| /* |
| * Copyright (C) 2009 Dirk Schulze <krit@webkit.org> |
| * Copyright (C) Research In Motion Limited 2011. All rights reserved. |
| * Copyright (C) 2016-2020 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "ImageBuffer.h" |
| |
| #include "GraphicsContext.h" |
| #include "HostWindow.h" |
| #include "PlatformImageBuffer.h" |
| |
| namespace WebCore { |
| |
| static const float MaxClampedLength = 4096; |
| static const float MaxClampedArea = MaxClampedLength * MaxClampedLength; |
| |
| RefPtr<ImageBuffer> ImageBuffer::create(const FloatSize& size, RenderingMode renderingMode, ShouldUseDisplayList shouldUseDisplayList, RenderingPurpose purpose, float resolutionScale, const DestinationColorSpace& colorSpace, PixelFormat pixelFormat, const HostWindow* hostWindow) |
| { |
| RefPtr<ImageBuffer> imageBuffer; |
| |
| // Give ShouldUseDisplayList a higher precedence since it is a debug option. |
| if (shouldUseDisplayList == ShouldUseDisplayList::Yes) { |
| if (renderingMode == RenderingMode::Accelerated) |
| imageBuffer = DisplayListAcceleratedImageBuffer::create(size, resolutionScale, colorSpace, pixelFormat, hostWindow); |
| |
| if (!imageBuffer) |
| imageBuffer = DisplayListUnacceleratedImageBuffer::create(size, resolutionScale, colorSpace, pixelFormat, hostWindow); |
| } |
| |
| if (hostWindow && !imageBuffer) |
| imageBuffer = hostWindow->createImageBuffer(size, renderingMode, purpose, resolutionScale, colorSpace, pixelFormat); |
| |
| if (!imageBuffer) |
| imageBuffer = ImageBuffer::create(size, renderingMode, resolutionScale, colorSpace, pixelFormat, hostWindow); |
| |
| return imageBuffer; |
| } |
| |
| RefPtr<ImageBuffer> ImageBuffer::create(const FloatSize& size, RenderingMode renderingMode, float resolutionScale, const DestinationColorSpace& colorSpace, PixelFormat pixelFormat, const HostWindow* hostWindow) |
| { |
| RefPtr<ImageBuffer> imageBuffer; |
| |
| if (renderingMode == RenderingMode::Accelerated) |
| imageBuffer = AcceleratedImageBuffer::create(size, resolutionScale, colorSpace, pixelFormat, hostWindow); |
| |
| if (!imageBuffer) |
| imageBuffer = UnacceleratedImageBuffer::create(size, resolutionScale, colorSpace, pixelFormat, hostWindow); |
| |
| return imageBuffer; |
| } |
| |
| RefPtr<ImageBuffer> ImageBuffer::createCompatibleBuffer(const FloatSize& size, const GraphicsContext& context) |
| { |
| if (size.isEmpty()) |
| return nullptr; |
| |
| IntSize scaledSize = ImageBuffer::compatibleBufferSize(size, context); |
| |
| RefPtr<ImageBuffer> imageBuffer; |
| |
| if (context.renderingMode() == RenderingMode::Accelerated) |
| imageBuffer = AcceleratedImageBuffer::create(scaledSize, context); |
| |
| if (!imageBuffer) |
| imageBuffer = UnacceleratedImageBuffer::create(scaledSize, context); |
| |
| if (!imageBuffer) |
| return nullptr; |
| |
| imageBuffer->context().scale(scaledSize / size); |
| return imageBuffer; |
| } |
| |
| // This is useful when you need to make sure the pixel grid of the ImageBuffer aligns with the pixel grid of the context. |
| // Simply saying createCompatibleBuffer(rect.size(), context) isn't sufficient in this situation, because rect.location() may not lie on a pixel boundary. |
| // In this situation, we have to inflate both the left side and the right side, which can lead to different results than |
| // createCompatibleBuffer(rect.size(), context) would have produced. |
| auto ImageBuffer::createCompatibleBuffer(const FloatRect& rect, const GraphicsContext& context) -> std::optional<CompatibleBufferDescription> |
| { |
| if (rect.isEmpty()) |
| return std::nullopt; |
| |
| auto info = ImageBuffer::compatibleBufferInfo(rect, context); |
| |
| RefPtr<ImageBuffer> imageBuffer; |
| |
| if (context.renderingMode() == RenderingMode::Accelerated) |
| imageBuffer = AcceleratedImageBuffer::create(info.physicalSizeInDeviceCoordinates, context); |
| |
| if (!imageBuffer) |
| imageBuffer = UnacceleratedImageBuffer::create(info.physicalSizeInDeviceCoordinates, context); |
| |
| if (!imageBuffer) |
| return std::nullopt; |
| |
| imageBuffer->context().scale(info.scale); |
| imageBuffer->context().translate(-info.inflatedRectInUserCoordinates.location()); |
| return { { imageBuffer.releaseNonNull(), info.inflatedRectInUserCoordinates } }; |
| } |
| |
| RefPtr<ImageBuffer> ImageBuffer::createCompatibleBuffer(const FloatSize& size, const DestinationColorSpace& colorSpace, const GraphicsContext& context) |
| { |
| if (size.isEmpty()) |
| return nullptr; |
| |
| IntSize scaledSize = ImageBuffer::compatibleBufferSize(size, context); |
| |
| auto imageBuffer = ImageBuffer::createCompatibleBuffer(scaledSize, 1, colorSpace, context); |
| if (!imageBuffer) |
| return nullptr; |
| |
| imageBuffer->context().scale(scaledSize / size); |
| return imageBuffer; |
| } |
| |
