blob: f1cb10d6e0a1232945b100a047f78c86ebb1977f [file] [log] [blame]
//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ExplicitContextTest.cpp: Tests of the EGL_ANGLE_explicit_context extension
#include "test_utils/ANGLETest.h"
#include "test_utils/gl_raii.h"
#include "util/EGLWindow.h"
namespace angle
{
class ExplicitContextTest : public ANGLETest
{
protected:
ExplicitContextTest()
{
setWindowWidth(256);
setWindowHeight(256);
setConfigRedBits(8);
setConfigGreenBits(8);
setConfigBlueBits(8);
setConfigAlphaBits(8);
}
};
// Test to ensure that the basic functionality of the extension works.
TEST_P(ExplicitContextTest, BasicTest)
{
ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_ANGLE_explicit_context") ||
!IsGLExtensionEnabled("GL_ANGLE_explicit_context_gles1"));
EGLContext context = getEGLWindow()->getContext();
// Clear to green
glClearColorContextANGLE(context, 0.0f, 1.0f, 0.0f, 1.0f);
glClearContextANGLE(context, GL_COLOR_BUFFER_BIT);
// Check for green
EXPECT_PIXEL_EQ(0, 0, 0, 255, 0, 255);
ASSERT_GL_NO_ERROR();
}
// Test to ensure that extension works with eglGetProcAddress
TEST_P(ExplicitContextTest, GetProcAddress)
{
ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_ANGLE_explicit_context") ||
!IsGLExtensionEnabled("GL_ANGLE_explicit_context_gles1"));
EGLContext context = getEGLWindow()->getContext();
// Clear to green
glClearColorContextANGLE(context, 1.0f, 0, 0, 1.0f);
glClearContextANGLE(context, GL_COLOR_BUFFER_BIT);
// Check for green
EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255);
EXPECT_GL_NO_ERROR();
}
// Test to ensure that a passed context of null results in a no-op
TEST_P(ExplicitContextTest, NullContext)
{
ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_ANGLE_explicit_context") ||
!IsGLExtensionEnabled("GL_ANGLE_explicit_context_gles1"));
EGLContext context = getEGLWindow()->getContext();
// Set clear color to red
glClearColorContextANGLE(context, 1.0f, 0, 0, 1.0f);
// Clear to red
glClearContextANGLE(context, GL_COLOR_BUFFER_BIT);
// Set clear color to green
glClearColorContextANGLE(context, 0.0f, 1.0f, 0.0f, 1.0f);
// Call clear with null context, which should perform a silent no-op
glClearContextANGLE(nullptr, GL_COLOR_BUFFER_BIT);
// Check that the color is red
EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255);
EXPECT_GL_NO_ERROR();
}
// Use this to select which configurations (e.g. which renderer, which GLES major version) these
// tests should be run against.
ANGLE_INSTANTIATE_TEST(ExplicitContextTest,
ES2_D3D9(),
ES2_D3D11(),
ES2_OPENGL(),
ES2_OPENGLES(),
ES2_VULKAN());
} // namespace angle