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Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
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<meta charset="utf-8">
<link rel="stylesheet" href="../../../resources/js-test-style.css" />
<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css" />
<script src="../../../js/js-test-pre.js"></script>
<script src="../../../js/webgl-test-utils.js"></script>
<script src="../../../js/glsl-conformance-test.js"></script>
<title>Ternary Operators in Global Initializers</title>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<script id="fragmentShader" type="text/something-not-javascript">
precision mediump float;
const $(type) green = $(green);
const $(type) black = $(black);
$(type) var = (true) ? green : black;
void main() {
gl_FragColor = $(asVec4);
}
</script>
<script>
"use strict";
description("This test verifies that ternary operators can be used in global initializers.");
var tests = [];
var wtu = WebGLTestUtils;
var typeInfos = [
{ type: 'float', green: '1.0', black: '0.0', asVec4: 'vec4(0.0,var,0.0,1.0)' },
{ type: 'vec2', green: 'vec2(0.0,1.0)', black: 'vec2(0.0,0.0)', asVec4: 'vec4(var,0.0,1.0)' },
{ type: 'vec3', green: 'vec3(0.0,1.0,0.0)', black: 'vec3(0.0,0.0,0.0)', asVec4: 'vec4(var,1.0)' },
{ type: 'vec4', green: 'vec4(0.0,1.0,0.0,1.0)', black: 'vec4(0.0,0.0,0.0,0.0)', asVec4: 'var' },
{ type: 'int', green: '1', black: '0', asVec4: 'vec4(0.0,var,0.0,1.0)' },
{ type: 'ivec2', green: 'ivec2(0,1)', black: 'ivec2(0,0)', asVec4: 'vec4(var,0.0,1.0)' },
{ type: 'ivec3', green: 'ivec3(0,1,0)', black: 'ivec3(0,0,0)', asVec4: 'vec4(var,1.0)' },
{ type: 'ivec4', green: 'ivec4(0,1,0,1)', black: 'ivec4(0,0,0,0)', asVec4: 'vec4(var)' },
{ type: 'bool', green: 'true', black: 'false', asVec4: 'vec4(0.0,var,0.0,1.0)' },
{ type: 'bvec2', green: 'bvec2(false,true)', black: 'bvec2(false,false)', asVec4: 'vec4(var,0.0,1.0)' },
{ type: 'bvec3', green: 'bvec3(false,true,false)', black: 'bvec3(false,false,false)', asVec4: 'vec4(var,1.0)' },
{ type: 'bvec4', green: 'bvec4(false,true,false,true)',black: 'bvec4(false,false,false,false)', asVec4: 'vec4(var)' },
];
typeInfos.forEach(function (typeInfo) {
var replaceParams = {
type: typeInfo.type,
green: typeInfo.green,
black: typeInfo.black,
asVec4: typeInfo.asVec4,
};
tests.push({
fShaderSource: wtu.replaceParams(wtu.getScript('fragmentShader'), replaceParams),
passMsg: typeInfo.type,
fShaderSuccess: true,
linkSuccess: true,
render: true
});
});
GLSLConformanceTester.runTests(tests);
var successfullyParsed = true;
</script>
</body>
</html>