| /* |
| * Copyright (C) 2019 Metrological Group B.V. |
| * Copyright (C) 2019 Igalia S.L. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following |
| * disclaimer in the documentation and/or other materials provided |
| * with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "NicosiaSceneIntegration.h" |
| |
| #include "NicosiaPlatformLayer.h" |
| #include "NicosiaScene.h" |
| |
| namespace Nicosia { |
| |
| SceneIntegration::SceneIntegration(Scene& scene, Client& client) |
| { |
| m_client.scene = &scene; |
| m_client.object = &client; |
| } |
| |
| SceneIntegration::~SceneIntegration() |
| { |
| ASSERT(!m_client.object); |
| } |
| |
| void SceneIntegration::setClient(Client& client) |
| { |
| Locker locker { m_client.lock }; |
| m_client.object = &client; |
| } |
| |
| void SceneIntegration::invalidate() |
| { |
| Locker locker { m_client.lock }; |
| m_client.scene = nullptr; |
| m_client.object = nullptr; |
| } |
| |
| void SceneIntegration::requestUpdate() |
| { |
| Locker locker { m_client.lock }; |
| if (m_client.object) |
| m_client.object->requestUpdate(); |
| } |
| |
| std::unique_ptr<SceneIntegration::UpdateScope> SceneIntegration::createUpdateScope() |
| { |
| return makeUnique<UpdateScope>(Ref { *this }); |
| } |
| |
| SceneIntegration::Client::~Client() = default; |
| |
| SceneIntegration::UpdateScope::UpdateScope(Ref<SceneIntegration>&& sceneIntegration) |
| : m_sceneIntegration(WTFMove(sceneIntegration)) |
| , m_locker(m_sceneIntegration->m_client.lock) |
| { |
| } |
| |
| SceneIntegration::UpdateScope::~UpdateScope() |
| { |
| if (!m_sceneIntegration->m_client.scene) |
| return; |
| |
| m_sceneIntegration->m_client.scene->accessState( |
| [](Nicosia::Scene::State& state) |
| { |
| for (auto& compositionLayer : state.layers) |
| compositionLayer->flushState([](auto&) { }); |
| }); |
| |
| auto& sceneIntegrationObj = m_sceneIntegration.get(); |
| if (sceneIntegrationObj.m_client.object) |
| sceneIntegrationObj.m_client.object->requestUpdate(); |
| } |
| |
| } // namespace Nicosia |