| RefPtr<ImageBuffer> ImageBuffer::createCompatibleBuffer(const FloatSize& size, float resolutionScale, const DestinationColorSpace& colorSpace, const GraphicsContext& context) |
| { |
| return ImageBuffer::create(size, context.renderingMode(), resolutionScale, colorSpace, PixelFormat::BGRA8); |
| } |
| |
| bool ImageBuffer::sizeNeedsClamping(const FloatSize& size) |
| { |
| if (size.isEmpty()) |
| return false; |
| |
| return floorf(size.height()) * floorf(size.width()) > MaxClampedArea; |
| } |
| |
| bool ImageBuffer::sizeNeedsClamping(const FloatSize& size, FloatSize& scale) |
| { |
| FloatSize scaledSize(size); |
| scaledSize.scale(scale.width(), scale.height()); |
| |
| if (!sizeNeedsClamping(scaledSize)) |
| return false; |
| |
| // The area of scaled size is bigger than the upper limit, adjust the scale to fit. |
| scale.scale(sqrtf(MaxClampedArea / (scaledSize.width() * scaledSize.height()))); |
| ASSERT(!sizeNeedsClamping(size, scale)); |
| return true; |
| } |
| |
| FloatSize ImageBuffer::clampedSize(const FloatSize& size) |
| { |
| return size.shrunkTo(FloatSize(MaxClampedLength, MaxClampedLength)); |
| } |
| |
| FloatSize ImageBuffer::clampedSize(const FloatSize& size, FloatSize& scale) |
| { |
| if (size.isEmpty()) |
| return size; |
| |
| FloatSize clampedSize = ImageBuffer::clampedSize(size); |
| scale = clampedSize / size; |
| ASSERT(!sizeNeedsClamping(clampedSize)); |
| ASSERT(!sizeNeedsClamping(size, scale)); |
| return clampedSize; |
| } |
| |
| FloatRect ImageBuffer::clampedRect(const FloatRect& rect) |
| { |
| return FloatRect(rect.location(), clampedSize(rect.size())); |
| } |
| |
| IntSize ImageBuffer::compatibleBufferSize(const FloatSize& size, const GraphicsContext& context) |
| { |
| // Enlarge the buffer size if the context's transform is scaling it so we need a higher |
| // resolution than one pixel per unit. |
| return expandedIntSize(size * context.scaleFactor()); |
| } |
| |
| auto ImageBuffer::compatibleBufferInfo(const FloatRect& rect, const GraphicsContext& context) -> CompatibleBufferInfo |
| { |
| auto scaleFactor = context.scaleFactor(); |
| auto scaledRect = rect; |
| scaledRect.scale(scaleFactor); |
| auto inflatedScaledRect = enclosingIntRect(scaledRect); |
| auto inflatedRectInUserCoordinates = FloatRect(inflatedScaledRect); |
| |
| // We don't want to allocate huge ImageBuffers because they can take a lot of memory, |
| // so if the size would have been too big, decrease resolution and scale the resulting context. |
| // This will mean that the ImageBuffer will lose quality, but will still generally look correct. |
| constexpr int maxDimension = 4096; |
| if (inflatedScaledRect.width() > maxDimension) { |
| // The pixel grids won't align any more, so there's no need to try to handle fractions of pixels. |
| inflatedScaledRect.setWidth(maxDimension); |
| inflatedRectInUserCoordinates.scale(maxDimension / inflatedRectInUserCoordinates.width(), 1); |
| scaleFactor.setWidth(maxDimension / rect.width()); |
| } |
| if (inflatedScaledRect.height() > maxDimension) { |
| // The pixel grids won't align any more, so there's no need to try to handle fractions of pixels. |
| inflatedScaledRect.setHeight(maxDimension); |
| inflatedRectInUserCoordinates.scale(1, maxDimension / inflatedRectInUserCoordinates.height()); |
| scaleFactor.setHeight(maxDimension / rect.height()); |
| } |
| |
| auto physicalSizeInDeviceCoordinates = inflatedScaledRect.size(); |
| inflatedRectInUserCoordinates.scale(1.0f / scaleFactor); |
| return { WTFMove(physicalSizeInDeviceCoordinates), WTFMove(inflatedRectInUserCoordinates), scaleFactor }; |
| } |
| |
| RefPtr<ImageBuffer> ImageBuffer::copyRectToBuffer(const FloatRect& rect, const DestinationColorSpace& colorSpace, const GraphicsContext& context) |
| { |
| if (rect.isEmpty()) |
| return nullptr; |
| |
| IntSize scaledSize = ImageBuffer::compatibleBufferSize(rect.size(), context); |
| |
| auto buffer = ImageBuffer::createCompatibleBuffer(scaledSize, 1, colorSpace, context); |
| if (!buffer) |
| return nullptr; |
| |
| buffer->context().drawImageBuffer(*this, -rect.location()); |
| return buffer; |
| } |
| |
| RefPtr<NativeImage> ImageBuffer::sinkIntoNativeImage(RefPtr<ImageBuffer> imageBuffer) |
| { |
| return imageBuffer->sinkIntoNativeImage(); |
| } |
| |
| RefPtr<Image> ImageBuffer::sinkIntoImage(RefPtr<ImageBuffer> imageBuffer, PreserveResolution preserveResolution) |
| { |
| return imageBuffer->sinkIntoImage(preserveResolution); |
| } |
| |
| void ImageBuffer::drawConsuming(RefPtr<ImageBuffer> imageBuffer, GraphicsContext& context, const FloatRect& destRect, const FloatRect& srcRect, const ImagePaintingOptions& options) |
| { |
| imageBuffer->drawConsuming(context, destRect, srcRect, options); |
| } |
| |
| } // namespace WebCore |