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/*
* Copyright (C) 2011 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "InspectorController.h"
#if ENABLE(INSPECTOR)
#include "CommandLineAPIHost.h"
#include "DOMWrapperWorld.h"
#include "GraphicsContext.h"
#include "IdentifiersFactory.h"
#include "InspectorApplicationCacheAgent.h"
#include "InspectorCSSAgent.h"
#include "InspectorCanvasAgent.h"
#include "InspectorClient.h"
#include "InspectorDOMAgent.h"
#include "InspectorDOMDebuggerAgent.h"
#include "InspectorDOMStorageAgent.h"
#include "InspectorDatabaseAgent.h"
#include "InspectorFrontendClient.h"
#include "InspectorHeapProfilerAgent.h"
#include "InspectorIndexedDBAgent.h"
#include "InspectorInputAgent.h"
#include "InspectorInstrumentation.h"
#include "InspectorLayerTreeAgent.h"
#include "InspectorMemoryAgent.h"
#include "InspectorOverlay.h"
#include "InspectorPageAgent.h"
#include "InspectorProfilerAgent.h"
#include "InspectorResourceAgent.h"
#include "InspectorTimelineAgent.h"
#include "InspectorWebBackendDispatchers.h"
#include "InspectorWebFrontendDispatchers.h"
#include "InspectorWorkerAgent.h"
#include "InstrumentingAgents.h"
#include "JSDOMWindow.h"
#include "JSDOMWindowCustom.h"
#include "JSMainThreadExecState.h"
#include "MainFrame.h"
#include "Page.h"
#include "PageConsoleAgent.h"
#include "PageDebuggerAgent.h"
#include "PageInjectedScriptHost.h"
#include "PageInjectedScriptManager.h"
#include "PageRuntimeAgent.h"
#include "Settings.h"
#include <inspector/InspectorBackendDispatcher.h>
#include <inspector/agents/InspectorAgent.h>
#include <runtime/JSLock.h>
using namespace JSC;
using namespace Inspector;
namespace WebCore {
InspectorController::InspectorController(Page& page, InspectorClient* inspectorClient)
: m_instrumentingAgents(InstrumentingAgents::create(*this))
, m_injectedScriptManager(std::make_unique<PageInjectedScriptManager>(*this, PageInjectedScriptHost::create()))
, m_overlay(std::make_unique<InspectorOverlay>(page, inspectorClient))
, m_inspectorFrontendChannel(nullptr)
, m_page(page)
, m_inspectorClient(inspectorClient)
, m_isUnderTest(false)
#if ENABLE(REMOTE_INSPECTOR)
, m_hasRemoteFrontend(false)
#endif
{
ASSERT_ARG(inspectorClient, inspectorClient);
auto inspectorAgentPtr = std::make_unique<InspectorAgent>();
m_inspectorAgent = inspectorAgentPtr.get();
m_instrumentingAgents->setInspectorAgent(m_inspectorAgent);
m_agents.append(std::move(inspectorAgentPtr));
auto pageAgentPtr = std::make_unique<InspectorPageAgent>(m_instrumentingAgents.get(), &page, inspectorClient, m_overlay.get());
InspectorPageAgent* pageAgent = pageAgentPtr.get();
m_pageAgent = pageAgentPtr.get();
m_agents.append(std::move(pageAgentPtr));
auto runtimeAgentPtr = std::make_unique<PageRuntimeAgent>(m_injectedScriptManager.get(), &page, pageAgent);
PageRuntimeAgent* runtimeAgent = runtimeAgentPtr.get();
m_instrumentingAgents->setPageRuntimeAgent(runtimeAgent);
m_agents.append(std::move(runtimeAgentPtr));
auto domAgentPtr = std::make_unique<InspectorDOMAgent>(m_instrumentingAgents.get(), pageAgent, m_injectedScriptManager.get(), m_overlay.get());
m_domAgent = domAgentPtr.get();
m_agents.append(std::move(domAgentPtr));
m_agents.append(std::make_unique<InspectorCSSAgent>(m_instrumentingAgents.get(), m_domAgent));
#if ENABLE(SQL_DATABASE)
auto databaseAgentPtr = std::make_unique<InspectorDatabaseAgent>(m_instrumentingAgents.get());
InspectorDatabaseAgent* databaseAgent = databaseAgentPtr.get();
m_agents.append(std::move(databaseAgentPtr));
#endif
#if ENABLE(INDEXED_DATABASE)
m_agents.append(std::make_unique<InspectorIndexedDBAgent>(m_instrumentingAgents.get(), m_injectedScriptManager.get(), pageAgent));
#endif
auto domStorageAgentPtr = std::make_unique<InspectorDOMStorageAgent>(m_instrumentingAgents.get(), m_pageAgent);
InspectorDOMStorageAgent* domStorageAgent = domStorageAgentPtr.get();
