| /* |
| * Copyright (C) 2010, 2016 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #if ENABLE(WEBGL) && !USE(ANGLE) |
| |
| #if USE(LIBEPOXY) |
| // libepoxy headers have to be included before <ANGLE/ShaderLang.h> in order to avoid |
| // picking up khrplatform.h inclusion that's done in ANGLE. |
| #include <epoxy/gl.h> |
| #endif |
| |
| #include <ANGLE/ShaderLang.h> |
| #include <wtf/text/WTFString.h> |
| |
| #if PLATFORM(WIN) |
| #include "OpenGLESShims.h" |
| |
| #elif USE(LIBEPOXY) |
| // <epoxy/gl.h> already included above. |
| |
| #elif USE(OPENGL_ES) |
| #include <GLES2/gl2.h> |
| |
| #else |
| #include "OpenGLShims.h" |
| #endif |
| |
| // FIXME |
| #define GL_VERTEX_SHADER 0x8B31 |
| #define GL_FRAGMENT_SHADER 0x8B30 |
| // |
| |
| namespace WebCore { |
| |
| enum ANGLEShaderType { |
| SHADER_TYPE_VERTEX = GL_VERTEX_SHADER, |
| SHADER_TYPE_FRAGMENT = GL_FRAGMENT_SHADER, |
| }; |
| |
| enum ANGLEShaderSymbolType { |
| SHADER_SYMBOL_TYPE_ATTRIBUTE, |
| SHADER_SYMBOL_TYPE_UNIFORM, |
| SHADER_SYMBOL_TYPE_VARYING |
| }; |
| |
| class ANGLEWebKitBridge { |
| public: |
| |
| ANGLEWebKitBridge(ShShaderOutput = SH_GLSL_COMPATIBILITY_OUTPUT, ShShaderSpec = SH_WEBGL_SPEC); |
| ~ANGLEWebKitBridge(); |
| |
| const ShBuiltInResources& getResources() { return m_resources; } |
| void setResources(const ShBuiltInResources&); |
| |
| bool compileShaderSource(const char* shaderSource, ANGLEShaderType, String& translatedShaderSource, String& shaderValidationLog, Vector<std::pair<ANGLEShaderSymbolType, sh::ShaderVariable>>& symbols, uint64_t extraCompileOptions = 0); |
| |
| private: |
| |
| void cleanupCompilers(); |
| |
| bool builtCompilers; |
| |
| ShHandle m_fragmentCompiler; |
| ShHandle m_vertexCompiler; |
| |
| ShShaderOutput m_shaderOutput; |
| ShShaderSpec m_shaderSpec; |
| |
| ShBuiltInResources m_resources; |
| }; |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(WEBGL) && !USE(ANGLE) |