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<!--
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<link rel="stylesheet" href="../../../resources/js-test-style.css" />
<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css" />
<script src="../../../js/js-test-pre.js"></script>
<script src="../../../js/webgl-test-utils.js"></script>
<script src="../../../js/glsl-conformance-test.js"></script>
<title></title>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<script id="fragmentShader" type="text/something-not-javascript">
precision mediump float;
uniform struct S { $(type) field;} s;
void main() {
// All uniforms are required to be zero initialized. Add the color green
// to make the rendering test pass.
gl_FragColor = $(asVec4) + vec4(0.0, 1.0, 0.0, 1.0);
}
</script>
<script>
"use strict";
description("Verifies that structure specifiers work with uniforms.");
var tests = [];
var wtu = WebGLTestUtils;
var typeInfos = [
{ type: 'float', asVec4: 'vec4(0.0,s.field,0.0,0.0)' },
{ type: 'vec2', asVec4: 'vec4(s.field,0.0,0.0)' },
{ type: 'vec3', asVec4: 'vec4(s.field,0.0)' },
{ type: 'vec4', asVec4: 's.field' },
{ type: 'int', asVec4: 'vec4(0.0,s.field,0.0,0.0)' },
{ type: 'ivec2', asVec4: 'vec4(s.field,0.0,0.0)' },
{ type: 'ivec3', asVec4: 'vec4(s.field,0.0)' },
{ type: 'ivec4', asVec4: 'vec4(s.field)' },
{ type: 'bool', asVec4: 'vec4(0.0,s.field,0.0,0.0)' },
{ type: 'bvec2', asVec4: 'vec4(s.field,0.0,0.0)' },
{ type: 'bvec3', asVec4: 'vec4(s.field,0.0)' },
{ type: 'bvec4', asVec4: 'vec4(s.field)' },
];
typeInfos.forEach(function (typeInfo) {
var replaceParams = {
type: typeInfo.type,
asVec4: typeInfo.asVec4
};
tests.push({
fShaderSource: wtu.replaceParams(wtu.getScript('fragmentShader'), replaceParams),
passMsg: typeInfo.type,
fShaderSuccess: true,
linkSuccess: true,
render:true
});
});
GLSLConformanceTester.runTests(tests);
var successfullyParsed = true;
</script>
</body>
</html>