m_agents.append(std::move(domStorageAgentPtr));
auto memoryAgentPtr = std::make_unique<InspectorMemoryAgent>(m_instrumentingAgents.get());
m_memoryAgent = memoryAgentPtr.get();
m_agents.append(std::move(memoryAgentPtr));
m_agents.append(std::make_unique<InspectorTimelineAgent>(m_instrumentingAgents.get(), pageAgent, m_memoryAgent, InspectorTimelineAgent::PageInspector, inspectorClient));
m_agents.append(std::make_unique<InspectorApplicationCacheAgent>(m_instrumentingAgents.get(), pageAgent));
auto resourceAgentPtr = std::make_unique<InspectorResourceAgent>(m_instrumentingAgents.get(), pageAgent, inspectorClient);
m_resourceAgent = resourceAgentPtr.get();
m_agents.append(std::move(resourceAgentPtr));
auto consoleAgentPtr = std::make_unique<PageConsoleAgent>(m_instrumentingAgents.get(), m_injectedScriptManager.get(), m_domAgent);
InspectorConsoleAgent* consoleAgent = consoleAgentPtr.get();
m_agents.append(std::move(consoleAgentPtr));
auto debuggerAgentPtr = std::make_unique<PageDebuggerAgent>(m_injectedScriptManager.get(), m_instrumentingAgents.get(), pageAgent, m_overlay.get());
m_debuggerAgent = debuggerAgentPtr.get();
m_agents.append(std::move(debuggerAgentPtr));
auto domDebuggerAgentPtr = std::make_unique<InspectorDOMDebuggerAgent>(m_instrumentingAgents.get(), m_domAgent, m_debuggerAgent);
m_domDebuggerAgent = domDebuggerAgentPtr.get();
m_agents.append(std::move(domDebuggerAgentPtr));
auto profilerAgentPtr = InspectorProfilerAgent::create(m_instrumentingAgents.get(), consoleAgent, &page, m_injectedScriptManager.get());
m_profilerAgent = profilerAgentPtr.get();
m_agents.append(std::move(profilerAgentPtr));
m_agents.append(std::make_unique<InspectorHeapProfilerAgent>(m_instrumentingAgents.get(), m_injectedScriptManager.get()));
m_agents.append(std::make_unique<InspectorWorkerAgent>(m_instrumentingAgents.get()));
m_agents.append(std::make_unique<InspectorCanvasAgent>(m_instrumentingAgents.get(), pageAgent, m_injectedScriptManager.get()));
m_agents.append(std::make_unique<InspectorInputAgent>(m_instrumentingAgents.get(), &page));
#if USE(ACCELERATED_COMPOSITING)
m_agents.append(std::make_unique<InspectorLayerTreeAgent>(m_instrumentingAgents.get()));
#endif
ASSERT(m_injectedScriptManager->commandLineAPIHost());
if (CommandLineAPIHost* commandLineAPIHost = m_injectedScriptManager->commandLineAPIHost()) {
commandLineAPIHost->init(m_inspectorAgent
, consoleAgent
, m_domAgent
, domStorageAgent
#if ENABLE(SQL_DATABASE)
, databaseAgent
#endif
);
}
runtimeAgent->setScriptDebugServer(&m_debuggerAgent->scriptDebugServer());
}
InspectorController::~InspectorController()
{
m_instrumentingAgents->reset();
m_agents.discardAgents();
ASSERT(!m_inspectorClient);
}
void InspectorController::inspectedPageDestroyed()
{
disconnectFrontend(InspectorDisconnectReason::InspectedTargetDestroyed);
m_injectedScriptManager->disconnect();
m_inspectorClient->inspectorDestroyed();
m_inspectorClient = nullptr;
}
void InspectorController::setInspectorFrontendClient(std::unique_ptr<InspectorFrontendClient> inspectorFrontendClient)
{
m_inspectorFrontendClient = std::move(inspectorFrontendClient);
}
bool InspectorController::hasLocalFrontend() const
{
#if ENABLE(REMOTE_INSPECTOR)
return hasFrontend() && !m_hasRemoteFrontend;
#else
return hasFrontend();
#endif
}
bool InspectorController::hasRemoteFrontend() const
{
#if ENABLE(REMOTE_INSPECTOR)
return m_hasRemoteFrontend;
#else
return false;
#endif
}
bool InspectorController::hasInspectorFrontendClient() const
{
return m_inspectorFrontendClient.get();
}
void InspectorController::didClearWindowObjectInWorld(Frame* frame, DOMWrapperWorld& world)
{
if (&world != &mainThreadNormalWorld())
return;
if (frame->isMainFrame())
m_injectedScriptManager->discardInjectedScripts();
// If the page is supposed to serve as InspectorFrontend notify inspector frontend
// client that it's cleared so that the client can expose inspector bindings.
