/* | |
Copyright (c) 2019 The Khronos Group Inc. | |
Use of this source code is governed by an MIT-style license that can be | |
found in the LICENSE.txt file. | |
*/ | |
void main() | |
{ | |
vec4 v1 = vec4(5,6,7,8); | |
vec4 v2 = vec4(9,10, 11, 12); | |
vec3 v3 = (v1 * v2).ywx; | |
float f = (v2 * v1).z; | |
vec3 v4 = normalize((v1.ywx * v3).xyz).xyz; | |
gl_Position = vec4(v4, f); | |
} |