| //------------------------------------------------------------------------------------------------------- |
| // Copyright (C) Microsoft Corporation and contributors. All rights reserved. |
| // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information. |
| //------------------------------------------------------------------------------------------------------- |
| |
| |
| WScript.LoadScriptFile("..\\UnitTestFramework\\SimdJsHelpers.js"); |
| function asmModule(stdlib, imports) { |
| "use asm"; |
| |
| var i4 = stdlib.SIMD.Int32x4; |
| var i4check = i4.check; |
| var i4splat = i4.splat; |
| |
| var i4fromFloat32x4 = i4.fromFloat32x4; |
| var i4fromFloat32x4Bits = i4.fromFloat32x4Bits; |
| var i4lessThan = i4.lessThan; |
| var i4equal = i4.equal; |
| var i4greaterThan = i4.greaterThan; |
| var i4select = i4.select; |
| var i4and = i4.and; |
| var i4or = i4.or; |
| var i4xor = i4.xor; |
| var i4not = i4.not; |
| |
| |
| var f4 = stdlib.SIMD.Float32x4; |
| var f4check = f4.check; |
| var f4splat = f4.splat; |
| |
| var f4fromInt32x4 = f4.fromInt32x4; |
| var f4fromInt32x4Bits = f4.fromInt32x4Bits; |
| var f4abs = f4.abs; |
| var f4neg = f4.neg; |
| var f4add = f4.add; |
| var f4sub = f4.sub; |
| var f4mul = f4.mul; |
| var f4div = f4.div; |
| var f4min = f4.min; |
| var f4max = f4.max; |
| var f4sqrt = f4.sqrt; |
| |
| var f4lessThan = f4.lessThan; |
| var f4lessThanOrEqual = f4.lessThanOrEqual; |
| var f4equal = f4.equal; |
| var f4notEqual = f4.notEqual; |
| var f4greaterThan = f4.greaterThan; |
| var f4greaterThanOrEqual = f4.greaterThanOrEqual; |
| |
| var f4select = f4.select; |
| |
| |
| var f4extractLane = f4.extractLane; |
| |
| var fround = stdlib.Math.fround; |
| |
| var globImportF4 = f4check(imports.g1); // global var import |
| var globImportI4 = i4check(imports.g2); // global var import |
| |
| var g1 = f4(-5033.2,-3401.0,665.34,32234.1); // global var initialized |
| var g2 = i4(1065353216, -1073741824, -1077936128, 1082130432); // global var initialized |
| |
| var gval = 1234; |
| var gval2 = 1234.0; |
| |
| |
| var loopCOUNT = 3; |
| |
| function func1(a, i, b, count) |
| { |
| a = f4check(a); |
| i = i | 0; |
| b = f4check(b); |
| count = count | 0; |
| |
| var x = f4(0.0,0.0,0.0,0.0); |
| var loopIndex = 0; |
| |
| while ( (loopIndex|0) < (count|0)) { |
| |
| x = f4add(a, b); |
| |
| loopIndex = (loopIndex + i) | 0; |
| } |
| |
| return f4check(x); |
| } |
| |
| function func2(a, count, b, c, d, i) |
| { |
| a = f4check(a); |
| count = count | 0; |
| b = f4check(b); |
| c = f4check(c); |
| d = f4check(d); |
| i = i | 0; |
| var x = f4(0.0,0.0,0.0,0.0); |
| var y = f4(0.0,0.0,0.0,0.0); |
| var loopIndex = 0; |
| for (loopIndex = 0; (loopIndex | 0) < (count | 0) ; loopIndex = (loopIndex + i) | 0) |
| { |
| x = f4check(func1(a, 1, b, 3)); |
| y = f4check(func1(c, 1, d, 3)); |
| } |
| |
| return f4check(f4add(x,y)); |
| } |
| |
| function func3(a, float1, b, c, float2, d, i, e, f, double3, g, h, float4) |
| { |
| a = f4check(a); |
| float1 = fround(float1); |
| b = f4check(b); |
| c = f4check(c); |