if (m_inspectorFrontendClient && frame->isMainFrame())
m_inspectorFrontendClient->windowObjectCleared();
}
void InspectorController::connectFrontend(InspectorFrontendChannel* frontendChannel)
{
ASSERT(frontendChannel);
ASSERT(m_inspectorClient);
ASSERT(!m_inspectorFrontendChannel);
ASSERT(!m_inspectorBackendDispatcher);
m_inspectorFrontendChannel = frontendChannel;
m_inspectorBackendDispatcher = InspectorBackendDispatcher::create(frontendChannel);
m_agents.didCreateFrontendAndBackend(frontendChannel, m_inspectorBackendDispatcher.get());
InspectorInstrumentation::registerInstrumentingAgents(m_instrumentingAgents.get());
InspectorInstrumentation::frontendCreated();
#if ENABLE(REMOTE_INSPECTOR)
if (!m_hasRemoteFrontend)
m_page.remoteInspectorInformationDidChange();
#endif
}
void InspectorController::disconnectFrontend(InspectorDisconnectReason reason)
{
if (!m_inspectorFrontendChannel)
return;
m_agents.willDestroyFrontendAndBackend(reason);
m_inspectorBackendDispatcher->clearFrontend();
m_inspectorBackendDispatcher.clear();
m_inspectorFrontendChannel = nullptr;
// relese overlay page resources
m_overlay->freePage();
InspectorInstrumentation::frontendDeleted();
InspectorInstrumentation::unregisterInstrumentingAgents(m_instrumentingAgents.get());
#if ENABLE(REMOTE_INSPECTOR)
if (!m_hasRemoteFrontend)
m_page.remoteInspectorInformationDidChange();
#endif
}
void InspectorController::show()
{
ASSERT(!hasRemoteFrontend());
if (!enabled())
return;
if (m_inspectorFrontendChannel)
m_inspectorClient->bringFrontendToFront();
else {
InspectorFrontendChannel* frontendChannel = m_inspectorClient->openInspectorFrontend(this);
if (frontendChannel)
connectFrontend(frontendChannel);
}
}
void InspectorController::close()
{
if (!m_inspectorFrontendChannel)
return;
disconnectFrontend(InspectorDisconnectReason::InspectorDestroyed);
m_inspectorClient->closeInspectorFrontend();
}
void InspectorController::setProcessId(long processId)
{
IdentifiersFactory::setProcessId(processId);
}
bool InspectorController::isUnderTest()
{
return m_isUnderTest;
}
void InspectorController::evaluateForTestInFrontend(long callId, const String& script)
{
m_isUnderTest = true;
m_inspectorAgent->evaluateForTestInFrontend(callId, script);
}
void InspectorController::drawHighlight(GraphicsContext& context) const
{
m_overlay->paint(context);
}
void InspectorController::getHighlight(Highlight* highlight) const
{
m_overlay->getHighlight(highlight);
}
PassRefPtr<InspectorObject> InspectorController::buildObjectForHighlightedNode() const
{
return m_overlay->buildObjectForHighlightedNode();
}
void InspectorController::inspect(Node* node)
{
if (!enabled())
return;
if (!hasRemoteFrontend())
show();
m_domAgent->inspect(node);
}
bool InspectorController::enabled() const
{
return developerExtrasEnabled();
}
Page& InspectorController::inspectedPage() const
{
return m_page;
}
void InspectorController::dispatchMessageFromFrontend(const String& message)
{
if (m_inspectorBackendDispatcher)
m_inspectorBackendDispatcher->dispatch(message);
}
void InspectorController::hideHighlight()
{
ErrorString error;
m_domAgent->hideHighlight(&error);
}
Node* InspectorController::highlightedNode() const
{
return m_overlay->highlightedNode();
}
void InspectorController::setIndicating(bool indicating)
{
// FIXME: For non-iOS clients, we should have InspectorOverlay do something here.
