blob: 21d371a03a751544a91d7c8a1ad0cd621595aa1b [file] [log] [blame]
/*
* Copyright (C) 2018 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(WEBGPU)
#include "GPUDevice.h"
#include "WebGPUAdapter.h"
#include "WebGPUQueue.h"
#include "WebGPUSwapChainDescriptor.h"
#include <wtf/Ref.h>
#include <wtf/RefCounted.h>
#include <wtf/RefPtr.h>
#include <wtf/Vector.h>
namespace JSC {
class ArrayBuffer;
class JSValue;
}
namespace WebCore {
class ScriptExecutionContext;
class WebGPUBindGroup;
class WebGPUBindGroupLayout;
class WebGPUBuffer;
class WebGPUCommandEncoder;
class WebGPUComputePipeline;
class WebGPUPipelineLayout;
class WebGPURenderPipeline;
class WebGPUSampler;
class WebGPUShaderModule;
class WebGPUSwapChain;
class WebGPUTexture;
struct GPUBindGroupLayoutDescriptor;
struct GPUBufferDescriptor;
struct GPUSamplerDescriptor;
struct GPUTextureDescriptor;
struct WebGPUBindGroupDescriptor;
struct WebGPUComputePipelineDescriptor;
struct WebGPUPipelineLayoutDescriptor;
struct WebGPURenderPipelineDescriptor;
struct WebGPUShaderModuleDescriptor;
class WebGPUDevice : public RefCounted<WebGPUDevice> {
public:
static RefPtr<WebGPUDevice> tryCreate(Ref<const WebGPUAdapter>&&);
const WebGPUAdapter& adapter() const { return m_adapter.get(); }
GPUDevice& device() { return m_device.get(); }
const GPUDevice& device() const { return m_device.get(); }
Ref<WebGPUBuffer> createBuffer(const GPUBufferDescriptor&) const;
Vector<JSC::JSValue> createBufferMapped(JSC::ExecState&, const GPUBufferDescriptor&) const;
Ref<WebGPUTexture> createTexture(const GPUTextureDescriptor&) const;
Ref<WebGPUSampler> createSampler(const GPUSamplerDescriptor&) const;
Ref<WebGPUBindGroupLayout> createBindGroupLayout(const GPUBindGroupLayoutDescriptor&) const;
Ref<WebGPUPipelineLayout> createPipelineLayout(const WebGPUPipelineLayoutDescriptor&) const;
Ref<WebGPUBindGroup> createBindGroup(const WebGPUBindGroupDescriptor&) const;
Ref<WebGPUShaderModule> createShaderModule(const WebGPUShaderModuleDescriptor&) const;
Ref<WebGPURenderPipeline> createRenderPipeline(const WebGPURenderPipelineDescriptor&) const;
Ref<WebGPUComputePipeline> createComputePipeline(const WebGPUComputePipelineDescriptor&) const;
Ref<WebGPUCommandEncoder> createCommandEncoder() const;
Ref<WebGPUQueue> getQueue() const;
private:
WebGPUDevice(Ref<const WebGPUAdapter>&&, Ref<GPUDevice>&&);
Ref<const WebGPUAdapter> m_adapter;
Ref<GPUDevice> m_device;
mutable RefPtr<WebGPUQueue> m_queue;
};
} // namespace WebCore
#endif // ENABLE(WEBGPU)