| /* |
| * Copyright (C) 2016 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #if ENABLE(WEBGL) |
| |
| namespace WebCore { |
| |
| enum class GraphicsContextGLPowerPreference { |
| Default, |
| LowPower, |
| HighPerformance |
| }; |
| |
| enum class GraphicsContextGLWebGLVersion { |
| WebGL1, |
| #if ENABLE(WEBGL2) |
| WebGL2 |
| #endif |
| }; |
| |
| struct GraphicsContextGLAttributes { |
| // WebGLContextAttributes |
| bool alpha { true }; |
| bool depth { true }; |
| bool stencil { false }; |
| bool antialias { true }; |
| bool premultipliedAlpha { true }; |
| bool preserveDrawingBuffer { false }; |
| bool failIfMajorPerformanceCaveat { false }; |
| using PowerPreference = GraphicsContextGLPowerPreference; |
| PowerPreference powerPreference { PowerPreference::Default }; |
| |
| // Additional attributes. |
| bool shareResources { true }; |
| bool noExtensions { false }; |
| float devicePixelRatio { 1 }; |
| PowerPreference initialPowerPreference { PowerPreference::Default }; |
| using WebGLVersion = GraphicsContextGLWebGLVersion; |
| WebGLVersion webGLVersion { WebGLVersion::WebGL1 }; |
| bool forceRequestForHighPerformanceGPU { false }; |
| #if PLATFORM(COCOA) |
| bool useMetal { true }; |
| #endif |
| #if ENABLE(WEBXR) |
| bool xrCompatible { false }; |
| #endif |
| PowerPreference effectivePowerPreference() const |
| { |
| if (forceRequestForHighPerformanceGPU) |
| return PowerPreference::HighPerformance; |
| return powerPreference; |
| } |
| }; |
| |
| } |
| |
| #endif // ENABLE(WEBGL) |