if (indicating)
m_inspectorClient->indicate();
else
m_inspectorClient->hideIndication();
}
bool InspectorController::profilerEnabled() const
{
return m_profilerAgent->enabled();
}
void InspectorController::setProfilerEnabled(bool enable)
{
ErrorString error;
if (enable)
m_profilerAgent->enable(&error);
else
m_profilerAgent->disable(&error);
}
void InspectorController::resume()
{
if (m_debuggerAgent) {
ErrorString error;
m_debuggerAgent->resume(&error);
}
}
void InspectorController::setResourcesDataSizeLimitsFromInternals(int maximumResourcesContentSize, int maximumSingleResourceContentSize)
{
m_resourceAgent->setResourcesDataSizeLimitsFromInternals(maximumResourcesContentSize, maximumSingleResourceContentSize);
}
void InspectorController::didBeginFrame()
{
if (InspectorTimelineAgent* timelineAgent = m_instrumentingAgents->inspectorTimelineAgent())
timelineAgent->didBeginFrame();
if (InspectorCanvasAgent* canvasAgent = m_instrumentingAgents->inspectorCanvasAgent())
canvasAgent->didBeginFrame();
}
void InspectorController::didCancelFrame()
{
if (InspectorTimelineAgent* timelineAgent = m_instrumentingAgents->inspectorTimelineAgent())
timelineAgent->didCancelFrame();
}
void InspectorController::willComposite()
{
if (InspectorTimelineAgent* timelineAgent = m_instrumentingAgents->inspectorTimelineAgent())
timelineAgent->willComposite();
}
void InspectorController::didComposite()
{
if (InspectorTimelineAgent* timelineAgent = m_instrumentingAgents->inspectorTimelineAgent())
timelineAgent->didComposite();
}
bool InspectorController::developerExtrasEnabled() const
{
return m_page.settings().developerExtrasEnabled();
}
bool InspectorController::canAccessInspectedScriptState(JSC::ExecState* scriptState) const
{
JSLockHolder lock(scriptState);
JSDOMWindow* inspectedWindow = toJSDOMWindow(scriptState->lexicalGlobalObject());
if (!inspectedWindow)
return false;
return BindingSecurity::shouldAllowAccessToDOMWindow(scriptState, inspectedWindow->impl(), DoNotReportSecurityError);
}
InspectorFunctionCallHandler InspectorController::functionCallHandler() const
{
return WebCore::functionCallHandlerFromAnyThread;
}
InspectorEvaluateHandler InspectorController::evaluateHandler() const
{
return WebCore::evaluateHandlerFromAnyThread;
}
void InspectorController::willCallInjectedScriptFunction(JSC::ExecState* scriptState, const String& scriptName, int scriptLine)
{
ScriptExecutionContext* scriptExecutionContext = scriptExecutionContextFromExecState(scriptState);
InspectorInstrumentationCookie cookie = InspectorInstrumentation::willCallFunction(scriptExecutionContext, scriptName, scriptLine);
m_injectedScriptInstrumentationCookies.append(cookie);
}
void InspectorController::didCallInjectedScriptFunction()
{
ASSERT(!m_injectedScriptInstrumentationCookies.isEmpty());
InspectorInstrumentationCookie cookie = m_injectedScriptInstrumentationCookies.takeLast();
InspectorInstrumentation::didCallFunction(cookie);
}
} // namespace WebCore
#endif // ENABLE(INSPECTOR)