| /* |
| * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org> |
| * Copyright (C) 2007-2020 Apple Inc. All rights reserved. |
| * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #include "GraphicsContextFlushIdentifier.h" |
| #include "ImageBufferBackend.h" |
| #include "RenderingMode.h" |
| #include "RenderingResourceIdentifier.h" |
| #include <wtf/RefCounted.h> |
| #include <wtf/WeakPtr.h> |
| |
| namespace WebCore { |
| |
| namespace DisplayList { |
| class DisplayList; |
| class DrawingContext; |
| struct ItemBufferHandle; |
| } |
| |
| class Filter; |
| |
| class ImageBuffer : public ThreadSafeRefCounted<ImageBuffer, WTF::DestructionThread::Main>, public CanMakeWeakPtr<ImageBuffer> { |
| public: |
| // Will return a null pointer on allocation failure. |
| WEBCORE_EXPORT static RefPtr<ImageBuffer> create(const FloatSize&, RenderingMode, ShouldUseDisplayList, RenderingPurpose, float resolutionScale, const DestinationColorSpace&, PixelFormat, const HostWindow* = nullptr); |
| WEBCORE_EXPORT static RefPtr<ImageBuffer> create(const FloatSize&, RenderingMode, float resolutionScale, const DestinationColorSpace&, PixelFormat, const HostWindow* = nullptr); |
| |
| // Create an image buffer compatible with the context, with suitable resolution for drawing into the buffer and then into this context. |
| static RefPtr<ImageBuffer> createCompatibleBuffer(const FloatSize&, const GraphicsContext&); |
| struct CompatibleBufferDescription { |
| Ref<ImageBuffer> imageBuffer; |
| FloatRect inflatedRectInUserCoordinates; |
| }; |
| static std::optional<CompatibleBufferDescription> createCompatibleBuffer(const FloatRect& rectInUserCoordinates, const GraphicsContext&); |
| WEBCORE_EXPORT static RefPtr<ImageBuffer> createCompatibleBuffer(const FloatSize&, const DestinationColorSpace&, const GraphicsContext&); |
| static RefPtr<ImageBuffer> createCompatibleBuffer(const FloatSize&, float resolutionScale, const DestinationColorSpace&, const GraphicsContext&); |
| |
| // These functions are used when clamping the ImageBuffer which is created for filter, masker or clipper. |
| static bool sizeNeedsClamping(const FloatSize&); |
| static bool sizeNeedsClamping(const FloatSize&, FloatSize& scale); |
| static FloatSize clampedSize(const FloatSize&); |
| static FloatSize clampedSize(const FloatSize&, FloatSize& scale); |
| static FloatRect clampedRect(const FloatRect&); |
| |
| static IntSize compatibleBufferSize(const FloatSize&, const GraphicsContext&); |
| struct CompatibleBufferInfo { |
| IntSize physicalSizeInDeviceCoordinates; |
| FloatRect inflatedRectInUserCoordinates; |
| FloatSize scale; |
| }; |
| static CompatibleBufferInfo compatibleBufferInfo(const FloatRect&, const GraphicsContext&); |
| |
| WEBCORE_EXPORT virtual ~ImageBuffer() = default; |
| |
| virtual void setBackend(std::unique_ptr<ImageBufferBackend>&&) = 0; |
| virtual void clearBackend() = 0; |
| virtual ImageBufferBackend* backend() const = 0; |
| virtual ImageBufferBackend* ensureBackendCreated() const = 0; |
| |
| virtual RenderingMode renderingMode() const = 0; |
| virtual bool canMapBackingStore() const = 0; |
| virtual RenderingResourceIdentifier renderingResourceIdentifier() const { return { }; } |
| |
| virtual GraphicsContext& context() const = 0; |
| virtual void flushContext() = 0; |
| |
| virtual GraphicsContext* drawingContext() { return nullptr; } |
| virtual bool prefersPreparationForDisplay() { return false; } |
| virtual void flushDrawingContext() { } |
| virtual void flushDrawingContextAsync() { } |
| virtual void didFlush(GraphicsContextFlushIdentifier) { } |
| |
| virtual void changeDestinationImageBuffer(RenderingResourceIdentifier) { } |
| virtual void prepareToAppendDisplayListItems(DisplayList::ItemBufferHandle&&) { } |
