| <!-- |
| Copyright (c) 2019 The Khronos Group Inc. |
| Use of this source code is governed by an MIT-style license that can be |
| found in the LICENSE.txt file. |
| --> |
| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <link rel="stylesheet" href="../../../resources/js-test-style.css" /> |
| <link rel="stylesheet" href="../../../resources/glsl-feature-tests.css" /> |
| <script src="../../../js/js-test-pre.js"></script> |
| <script src="../../../js/webgl-test-utils.js"></script> |
| <script src="../../../js/glsl-conformance-test.js"></script> |
| <title></title> |
| </head> |
| <body> |
| <div id="description"></div> |
| <div id="console"></div> |
| <script id="fragmentShader" type="text/something-not-javascript"> |
| precision mediump float; |
| uniform struct S { $(type) field;} s; |
| void main() { |
| // All uniforms are required to be zero initialized. Add the color green |
| // to make the rendering test pass. |
| gl_FragColor = $(asVec4) + vec4(0.0, 1.0, 0.0, 1.0); |
| } |
| </script> |
| <script> |
| "use strict"; |
| description("Verifies that structure specifiers work with uniforms."); |
| var tests = []; |
| var wtu = WebGLTestUtils; |
| var typeInfos = [ |
| { type: 'float', asVec4: 'vec4(0.0,s.field,0.0,0.0)' }, |
| { type: 'vec2', asVec4: 'vec4(s.field,0.0,0.0)' }, |
| { type: 'vec3', asVec4: 'vec4(s.field,0.0)' }, |
| { type: 'vec4', asVec4: 's.field' }, |
| { type: 'int', asVec4: 'vec4(0.0,s.field,0.0,0.0)' }, |
| { type: 'ivec2', asVec4: 'vec4(s.field,0.0,0.0)' }, |
| { type: 'ivec3', asVec4: 'vec4(s.field,0.0)' }, |
| { type: 'ivec4', asVec4: 'vec4(s.field)' }, |
| { type: 'bool', asVec4: 'vec4(0.0,s.field,0.0,0.0)' }, |
| { type: 'bvec2', asVec4: 'vec4(s.field,0.0,0.0)' }, |
| { type: 'bvec3', asVec4: 'vec4(s.field,0.0)' }, |
| { type: 'bvec4', asVec4: 'vec4(s.field)' }, |
| ]; |
| typeInfos.forEach(function (typeInfo) { |
| var replaceParams = { |
| type: typeInfo.type, |
| asVec4: typeInfo.asVec4 |
| }; |
| tests.push({ |
| fShaderSource: wtu.replaceParams(wtu.getScript('fragmentShader'), replaceParams), |
| passMsg: typeInfo.type, |
| fShaderSuccess: true, |
| linkSuccess: true, |
| render:true |
| }); |
| }); |
| GLSLConformanceTester.runTests(tests); |
| var successfullyParsed = true; |
| </script> |
| </body> |
| </html> |