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/*
Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#pragma once
#include "Animation.h"
#include "GraphicsLayer.h"
namespace WebCore {
class TransformationMatrix;
}
namespace Nicosia {
class Animation {
public:
enum class AnimationState { Playing, Paused, Stopped };
struct ApplicationResult {
std::optional<WebCore::TransformationMatrix> transform;
std::optional<double> opacity;
std::optional<WebCore::FilterOperations> filters;
bool hasRunningAnimations { false };
};
Animation()
: m_keyframes(WebCore::AnimatedPropertyInvalid)
{ }
Animation(const String&, const WebCore::KeyframeValueList&, const WebCore::FloatSize&, const WebCore::Animation&, bool, MonotonicTime, Seconds, AnimationState);
WEBCORE_EXPORT Animation(const Animation&);
Animation& operator=(const Animation&);
Animation(Animation&&) = default;
Animation& operator=(Animation&&) = default;
void apply(ApplicationResult&, MonotonicTime);
void applyKeepingInternalState(ApplicationResult&, MonotonicTime);
void pause(Seconds);
void resume();
const String& name() const { return m_name; }
const WebCore::KeyframeValueList& keyframes() const { return m_keyframes; }
AnimationState state() const { return m_state; }
WebCore::TimingFunction* timingFunction() const { return m_timingFunction.get(); }
private:
void applyInternal(ApplicationResult&, const WebCore::AnimationValue& from, const WebCore::AnimationValue& to, float progress);
Seconds computeTotalRunningTime(MonotonicTime);
String m_name;
WebCore::KeyframeValueList m_keyframes;
WebCore::FloatSize m_boxSize;
RefPtr<WebCore::TimingFunction> m_timingFunction;
double m_iterationCount;
double m_duration;
WebCore::Animation::AnimationDirection m_direction;
bool m_fillsForwards;
bool m_listsMatch;
MonotonicTime m_startTime;
Seconds m_pauseTime;
Seconds m_totalRunningTime;
MonotonicTime m_lastRefreshedTime;
AnimationState m_state;
};
class Animations {
public:
Animations() = default;
void add(const Animation&);
void remove(const String& name);
void remove(const String& name, WebCore::AnimatedPropertyID);
void pause(const String&, Seconds);
void suspend(MonotonicTime);
void resume();
void apply(Animation::ApplicationResult&, MonotonicTime);
void applyKeepingInternalState(Animation::ApplicationResult&, MonotonicTime);
bool isEmpty() const { return m_animations.isEmpty(); }
size_t size() const { return m_animations.size(); }
const Vector<Animation>& animations() const { return m_animations; }
Vector<Animation>& animations() { return m_animations; }
bool hasRunningAnimations() const;
bool hasActiveAnimationsOfType(WebCore::AnimatedPropertyID type) const;
private:
Vector<Animation> m_animations;
};
}