| /* |
| * Copyright (C) 2009 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * 3. Neither the name of Apple Inc. ("Apple") nor the names of |
| * its contributors may be used to endorse or promote products derived |
| * from this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #include "AnimationBase.h" |
| #include "Timer.h" |
| #include <wtf/HashMap.h> |
| #include <wtf/HashSet.h> |
| #include <wtf/Vector.h> |
| |
| namespace WebCore { |
| |
| class CompositeAnimation; |
| class Document; |
| class Frame; |
| |
| enum SetChanged { DoNotCallSetChanged, CallSetChanged }; |
| |
| class CSSAnimationControllerPrivate { |
| WTF_MAKE_FAST_ALLOCATED; |
| public: |
| explicit CSSAnimationControllerPrivate(Frame&); |
| ~CSSAnimationControllerPrivate(); |
| |
| // Returns the time until the next animation needs to be serviced, or -1 if there are none. |
| Optional<Seconds> updateAnimations(SetChanged callSetChanged = DoNotCallSetChanged); |
| void updateAnimationTimer(SetChanged callSetChanged = DoNotCallSetChanged); |
| |
| CompositeAnimation& ensureCompositeAnimation(Element&); |
| bool clear(Element&); |
| |
| void updateStyleIfNeededDispatcherFired(); |
| void startUpdateStyleIfNeededDispatcher(); |
| void addEventToDispatch(Element&, const AtomString& eventType, const String& name, double elapsedTime); |
| void addElementChangeToDispatch(Element&); |
| |
| bool hasAnimations() const { return !m_compositeAnimations.isEmpty(); } |
| |
| bool isSuspended() const { return m_isSuspended; } |
| void suspendAnimations(); |
| void resumeAnimations(); |
| void animationFrameCallbackFired(); |
| |
| void updateThrottlingState(); |
| Seconds animationInterval() const; |
| |
| void suspendAnimationsForDocument(Document*); |
| void resumeAnimationsForDocument(Document*); |
| bool animationsAreSuspendedForDocument(Document*); |
| void startAnimationsIfNotSuspended(Document*); |
| void detachFromDocument(Document*); |
| |
| bool isRunningAnimationOnRenderer(RenderElement&, CSSPropertyID) const; |
| bool isRunningAcceleratedAnimationOnRenderer(RenderElement&, CSSPropertyID) const; |
| |
| bool pauseAnimationAtTime(Element&, const AtomString& name, double t); |
| bool pauseTransitionAtTime(Element&, const String& property, double t); |
| unsigned numberOfActiveAnimations(Document*) const; |
| |
| std::unique_ptr<RenderStyle> animatedStyleForElement(Element&); |
| |
| bool computeExtentOfAnimation(Element&, LayoutRect&) const; |
| |
| MonotonicTime beginAnimationUpdateTime(); |
| |
| void beginAnimationUpdate(); |
| void endAnimationUpdate(); |
| void receivedStartTimeResponse(MonotonicTime); |
| |
| void addToAnimationsWaitingForStyle(AnimationBase&); |
| void removeFromAnimationsWaitingForStyle(AnimationBase&); |
| |
| void addToAnimationsWaitingForStartTimeResponse(AnimationBase&, bool willGetResponse); |
| void removeFromAnimationsWaitingForStartTimeResponse(AnimationBase&); |
| |
| void animationWillBeRemoved(AnimationBase&); |
| |
| void updateAnimationTimerForElement(Element&); |
| |
| bool allowsNewAnimationsWhileSuspended() const { return m_allowsNewAnimationsWhileSuspended; } |
| void setAllowsNewAnimationsWhileSuspended(bool); |
| |
| void setRequiresLayout() { m_requiresLayout = true; } |
| |
| private: |
| void animationTimerFired(); |
| |
| void styleAvailable(); |
| void fireEventsAndUpdateStyle(); |
| void startTimeResponse(MonotonicTime); |
| |
| HashMap<RefPtr<Element>, RefPtr<CompositeAnimation>> m_compositeAnimations; |
| Timer m_animationTimer; |
| Timer m_updateStyleIfNeededDispatcher; |
| Frame& m_frame; |
| |
| struct EventToDispatch { |
| Ref<Element> element; |
| AtomString eventType; |
| String name; |
| double elapsedTime; |
| }; |
| Vector<EventToDispatch> m_eventsToDispatch; |
| Vector<Ref<Element>> m_elementChangesToDispatch; |
| HashSet<Document*> m_suspendedDocuments; |
| |
| Optional<MonotonicTime> m_beginAnimationUpdateTime; |
| |
| using AnimationsSet = HashSet<RefPtr<AnimationBase>>; |
| AnimationsSet m_animationsWaitingForStyle; |
| AnimationsSet m_animationsWaitingForStartTimeResponse; |
| |
| int m_beginAnimationUpdateCount; |
| |
| bool m_waitingForAsyncStartNotification; |
| bool m_isSuspended { false }; |
| bool m_requiresLayout { false }; |
| |
| // Used to flag whether we should revert to previous buggy |
| // behavior of allowing new transitions and animations to |
| // run even when this object is suspended. |
| bool m_allowsNewAnimationsWhileSuspended; |
| }; |
| |
| } // namespace WebCore |