| float2 = fround(float2); |
| d = f4check(d); |
| i = i | 0; |
| e = f4check(e); |
| f = f4check(f); |
| double3 = +double3; |
| g = f4check(g); |
| h = f4check(h); |
| float4 = fround(float4); |
| |
| var x = f4(0.0,0.0,0.0,0.0); |
| var y = f4(0.0,0.0,0.0,0.0); |
| var loopIndex = 0; |
| for (loopIndex = 0; (loopIndex | 0) < (loopCOUNT | 0) ; loopIndex = (loopIndex + i) | 0) |
| { |
| x = f4check(func2(a, 3, b, c, d, 1)); |
| y = f4check(func2(e, 3, f, g, h, 1)); |
| } |
| |
| return f4check(f4add(x,y)); |
| } |
| |
| function func4() { |
| var value1 = f4(0.0, 0.0, 0.0, 0.0); |
| var i = 0; |
| |
| for (i = 0; (i | 0) < 1000; i = (i + 1)|0) { |
| value1 = f4add(value1, f4splat(1.0)); |
| if ((i | 0) == 300) { |
| return f4check(value1); |
| } |
| } |
| } |
| |
| // TODO: Test conversion of returned value |
| function value() |
| { |
| var ret = 1.0; |
| var i = 1.0; |
| |
| |
| var loopIndex = 0; |
| while ( (loopIndex|0) < (loopCOUNT|0)) { |
| |
| ret = ret + i; |
| |
| loopIndex = (loopIndex + 1) | 0; |
| } |
| |
| return +ret; |
| } |
| |
| function fctest(a) |
| { |
| a = i4check(a); |
| return a; |
| } |
| function fcBug_1() |
| { |
| var x = f4(-1.0, -2.0, -3.0, -4.0); |
| var k = i4(-1, -2, -3, -4); |
| k = i4check(fctest(k)); |
| return f4check(x); |
| } |
| function fcBug_2() |
| { |
| var x = f4(-1.0, -2.0, -3.0, -4.0); |
| var k = i4(-1, -2, -3, -4); |
| x = f4check(fcBug_1()); |
| return i4check(k); |
| } |
| |
| //Validation will fail with the bug |
| function retValueCoercionBug() |
| { |
| var ret = 0.0; |
| var ret1 = fround(0); |
| var a = f4(1.0, 2.0, 3.0, 4.0); |
| ret = +f4extractLane(a, 0); |
| ret1 = fround(f4extractLane(a, 0)); |
| } |
| |
| return {func1:func1, func2:func2, func3:func3, func4:func4, fcBug1:fcBug_1, fcBug2:fcBug_2}; |
| } |
| |
| var m = asmModule(this, {g1:SIMD.Float32x4(90934.2,123.9,419.39,449.0), g2:SIMD.Int32x4(-1065353216, -1073741824,-1077936128, -1082130432)}); |
| |
| var s1 = SIMD.Float32x4(1.0, 2.0, 3.0, 4.0); |
| var s2 = SIMD.Float32x4(1.0, 2.0, 3.0, 4.0); |
| var s3 = SIMD.Float32x4(1.0, 2.0, 3.0, 4.0); |
| var s4 = SIMD.Float32x4(1.0, 2.0, 3.0, 4.0); |
| var s5 = SIMD.Float32x4(1.0, 2.0, 3.0, 4.0); |
| var s6 = SIMD.Float32x4(1.0, 2.0, 3.0, 4.0); |
| var s7 = SIMD.Float32x4(1.0, 2.0, 3.0, 4.0); |
| var s8 = SIMD.Float32x4(1.0, 2.0, 3.0, 4.0); |
| |
| var c; |
| c = m.func1(s1, 1, s2, 3); |
| equalSimd([2.000000,4.000000,6.000000,8.000000], c, SIMD.Float32x4, "func1"); |
| |
| c = m.func2(s1, 3, s2, s3, s4, 1); |
| equalSimd([4.000000,8.000000,12.000000,16.000000], c, SIMD.Float32x4, "func1"); |
| |
| c = m.func3(s1, 33.2, s2, s3, 35.1, s4, 1, s5, s6, 1.0, s7, s8, 5.3); |
| equalSimd([8.000000,16.000000,24.000000,32.000000], c, SIMD.Float32x4, "func1"); |
| |
| c = m.func4(); |
| equalSimd([301.000000,301.000000,301.000000,301.000000], c, SIMD.Float32x4, "func1"); |
| |
| c = m.fcBug1(); |
| equalSimd([-1, -2, -3, -4], c, SIMD.Float32x4, 'fcBug1'); |
| |
| c = m.fcBug2(); |
| equalSimd([-1, -2, -3, -4], c, SIMD.Int32x4, 'fcBug2'); |
| |
| WScript.Echo("PASS"); |