blob: e40c4b55174dce4e9f6e808d620ec93d36aafd1a [file] [log] [blame]
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// crash_handler_posix:
// ANGLE's crash handling and stack walking code. Modified from Skia's:
// https://github.com/google/skia/blob/master/tools/CrashHandler.cpp
//
#include "util/test_utils.h"
#include "common/angleutils.h"
#include <stdio.h>
#include <stdlib.h>
#if !defined(ANGLE_PLATFORM_ANDROID) && !defined(ANGLE_PLATFORM_FUCHSIA)
# if defined(ANGLE_PLATFORM_APPLE)
// We only use local unwinding, so we can define this to select a faster implementation.
# define UNW_LOCAL_ONLY
# include <cxxabi.h>
# include <libunwind.h>
# include <signal.h>
# elif defined(ANGLE_PLATFORM_POSIX)
// We'd use libunwind here too, but it's a pain to get installed for
// both 32 and 64 bit on bots. Doesn't matter much: catchsegv is best anyway.
# include <cxxabi.h>
# include <dlfcn.h>
# include <execinfo.h>
# include <signal.h>
# include <string.h>
# endif // defined(ANGLE_PLATFORM_APPLE)
#endif // !defined(ANGLE_PLATFORM_ANDROID) && !defined(ANGLE_PLATFORM_FUCHSIA)
namespace angle
{
#if defined(ANGLE_PLATFORM_ANDROID) || defined(ANGLE_PLATFORM_FUCHSIA)
void PrintStackBacktrace()
{
// No implementations yet.
}
void InitCrashHandler()
{
// No implementations yet.
}
void TerminateCrashHandler()
{
// No implementations yet.
}
#else
# if defined(ANGLE_PLATFORM_APPLE)
void PrintStackBacktrace()
{
printf("Backtrace:\n");
unw_context_t context;
unw_getcontext(&context);
unw_cursor_t cursor;
unw_init_local(&cursor, &context);
while (unw_step(&cursor) > 0)
{
static const size_t kMax = 256;
char mangled[kMax], demangled[kMax];
unw_word_t offset;
unw_get_proc_name(&cursor, mangled, kMax, &offset);
int ok;
size_t len = kMax;
abi::__cxa_demangle(mangled, demangled, &len, &ok);
printf(" %s (+0x%zx)\n", ok == 0 ? demangled : mangled, (size_t)offset);
}
printf("\n");
}
static void Handler(int sig)
{
printf("\nSignal %d:\n", sig);
PrintStackBacktrace();
// Exit NOW. Don't notify other threads, don't call anything registered with atexit().
_Exit(sig);
}
# elif defined(ANGLE_PLATFORM_POSIX)
void PrintStackBacktrace()
{
printf("Backtrace:\n");
void *stack[64];
const int count = backtrace(stack, ArraySize(stack));
char **symbols = backtrace_symbols(stack, count);
for (int i = 0; i < count; i++)
{
Dl_info info;
if (dladdr(stack[i], &info) && info.dli_sname)
{
// Make sure this is large enough to hold the fully demangled names, otherwise we could
// segault/hang here. For example, Vulkan validation layer errors can be deep enough
// into the stack that very large symbol names are generated.
char demangled[4096];
size_t len = ArraySize(demangled);
int ok;
abi::__cxa_demangle(info.dli_sname, demangled, &len, &ok);
if (ok == 0)
{
printf(" %s\n", demangled);
continue;
}
}
printf(" %s\n", symbols[i]);
}
}
static void Handler(int sig)
{
printf("\nSignal %d [%s]:\n", sig, strsignal(sig));
PrintStackBacktrace();
// Exit NOW. Don't notify other threads, don't call anything registered with atexit().
_Exit(sig);
}
# endif // defined(ANGLE_PLATFORM_APPLE)
static constexpr int kSignals[] = {
SIGABRT, SIGBUS, SIGFPE, SIGILL, SIGSEGV, SIGTRAP,
};
void InitCrashHandler()
{
for (int sig : kSignals)
{
// Register our signal handler unless something's already done so (e.g. catchsegv).
void (*prev)(int) = signal(sig, Handler);
if (prev != SIG_DFL)
{
signal(sig, prev);
}
}
}
void TerminateCrashHandler()
{
for (int sig : kSignals)
{
void (*prev)(int) = signal(sig, SIG_DFL);
if (prev != Handler && prev != SIG_DFL)
{
signal(sig, prev);
}
}
}
#endif // defined(ANGLE_PLATFORM_ANDROID) || defined(ANGLE_PLATFORM_FUCHSIA)
} // namespace angle