blob: dddecc4a1754a342e5f921d6a6b15dfd84454808 [file] [log] [blame]
/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/
#ifdef GL_ES
precision mediump float;
#endif
varying float f;
void main()
{
f = 1.0; // varyings cannot be written to in a fragment shader, they can be written to in a vertex shader
}