| |
| /* |
| Copyright (c) 2019 The Khronos Group Inc. |
| Use of this source code is governed by an MIT-style license that can be |
| found in the LICENSE.txt file. |
| */ |
| |
| |
| #ifdef GL_ES |
| precision mediump float; |
| #endif |
| uniform vec3 a[8]; |
| |
| uniform bool ub; |
| varying mat4 vm; |
| |
| int foo(float); |
| |
| float bar(int i) |
| { |
| return float(i); |
| } |
| |
| void main (void) |
| { |
| const int x = 3; |
| mat4 a[4]; |
| vec4 v; |
| |
| for (float f = 0.0; f != 3.0; ++f) |
| { |
| } |
| |
| vec3 v3[x + x]; |
| |
| int vi = foo(2.3); |
| |
| vec3 v3_1 = v3[x]; |
| |
| float f1 = a[x][2].z * float(x); |
| f1 = a[x][2][2] * float(x); |
| f1 = v[2] * v[1]; |
| |
| const int ci = 2; |
| |
| } |
| |
| int foo(float f) |
| { |
| return 2; |
| } |