blob: e952f1adc6573695a219bbcfbe0c339b2a5646c4 [file] [log] [blame]
//-------------------------------------------------------------------------------------------------------
// Copyright (C) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE.txt file in the project root for full license information.
//-------------------------------------------------------------------------------------------------------
function foo() {}
var all = [ undefined, null,
true, false, new Boolean(true), new Boolean(false),
NaN, +0, -0, 0, 1, 10.0, 10.1, -1, -5, 5,
124, 248, 654, 987, -1026, +98768.2546, -88754.15478,
1<<32, -(1<<32), (1<<32)-1, 1<<31, -(1<<31), 1<<25, -1<<25, 65536, 46341,
Number.MIN_VALUE, Number.NaN, Number.POSITIVE_INFINITY, Number.NEGATIVE_INFINITY,
new Number(NaN), new Number(+0), new Number( -0), new Number(0), new Number(1),
new Number(10.0), new Number(10.1),
new Number(Number.MIN_VALUE), new Number(Number.NaN),
new Number(Number.POSITIVE_INFINITY), new Number(Number.NEGATIVE_INFINITY),
"", "hello", "hel" + "lo", "+0", "-0", "0", "1", "10.0", "10.1",
new String(""), new String("hello"), new String("he" + "llo"),
new Object(), [1,2,3], new Object(), [1,2,3] , foo
];
function AsmModule(stdlib,foreign,buffer) {
"use asm";
// numerical mutable variable
var i1 = 0, d1 = 0.0, i2 = -5;
// foreign imports
var fi1 = foreign.i1|0;
var fi2 = foreign.i2|0;
var fd1 = +foreign.d1;
var fd2 = +foreign.d2;
var fun1 = foreign.fun1;
var fun2 = foreign.fun2;
// stdlib immutable variable type double
var sInf = stdlib.Infinity, sNaN = stdlib.NaN;
// stdlib math (double) -> double
var fround = stdlib.Math.fround ;
var acos = stdlib.Math.acos ;
var asin = stdlib.Math.asin ;
var atan = stdlib.Math.atan ;
var cos = stdlib.Math.cos ;
var sin = stdlib.Math.sin ;
var tan = stdlib.Math.tan ;
var ceil = stdlib.Math.ceil ;
var floor = stdlib.Math.floor;
var exp = stdlib.Math.exp ;
var log = stdlib.Math.log ;
var sqrt = stdlib.Math.sqrt ;
// stdlib math (signed) -> signed ^ (doublish) -> double
var abs = stdlib.Math.abs;
// stdlib math (doublish, doublish) -> double
var atan2 = stdlib.Math.atan2;
var pow = stdlib.Math.pow;
// stdlib math (int,int) -> signed
var imul = stdlib.Math.imul;
// stdlib math imm variable double
var E = stdlib.Math.E;
var LN10 = stdlib.Math.LN10;
var LN2 = stdlib.Math.LN2;
var LOG2E = stdlib.Math.LOG2E;
var LOG10E = stdlib.Math.LOG10E;
var PI = stdlib.Math.PI;
var SQRT1_2 = stdlib.Math.SQRT1_2;
var SQRT2 = stdlib.Math.SQRT2;
//views
var a=new stdlib.Int8Array(buffer);
var b=new stdlib.Int16Array(buffer);
var c=new stdlib.Int32Array(buffer);
var d=new stdlib.Uint8Array(buffer);
var e=new stdlib.Uint16Array(buffer);
var f=new stdlib.Uint32Array(buffer);
var g=new stdlib.Float32Array(buffer);
var h=new stdlib.Float64Array(buffer);
function f1(x){
x = +x;
return +acos(x);
}
function f2(x){
x = +x;
return +asin(x);
}
function f3(x){
x = +x;
return +atan(x);
}
function f4(x){
x = +x;
return +cos(x);
}
function f5(x){
x = +x;
return +sin(x);
}
function f6(x){
x = +x;
return +tan(x);
}
function f7(x){
x = +x;
return +ceil(x);
}
function f8(x){
x = +x;
return +floor(x);
}
function f9(x){
