blob: 1ff82774de7cea09b42b1d286ae171ec701f64de [file] [log] [blame]
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// RenderTargetMtl.mm:
// Implements the class methods for RenderTargetMtl.
//
#include "libANGLE/renderer/metal/RenderTargetMtl.h"
namespace rx
{
RenderTargetMtl::RenderTargetMtl() {}
RenderTargetMtl::~RenderTargetMtl()
{
reset();
}
RenderTargetMtl::RenderTargetMtl(RenderTargetMtl &&other)
: mTexture(std::move(other.mTexture)),
mLevelIndex(other.mLevelIndex),
mLayerIndex(other.mLayerIndex)
{}
void RenderTargetMtl::set(const mtl::TextureRef &texture,
size_t level,
size_t layer,
const mtl::Format &format)
{
mTexture = texture;
mLevelIndex = level;
mLayerIndex = layer;
mFormat = &format;
}
void RenderTargetMtl::set(const mtl::TextureRef &texture)
{
mTexture = texture;
}
void RenderTargetMtl::reset()
{
mTexture.reset();
mLevelIndex = 0;
mLayerIndex = 0;
mFormat = nullptr;
}
void RenderTargetMtl::toRenderPassAttachmentDesc(mtl::RenderPassAttachmentDesc *rpaDescOut) const
{
rpaDescOut->texture = mTexture;
rpaDescOut->level = static_cast<uint32_t>(mLevelIndex);
rpaDescOut->slice = static_cast<uint32_t>(mLayerIndex);
}
}