| |
| virtual FloatSize logicalSize() const = 0; |
| virtual IntSize truncatedLogicalSize() const = 0; // This truncates the real size. You probably should be calling logicalSize() instead. |
| virtual float resolutionScale() const = 0; |
| virtual DestinationColorSpace colorSpace() const = 0; |
| virtual PixelFormat pixelFormat() const = 0; |
| virtual const ImageBufferBackend::Parameters& parameters() const = 0; |
| |
| virtual IntSize backendSize() const = 0; |
| virtual AffineTransform baseTransform() const = 0; |
| |
| virtual size_t memoryCost() const = 0; |
| virtual size_t externalMemoryCost() const = 0; |
| |
| virtual bool isInUse() const = 0; |
| virtual void releaseGraphicsContext() = 0; |
| virtual VolatilityState setVolatile(bool) = 0; |
| virtual void releaseBufferToPool() = 0; |
| |
| virtual std::unique_ptr<ThreadSafeImageBufferFlusher> createFlusher() = 0; |
| |
| virtual RefPtr<NativeImage> copyNativeImage(BackingStoreCopy = CopyBackingStore) const = 0; |
| virtual RefPtr<Image> copyImage(BackingStoreCopy = CopyBackingStore, PreserveResolution = PreserveResolution::No) const = 0; |
| virtual RefPtr<Image> filteredImage(Filter&) = 0; |
| |
| // Create an image buffer compatible with the context and copy rect from this buffer into this new one. |
| RefPtr<ImageBuffer> copyRectToBuffer(const FloatRect&, const DestinationColorSpace&, const GraphicsContext&); |
| |
| virtual void draw(GraphicsContext&, const FloatRect& destRect, const FloatRect& srcRect = FloatRect(0, 0, -1, -1), const ImagePaintingOptions& = { }) = 0; |
| virtual void drawPattern(GraphicsContext&, const FloatRect& destRect, const FloatRect& srcRect, const AffineTransform& patternTransform, const FloatPoint& phase, const FloatSize& spacing, const ImagePaintingOptions& = { }) = 0; |
| |
| static RefPtr<NativeImage> sinkIntoNativeImage(RefPtr<ImageBuffer>); |
| |
| WEBCORE_EXPORT static RefPtr<Image> sinkIntoImage(RefPtr<ImageBuffer>, PreserveResolution = PreserveResolution::No); |
| static void drawConsuming(RefPtr<ImageBuffer>, GraphicsContext&, const FloatRect& destRect, const FloatRect& srcRect = FloatRect(0, 0, -1, -1), const ImagePaintingOptions& = { }); |
| |
| virtual void clipToMask(GraphicsContext&, const FloatRect& destRect) = 0; |
| |
| virtual void convertToLuminanceMask() = 0; |
| virtual void transformToColorSpace(const DestinationColorSpace&) = 0; |
| |
| virtual String toDataURL(const String& mimeType, std::optional<double> quality = std::nullopt, PreserveResolution = PreserveResolution::No) const = 0; |
| virtual Vector<uint8_t> toData(const String& mimeType, std::optional<double> quality = std::nullopt) const = 0; |
| |
| virtual std::optional<PixelBuffer> getPixelBuffer(const PixelBufferFormat& outputFormat, const IntRect& srcRect) const = 0; |
| virtual void putPixelBuffer(const PixelBuffer&, const IntRect& srcRect, const IntPoint& destPoint = { }, AlphaPremultiplication destFormat = AlphaPremultiplication::Premultiplied) = 0; |
| |
| // FIXME: current implementations of this method have the restriction that they only work |
| // with textures that are RGB or RGBA format, and UNSIGNED_BYTE type. |
| virtual bool copyToPlatformTexture(GraphicsContextGL&, GCGLenum, PlatformGLObject, GCGLenum, bool, bool) const = 0; |
| virtual PlatformLayer* platformLayer() const = 0; |
| |
| protected: |
| ImageBuffer() = default; |
| |
| virtual RefPtr<NativeImage> sinkIntoNativeImage() = 0; |
| virtual RefPtr<Image> sinkIntoImage(PreserveResolution = PreserveResolution::No) = 0; |
| virtual void drawConsuming(GraphicsContext&, const FloatRect& destRect, const FloatRect& srcRect, const ImagePaintingOptions&) = 0; |
| }; |
| |
| } // namespace WebCore |