blob: a171b94e26a10b2f4a32a67573c9a66cb45310c4 [file] [log] [blame]
<!--
Copyright (c) 2021 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
-->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Fragment shader containing loop should not crash</title>
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
<link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/>
<script src="../../js/js-test-pre.js"></script>
<script src="../../js/webgl-test-utils.js"></script>
<script src="../../js/glsl-conformance-test.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<script id="vshader" type="x-shader/x-vertex">#version 300 es
precision highp float;
out vec2 v_tex_coord;
uniform mat4 matrix;
void main() {
v_tex_coord = vec2(0.0, 0.0);
gl_Position = vec4(0.0, 0.0, 0.0, 0.0);
}
</script>
<script id="fshader" type="x-shader/x-fragment">#version 300 es
precision highp float;
in vec2 v_tex_coord;
out vec4 out_color;
uniform sampler2D texture_1;
uniform vec2 resolution;
vec4 do_loops(vec4 z)
{
vec4 v[16];
for (int i = 0; i < 16; i++)
{
v[i] = z;
}
return v[1];
}
void main() {
out_color = do_loops(vec4(0.2, 0.4, 0.6, 1.0)) - texture(texture_1, v_tex_coord);
}
</script>
<script type="application/javascript">
"use strict";
description();
const wtu = WebGLTestUtils;
const tests = [
{
vShaderSource: wtu.getScript('vshader'),
fShaderSource: wtu.getScript('fshader'),
vShaderSuccess: true,
fShaderSuccess: true,
linkSuccess: true,
passMsg: 'Fragment shader containing a simple loop should compile and link'
}
];
GLSLConformanceTester.runTests(tests, 2);
</script>
</body>
</html>