFORM(MAC)
bool processWheelEventForScrollSnap(const PlatformWheelEvent&);
#endif
#endif
private:
#if ENABLE(RUBBER_BANDING)
void startSnapRubberbandTimer();
void stopSnapRubberbandTimer();
void snapRubberBand();
void snapRubberBandTimerFired();
bool shouldRubberBandInHorizontalDirection(const PlatformWheelEvent&);
#endif
#if ENABLE(CSS_SCROLL_SNAP)
void setNearestScrollSnapIndexForAxisAndOffset(ScrollEventAxis, int);
#if PLATFORM(MAC)
void scrollSnapTimerFired();
void startScrollSnapTimer();
void stopScrollSnapTimer();
bool shouldOverrideInertialScrolling() const;
void statelessSnapTransitionTimerFired();
void scheduleStatelessScrollSnap();
void startDeferringWheelEventTestCompletionDueToScrollSnapping();
void stopDeferringWheelEventTestCompletionDueToScrollSnapping();
#endif
#endif
ScrollControllerClient& m_client;
#if PLATFORM(MAC)
CFTimeInterval m_lastMomentumScrollTimestamp { 0 };
#endif
FloatSize m_overflowScrollDelta;
FloatSize m_stretchScrollForce;
FloatSize m_momentumVelocity;
#if ENABLE(RUBBER_BANDING)
// Rubber band state.
CFTimeInterval m_startTime { 0 };
FloatSize m_startStretch;
FloatSize m_origVelocity;
RunLoop::Timer<ScrollController> m_snapRubberbandTimer;
#endif
#if ENABLE(CSS_SCROLL_SNAP)
std::unique_ptr<ScrollSnapAnimatorState> m_scrollSnapState;
#if PLATFORM(MAC)
FloatSize m_dragEndedScrollingVelocity;
RunLoop::Timer<ScrollController> m_statelessSnapTransitionTimer;
RunLoop::Timer<ScrollController> m_scrollSnapTimer;
#endif
#endif
#if PLATFORM(MAC)
bool m_inScrollGesture { false };
bool m_momentumScrollInProgress { false };
bool m_ignoreMomentumScrolls { false };
bool m_snapRubberbandTimerIsActive { false };
#endif
bool m_activeScrollSnapIndexDidChange { false };
};
} // namespace WebCore
#endif // ENABLE(RUBBER_BANDING)