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//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// MatrixModeTest.cpp: Tests basic usage of glMatrixMode.
#include "test_utils/ANGLETest.h"
#include "test_utils/gl_raii.h"
#include <vector>
using namespace angle;
class MatrixModeTest : public ANGLETest
{
protected:
MatrixModeTest()
{
setWindowWidth(32);
setWindowHeight(32);
setConfigRedBits(8);
setConfigGreenBits(8);
setConfigBlueBits(8);
setConfigAlphaBits(8);
setConfigDepthBits(24);
}
};
// State query: Checks the initial state is correct.
TEST_P(MatrixModeTest, InitialState)
{
GLint matrixMode;
glGetIntegerv(GL_MATRIX_MODE, &matrixMode);
EXPECT_GL_NO_ERROR();
EXPECT_GLENUM_EQ(GL_MODELVIEW, matrixMode);
}
// Checks for error-generating cases.
TEST_P(MatrixModeTest, Negative)
{
glMatrixMode(0);
EXPECT_GL_ERROR(GL_INVALID_ENUM);
glMatrixMode(GL_TEXTURE_2D);
EXPECT_GL_ERROR(GL_INVALID_ENUM);
}
// Checks that matrix mode can be set.
TEST_P(MatrixModeTest, Set)
{
GLint matrixMode;
std::vector<GLenum> modes = {GL_PROJECTION, GL_MODELVIEW, GL_TEXTURE};
for (auto mode : modes)
{
glMatrixMode(mode);
EXPECT_GL_NO_ERROR();
glGetIntegerv(GL_MATRIX_MODE, &matrixMode);
EXPECT_GLENUM_EQ(mode, matrixMode);
}
}
ANGLE_INSTANTIATE_TEST(MatrixModeTest, ES1_D3D11(), ES1_OPENGL(), ES1_OPENGLES(), ES1_VULKAN());