| /* |
| * Copyright (C) 2017 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "InspectorShaderProgram.h" |
| |
| #if ENABLE(WEBGL) |
| |
| #include "GraphicsContext3D.h" |
| #include "GraphicsTypes3D.h" |
| #include "HTMLCanvasElement.h" |
| #include "InspectorCanvas.h" |
| #include "WebGLProgram.h" |
| #include "WebGLRenderingContextBase.h" |
| #include "WebGLShader.h" |
| #include <JavaScriptCore/IdentifiersFactory.h> |
| |
| namespace WebCore { |
| |
| using namespace Inspector; |
| |
| Ref<InspectorShaderProgram> InspectorShaderProgram::create(WebGLProgram& program, InspectorCanvas& inspectorCanvas) |
| { |
| return adoptRef(*new InspectorShaderProgram(program, inspectorCanvas)); |
| } |
| |
| InspectorShaderProgram::InspectorShaderProgram(WebGLProgram& program, InspectorCanvas& inspectorCanvas) |
| : m_identifier("program:" + IdentifiersFactory::createIdentifier()) |
| , m_program(program) |
| , m_canvas(inspectorCanvas) |
| { |
| } |
| |
| WebGLRenderingContextBase& InspectorShaderProgram::context() const |
| { |
| ASSERT(is<WebGLRenderingContextBase>(m_canvas.context())); |
| return downcast<WebGLRenderingContextBase>(m_canvas.context()); |
| } |
| |
| WebGLShader* InspectorShaderProgram::shaderForType(const String& protocolType) |
| { |
| GC3Denum shaderType; |
| if (protocolType == "vertex") |
| shaderType = GraphicsContext3D::VERTEX_SHADER; |
| else if (protocolType == "fragment") |
| shaderType = GraphicsContext3D::FRAGMENT_SHADER; |
| else |
| return nullptr; |
| |
| return m_program.getAttachedShader(shaderType); |
| } |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(WEBGL) |