blob: 28ea00ef4f5a87e4db33049a24c092ee4b1ce7a9 [file] [log] [blame]
/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/
void main()
{
gl_FragDepth = 1.0; // can be used in fragment shader only
}