x = +x;
return +exp(x);
}
function f10(x){
x = +x;
return +log(x);
}
function f11(x){
x = +x;
return +sqrt(x);
}
// stdlib math (signed) -> signed ^ (doublish) -> double
function f12(x){
x = +x;
return +abs(x);
}
function f13(x){
x = x|0;
return abs(x|0)|0;
}
// stdlib math (doublish, doublish) -> double
function f14(x,y){
x = +x;
y = +y;
return +atan2(x,y);
}
function f15(x,y){
x = +x;
y = +y;
return +pow(x,y);
}
// stdlib math (int,int) -> signed
function f16(x,y){
x = x|0;
y = y|0;
return imul(x,y)|0;
}
function f17(x){
x = fround(x);
return fround(ceil(x));
}
function f18(x){
x = fround(x);
return fround(floor(x));
}
function f19(x){
x = fround(x);
return fround(sqrt(x));
}
function f20(x){
x = fround(x);
return fround(abs(x));
}
return {
f1 : f1 ,
f2 : f2 ,
f3 : f3 ,
f4 : f4 ,
f5 : f5 ,
f6 : f6 ,
f7 : f7 ,
f8 : f8 ,
f9 : f9 ,
f10 : f10 ,
f11 : f11 ,
f12 : f12 ,
f13 : f13 ,
f14 : f14 ,
f15 : f15 ,
f16 : f16 ,
f17 : f17 ,
f18 : f18 ,
f19 : f19 ,
f20 : f20 ,
};
}
var global = {Math:Math,Int8Array:Int8Array,Int16Array:Int16Array,Int32Array:Int32Array,Uint8Array:Uint8Array,Uint16Array:Uint16Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array,Infinity:Infinity, NaN:NaN}
var env = {fun1:function(x){/*print(x);*/}, fun2:function(x,y){/*print(x,y);*/},i1:155,i2:658,d1:68.25,d2:3.14156,f1:48.1523,f2:14896.2514}
var buffer = new ArrayBuffer(1<<20);
var asmModule = AsmModule(global,env,buffer);
for (var i=0; i<all.length; ++i) {
print("f1 (a["+i+"](" + all[i] +"))= " + (asmModule.f1 (all[i])));
print("f2 (a["+i+"](" + all[i] +"))= " + (asmModule.f2 (all[i])));
print("f3 (a["+i+"](" + all[i] +"))= " + (asmModule.f3 (all[i])));
print("f4 (a["+i+"](" + all[i] +"))= " + Math.round(asmModule.f4 (all[i])));
print("f5 (a["+i+"](" + all[i] +"))= " + Math.round(asmModule.f5 (all[i])));
print("f6 (a["+i+"](" + all[i] +"))= " + Math.round(asmModule.f6 (all[i])));
print("f7 (a["+i+"](" + all[i] +"))= " + (asmModule.f7 (all[i])));
print("f8 (a["+i+"](" + all[i] +"))= " + (asmModule.f8 (all[i])));
print("f9 (a["+i+"](" + all[i] +"))= " + (asmModule.f9 (all[i])));
print("f10 (a["+i+"](" + all[i] +"))= " + (asmModule.f10 (all[i])));
print("f11 (a["+i+"](" + all[i] +"))= " + (asmModule.f11 (all[i])));
print("f12 (a["+i+"](" + all[i] +"))= " + (asmModule.f12 (all[i])));
print("f13 (a["+i+"](" + all[i] +"))= " + (asmModule.f13 (all[i])));
print("f17 (a["+i+"](" + all[i] +"))= " + (asmModule.f17 (all[i])));
print("f18 (a["+i+"](" + all[i] +"))= " + (asmModule.f18 (all[i])));
print("f19 (a["+i+"](" + all[i] +"))= " + (asmModule.f19 (all[i])));
print("f20 (a["+i+"](" + all[i] +"))= " + (asmModule.f20 (all[i])));
}
for (var i=0; i<all.length; ++i) {
for (var j=0; j<all.length; ++j) {
// rounding atan2, because crt call gives us slightly different precision
print("f14 (a["+i+"](" + all[i] +") , a["+j+"](" + all[j] +") )= " + Math.round(asmModule.f14 (all[i],all[j])));
print("f15 (a["+i+"](" + all[i] +") , a["+j+"](" + all[j] +") )= " + Math.round(asmModule.f15 (all[i],all[j]))|0);
print("f16 (a["+i+"](" + all[i] +") , a["+j+"](" + all[j] +") )= " + (asmModule.f16 (all[i],all[j])));
}
}