/* | |
Copyright (c) 2019 The Khronos Group Inc. | |
Use of this source code is governed by an MIT-style license that can be | |
found in the LICENSE.txt file. | |
*/ | |
#ifdef GL_ES | |
precision mediump float; | |
#endif | |
uniform sampler2DRect samp; | |
void main() | |
{ | |
gl_FragColor = texture2DRect(samp, vec2(0.0, 0.0)); | |
} |